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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)


This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!


The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature


This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
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News 1 comment

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Update for 23JUN05

News 3 comments

Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...

Update for 21JUN05

News 0 comments

Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we're in...


News 0 comments

As you can see, we've recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping...

Update for 16JUN05

News 0 comments

Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you...

Post comment Comments  (70 - 80 of 154)

I like a lot Gta: Vice City and San Andreas, im actually playing San Andreas, and this mod is for me, one of the bests or the best i know for San Andreas, this project is very interesting and cool, so keep working in that mod, ill download it when it is finished, great project!

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This mod looks very interesting!
I hope this mod will be released...
And I hope that between Liberty City, Vice City and San Andreas will be a little bit more water!
They too near!

My Most-Wanted Mod for GTA SanAn!

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there list post was the 5th of july gta sa-mp last post was the 3rd of july so there doing better then sa-mp at updateing

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wouldt worry...theyre working on it...its a big thing to do...big things take only 1,60m and i took 9 months to make...

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Great mod idea, don't close it. If DJ Triplx won't report back, he probably died. Create a new mod here at ModDB and finish the mod. I can help if needed. My info is here somewhere. We can finish the mod!

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DJ Triplx has failed to report back over the months. You can consider this project CLOSED until something actually does happen. :S

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i wana now when this mod will be finish. i can say that this is great idea i wana help but i dont have time. good luck and do it right

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Yeah, i also wanna know what you have done, i want to see some images if possible, just to see how the mods comming along.
Any chance of posting pics?

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how far are ye and can when can we expect an update??

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I think it would be a better idea if the cities were farther apart. It would be better if it took like an hour in gta time (or 1 min in our time) to fly from san andreas to liberty city. Really long bridges from city to city would be cool if there were civilized islands to stop at along the way. The cities should be much farther apart than in the map you made, but not too far. Vice City should be a little south of Liberty City, but only 1/3 the distance between san andreas and liberty city. That would make it much more realistic and cool.

It would be also be better if you made up a better name for gta ultra. Perhaps you should make up a name of a country that the cities are located in, like GTA: United Cities Of Something.

I like the idea of keeping the fashions and cars of each city within their boundaries. Modding the imports list to add the cool cars of the other cities would be cool too, since it would be annoying to transport a lot of cars from state to state.

Since some cars in san andreas are newer versions of cars in vice city, like the stallion, adding the year of the car to the name is a good idea, like 1987 Stallion and 1992 Stallion (or whatever year the car is modelled after).

I have modding, programming, and game creating experience which can help you in developing the mod. I also have many good ideas to make the mod successful, of great quality, and popular.

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