The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)


This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!


The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature


This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
  • View media
  • View media
RSS feed Articles


10 years ago News 1 comment

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Update for 23JUN05

10 years ago News 3 comments

Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...

Update for 21JUN05

10 years ago News 0 comments

Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we're in...


10 years ago News 0 comments

As you can see, we've recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping...

Update for 16JUN05

10 years ago News 0 comments

Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you...

Post comment Comments  (50 - 60 of 154)
Andromada102 Sep 11 2005 says:

i think this mod is done for just check out the GTA:LVS mod it is the same exact thing.

+1 vote     reply to comment
jdizle Sep 9 2005 says:

well, i havent seen any update on this mod, which was seeming like it would be great. im just wondering if anyone is still working on it. i hope someone is because i would love to see this come out.

+1 vote     reply to comment
molis Aug 24 2006 says:

IF some ppl know how to make it make i realy want it.

i dont need misions jus maps laike in image .

If someone wil make it i wi be respecting him all my lyfe

sory for english xD

+1 vote     reply to comment
reggaeverde Aug 23 2005 says:

I think that could be very interesting a multiplayer mod by lang and internet.
If you can choose the race, and you natal city could be very intereting.

other thing very interesting could be that you choose you first band, with diferes starts and end.

sorry for my english again.:)

+1 vote     reply to comment
Maddin Dec 21 2005 says:

where can i download grand theft ultra

+1 vote     reply to comment
Shoshingo Aug 13 2005 says:

In reply to Jimmy_Mc:
yeah just for the record, we would just be using the character models for the main character, and even if we weren´t, all we had to do is put the tommy or claude skin on the main character´s, therefore taking advantage of the ability to swim. Anyway my point is that we dont have to bring in entirely new character models to the game, just update them, wether we do it with skins or entire new models, is up to us.

+1 vote     reply to comment
romanrr4 Aug 11 2005 says:


+1 vote     reply to comment
romanrr4 Aug 11 2005 says:


+1 vote     reply to comment
stryker904 Aug 10 2005 says:

No need to fear!!!

+1 vote     reply to comment
drunk_monk2 Aug 10 2005 says:


+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Grand Theft Auto: San Andreas
Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to Grand Theft Ultra by selecting a button and using the embed code provided more...
Grand Theft Ultra
Last Update
7 years ago
136 members