Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...
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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)
This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!
The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.
Other (possible) goals include:
This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.
Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!
UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:
Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!
Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.
Stay tuned for updates soon!
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