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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)
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PREMISE:

This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!

GOALS:

The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature

STATUS:

This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
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UPDATE FOR 05JUL05

News 1 comment

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Update for 23JUN05

News 3 comments

Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...

Update for 21JUN05

News 0 comments

Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we're in...

UPDATE FOR 17JUN05

News 0 comments

As you can see, we've recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping...

Update for 16JUN05

News 0 comments

Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you...

Post comment Comments  (40 - 50 of 154)
adonys
adonys

WE ARE... STUPID...ATTEND...THIS..****...A LONG TIME...PULL OUT...PULL OUT...PULL OUT!!!!!

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Maddin
Maddin

sorry massas how can i know that?Iz for Uzz

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WFW-PREDATOR
WFW-PREDATOR

freaking twat
The freaking logo has nothing to say about how good a mod is.
I cant whait to get my hands on this mod, if theyr still doing this mod

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KinkyJedi
KinkyJedi

This mod is aload of ****, its quite obvious that its bein made by a bunch of retards....i mean just look at the logo, u guys are pathetic

I HATE YOU

Modding is hard, dont do it if youre a lamer

Kinky x

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Uber_Noob_Rei
Uber_Noob_Rei

Destroi... Your lack of faith disturbs me.... Though I too would like to see a few screens, maybe perhaps a beta?

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uzz123
uzz123

Maddin u want to download it? It's only 20% ready LOL!!! <--- funniest thing i have ever heard is: someone wants to download a mod that's only 20% complete (think with ur head)

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evilhunter32
evilhunter32

well since since i havent received any notice or anything im droppin my VA status i need to get work on other things i got elder scroll Oblivion mods to help with

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bgdude91
bgdude91

Really. Space the Cities. Theyre too close together. Think about the LC mission in San Andreas You need too FLY there not take a train. An I'd also make sure tommy and "Claude" are updated. ( and try to add the guy that hangs with kent paul in there- the one that constantly says happy sack and- well u get it) But what would be really cool is adding Cruise ships you can walk around in while it transports you from city to city. These would be realy cool to pit in the game. Oh yeah! And put a snow mod in for liberty city! :)

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uzz123
uzz123

Good mod (at least looks so). Let's hope that this mod isn't :(dead:(

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Bad_Ronald
Bad_Ronald

This is a great concept, and I hope you continue with it. I have the following suggestions to improve the placement of the cities.

1. Liberty City is basically a fake NYC, so the orientation of the three islands has to be maintained. This is because Shoreside is more or less North Jersey, Staunton ~ Manhattan, Portland ~ Brooklyn. So, they should all be running West to East.

2. I think it would be best to have the terrain morph from desert to grasslands, etc. in the area between Venturas and what will be Liberty City, and also to attach Shoreside to the landmass that Las Venturas is on. This will make it seem more like New Jersey.

3. Since Vice City is a fake Miami, the Eastern Island should no longer be an island, Rockstar would have likely attached it to the mainland if Vice City were placed in a large environment like in San Andreas (go here: Maps.google.com and type "Miami FL" to see how the West Island should attach to the mainland - scroll slightly Northeast). I suggest putting Vice City far East of Los Santos (more or less the same distance East as Liberty City will be from Las Venturas and slightly South.

4. If possible, dot the newly created areas with a few small towns that represent cities near NYC or Miami. Obviously going through the trouble of making entirely new cities would be too much, but maybe make something like Palamino Creek, etc. but call them Beantown and Illadephia near Liberty City (fake Boston and Philly), and Epcot near Vice City (fake Orlando). It's certainly not absolutely necessary, but it would make it look more polished.

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