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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)


This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!


The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature


This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
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10 years ago News 1 comment

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Update for 23JUN05

10 years ago News 3 comments

Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...

Update for 21JUN05

10 years ago News 0 comments

Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we're in...


10 years ago News 0 comments

As you can see, we've recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping...

Update for 16JUN05

10 years ago News 0 comments

Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you...

Post comment Comments  (10 - 20 of 154)
reddragon25 Jul 29 2010 says:

updates soon : ) good joke man its 5 years now

+1 vote     reply to comment
Maxkhor95 Jun 13 2010 says:

Tired of waiting to release!!!

+1 vote     reply to comment
bknmisa Nov 22 2008 says:

como lo descargo

+1 vote     reply to comment
IaMy0uRmAsTeR Aug 25 2008 says:

wow, this looks great, amazing. Insted of telling how it would be better, i'm just gonna hope this gets out;D

+1 vote     reply to comment
Sml112 Oct 28 2006 says:

I'm looking for something like this for a long time. When it will be finish?

+1 vote     reply to comment
sertan Dec 16 2006 says:

when will this be done? im really looking forward to it but i dont think that the mod has been (cancelled???)

+1 vote     reply to comment
Tzighi Sep 28 2006 says:

sorry im don't speek english very well....but can you tell us wen this mod is finish...i don't wan't missions i wan't just the MAP....PLS:(........THIS SAIT IS NR.1.....I LOVE IT...PLS HURRY:((:((

+1 vote     reply to comment
Tzighi Sep 28 2006 says:

wen you finish this moood....i wan it tooooo

+1 vote     reply to comment
haloll Sep 17 2006 says:

this gonna a be a great mod :D :D

+1 vote     reply to comment
sertan Nov 10 2006 says:

YEAH keep going guys, i hope that it will soon be able to download

+1 vote     reply to comment
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Grand Theft Auto: San Andreas
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Grand Theft Ultra
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