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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)


This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!


The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature


This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
  • View media
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News 1 comment

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Update for 23JUN05

News 3 comments

Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...

Update for 21JUN05

News 0 comments

Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we're in...


News 0 comments

As you can see, we've recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping...

Update for 16JUN05

News 0 comments

Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you...

Post comment Comments  (30 - 40 of 154)

Wasnt Carl supposed to be the owner of th 4 Dragons Casino with Wuzi?

(Do you control Carl, Claude or Tommy? also this mod sounds like a whole new game than a mod)

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is there a download?

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No Files Uploaded ??


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OMG I, I, I, IT, IT JUST CAN'T BE!!! I can't believe i was gonna buy the new liberty city chronicles game!!!
It's just so TINY!!! I can't stand it when one game has a huge adventure area and then the next is microscopic!!! AAAaaagh!!!

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I love all the 3d gta's and this mod will be the best thing thats ever happened to the gta world. The only problem with San andreas at the moment are there are lots of small thing that its obvious that rockstar haven't put much thought into and all things they've changed build up and get really annoying. The first one is on two player is you have to stay close together and you cant get into two dfferent vehicles. It would be great if while you are doing this mod if you could make it in to split screen in two player, let us get into separate cars, let us go where ever we want and be able to go to different islands in two player. Rockstar also made vehicle changes to the comet and the super gt they have now lost their looks and their handling please restore them to their former glory. Also if its possible take cars from other games such as Gran tourismo 4 and need for speed and put them in the game and make it possible to mod every type of car in the game apart from police, FBI, SWAT and military cars. Another annoying thing is when you get in to one type of car hundreds more seem to appear if its possible could you make it more random including the new cars from other games. Thats about it for now I'll come up withs ome more ideas. Lastly I would love to help but I'm not good at programing so could I help with story writing if possible and I am english so if there are any english people in the new missions I would love to do some recording in the recording studio at my school and email in it to you.

please right back.


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ourage to say ?I failed? dignity man!!!

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this mod isnt gunna happen

i wanna see screens
i wanna see proof that we arnt bein sucked in to a lie

i really hope this mod gets made

but i truthfully have no faith

if this mod gets made i will promote it to the fullest!

so please put some screens up
or update us!

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You should include online play as default

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hello. first, i really like this idea but can U help ME? I cannot get barriers to open or close when i put them in my own airstrip. does anyone know y? if you can help with this it will benifit you aswell as me, because its a mod im working on and i am going to upload it onto the web for u guys (and maybe girls...ahem).didnt want to say anything about it until it was done but i really need help with this.Plz help

either post info here on this page or e-mail me at And give some ideas too


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Sorry busters... we ain't backing down on the mod.... we've been in the lab developing it, it took quite a bit longer than we expected.... and is still in progress of being created... you see we had to actually recreate both citys because we found just impossible to import two complete maps, waters,peds, and change area police.... so we have finished Re-Creating Vice City and No it is not in the original place the Map Layout showed above it's been moved. We are currently recreating Liberty City, and all of Vice City looks like the original we had to truly put a sh*t load of work into this mod...You'll truly understand how much work we put into this when it is released, we are aiming to have it done about 8 months from now.... But yes the mod is ON still.

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