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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)


This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!


The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature


This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
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10 years ago News 1 comment

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Update for 23JUN05

10 years ago News 3 comments

Wow, 2 days time and we've already had some major progress. We're still waiting on a proper mapper to be released for GTA:SA, so keep your fingers...

Update for 21JUN05

10 years ago News 0 comments

Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we're in...


10 years ago News 0 comments

As you can see, we've recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping...

Update for 16JUN05

10 years ago News 0 comments

Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you...

Post comment Comments  (140 - 150 of 154)
dj_trip_lx Creator
dj_trip_lx Jun 17 2005 says:

We're just going to use what's already there, and add the new stuff in

+1 vote   reply to comment
drunk_monk2 Jun 17 2005 says:

are you gona just add on to the orignal SA map or remake it

+1 vote     reply to comment
dj_trip_lx Creator
dj_trip_lx Jun 16 2005 says:

No, there will be numerous people doing the voice acting, male and female. And we've already started a recruitment drive at GTAForums, so lets hope that pans out

+1 vote   reply to comment
drunk_monk2 Jun 16 2005 says:

IS THERE GONE BE ONE VOCIE ACTOR PLAYIN ALL THE PARTS:confused: i hope not i have played a mod that did that and it was realy bad

+1 vote     reply to comment
warsnake Jun 16 2005 says:

Please keep this modd alive so it can get released one day. If I had the knowledge I would help you.

+1 vote     reply to comment
dj_trip_lx Creator
dj_trip_lx Jun 16 2005 says:

ATTENTION! We need team members badly! Mappers, texture artists, modelers, scripters...this is your call to arms! Anyone interested please feel free to email me at grandtheftultra!

+1 vote   reply to comment
dj_trip_lx Creator
dj_trip_lx Jun 15 2005 says:

As many of you may have noticed, the other 3 GTA SA mods currently on the site haven't been updated in a while, no less than 2 months for the earliest (the game wasn't even out yet!). I will be posting almost daily any news or breakthroughs we make, keeping you as up-to-date as possible. This mod is a community effort, and you guys ARE the community. You have just as much right to know how things are progressing as anyone. Keep it tuned here for more info!

+1 vote   reply to comment
dj_trip_lx Creator
dj_trip_lx Jun 15 2005 says:

Radio stations, yes, I've been toying with the idea. Of course this would swell up the size of the mod considerably, plus to keep it in line with true GTA fashion, we'd have to write some funny scripts and have a voice actor do the DJing. Anyone have Laslo's numebr handy? Hehe...

As far as lag goes, I don't see why it would. The actual ped and vehicle count onscreen at any given time wouldn't change much, and the extra cities would just be an extension of the existing land mass, per se. As long as you have a decently fast computer and graphics card, I don't think lag would be an issue. We'll know for sure when we start internal alpha testing.

+1 vote   reply to comment
drunk_monk2 Jun 15 2005 says:

will there be new radio stations with new music

+1 vote     reply to comment
drunk_monk2 Jun 15 2005 says:


+1 vote     reply to comment
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Grand Theft Ultra
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7 years ago
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