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::::::::::::GRAND THEFT ULTRA::::::::::::: (working title)
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PREMISE:

This mod will incorporate the entire GTA 3D universe into one game. Imagine: San Vice Liberty City!

GOALS:

The goal is to unite all 3 GTA games under one roof, adding the worldscapes of both Liberty City and Vice City to the San Andreas worldscape, essentially creating one hugely massive game world. I would also like to possibly import the peds, vehicles, sound clips etc from the other games, and give players the choice of Claude, Tommy OR CJ as playable characters.

Other (possible) goals include:

  • Create BRAND NEW missions and cutscenes, complete with NEW voiceovers (actors/actresses WILL be required for this) that take advantage of the new worldscape.
  • Update the existing Vice City/Liberty City vehicles/peds to higher poly rates, to account for San Andreas's slick new look
  • Build new transportation methods between cities, such as using the new SA airport flight system or train hijacking.
  • Center the game's focus more on boosting cars and using the import/export feature

STATUS:

This mod is purely in concept phase right now. I just recieved my copy of San Andreas today, and as soon as some mod tools are released to edit the data files I can get started. I will need the assistance of veteran GTA modders experienced with modeling, animation of cutscenes, data file manipulation (collisions, placement, etc) along with people willing to contribute new voiceovers for missions.

Anyone interesting in contributing should send me an email as soon as possible. Let's get this puppy rolling!

UPDATE 14JUN05: I have finished the rough draft of the story, and I'm ready to commence building the foundations got GTU. I'm in need of the following people to assist me and join the team:

  • Experienced coders (ESPECIALLY those familiar with mission editing from GTA III and/or Vice City
  • Concept/Graphic Artists for preproduction work
  • Mappers/Skinners/Modelers who are willing to start working on importing the graphics from the other games and updating them
  • Texture artists
  • Mission creators/story writers
  • Anyone else with great ideas!
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Blog RSS Feed Report abuse Latest News: UPDATE FOR 05JUL05

1 comment by dj_trip_lx on Jul 5th, 2005

Hey all, sorry for the lack of updates the past 2 weeks. I've been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we're still waiting for proper modeling tools to be released. One spot of good news is the joining of GTAForum guru and all around great guy Andy80586 to the team! You've probably seen his excellent posts about the memory addresses and mapping isues with GTA:SA, and he's done some wicked work on the other GTA games, namely removing the land limits from Vice City which as you know is the whole reason we have Myriad Islands today! With his expertise onboard, we'll be cranking things up a notch in the coming weeks. Welcome, Andy!

Now a quick note to aspiring team members. While I appreciate all the enthusiasm regarding the mod, the outpouring of team requests for voice acting, translating and webpage design has been almost unheard of. Point is, right now we need to actually BUILD the main portions of the mod, all the other stuff will have to wait, so PLEASE stop requesting to be either a Voice Actor, Translator, Webmaster, or Story Writer for the time being. I already have the entire GTU script written along with 90% of the missions, all 95 of them. What we need are SKILLED GTA mappers, modelers and mission coders, not people willing to learn. I appreciate the offers to learn, but I, nor the rest of the team have the time to teach and/or train you in how to do it. Sorry to be so harsh guys, but we're on a timetable here.

Stay tuned for updates soon!

Post comment Comments  (140 - 150 of 152)
dj_trip_lx
dj_trip_lx Jun 16 2005, 11:58pm says:

No, there will be numerous people doing the voice acting, male and female. And we've already started a recruitment drive at GTAForums, so lets hope that pans out

+1 vote     reply to comment
drunk_monk2
drunk_monk2 Jun 16 2005, 4:51pm says:

IS THERE GONE BE ONE VOCIE ACTOR PLAYIN ALL THE PARTS:confused: i hope not i have played a mod that did that and it was realy bad

+1 vote     reply to comment
warsnake
warsnake Jun 16 2005, 2:30pm says:

Please keep this modd alive so it can get released one day. If I had the knowledge I would help you.

+1 vote     reply to comment
dj_trip_lx
dj_trip_lx Jun 16 2005, 12:30am says:

ATTENTION! We need team members badly! Mappers, texture artists, modelers, scripters...this is your call to arms! Anyone interested please feel free to email me at grandtheftultra gmail.com!

+1 vote     reply to comment
dj_trip_lx
dj_trip_lx Jun 15 2005, 10:45pm says:

As many of you may have noticed, the other 3 GTA SA mods currently on the site haven't been updated in a while, no less than 2 months for the earliest (the game wasn't even out yet!). I will be posting almost daily any news or breakthroughs we make, keeping you as up-to-date as possible. This mod is a community effort, and you guys ARE the community. You have just as much right to know how things are progressing as anyone. Keep it tuned here for more info!

+1 vote     reply to comment
dj_trip_lx
dj_trip_lx Jun 15 2005, 10:34pm says:

Radio stations, yes, I've been toying with the idea. Of course this would swell up the size of the mod considerably, plus to keep it in line with true GTA fashion, we'd have to write some funny scripts and have a voice actor do the DJing. Anyone have Laslo's numebr handy? Hehe...

As far as lag goes, I don't see why it would. The actual ped and vehicle count onscreen at any given time wouldn't change much, and the extra cities would just be an extension of the existing land mass, per se. As long as you have a decently fast computer and graphics card, I don't think lag would be an issue. We'll know for sure when we start internal alpha testing.

+1 vote     reply to comment
drunk_monk2
drunk_monk2 Jun 15 2005, 9:15pm says:

will there be new radio stations with new music

+1 vote     reply to comment
drunk_monk2
drunk_monk2 Jun 15 2005, 9:05pm says:

HOW IS THIS GONA WORK IT WOULD BE VERY LAGY WOULDNT IT SOUND LIKE A GOOD IDEA thoe

+1 vote     reply to comment
dj_trip_lx
dj_trip_lx Jun 14 2005, 6:06pm says:

While your idea definately has potential, for now I would rather keep this mod single player only for numerous reasons:

A) To keep the purity of the game intact.
B) To keep the mod less complicated, as the game will be focused on the new missions and new features.
C) Because online gaming in GTA is at best buggy right now, as is evident in MTA. Using the existing code for GTA:SA is top priority, it would just make things hellish to try to write new code for new features that weren't in the game previously, i.e. online play.

Maybe after the mod goes Alpha and we see how everything works, we can start working on some online elements. But for now, creating new online elements would be too much of a hassle. Take for example the gangs. Its much easier to edit the existing code of GTA, and create new gang areas in the LC and VC areas to take over, than to write code and create scripts to create new gangs, new characters, and THEN create new territories for them. I think once you started playing the mod, and got a feel for how much gang territory there will be to take over, you'd be too busy to worry about creating gangs :)

+1 vote     reply to comment
GangstaThug
GangstaThug Jun 14 2005, 2:43pm says:

I like that but I think ppl shall be able to create their own character and your character will team up as a little gang with CJ, Claude, and Tommy. And they can help out each other in missions. And I think ppl shall be able to create their own gang. I have good story making skills and I can create missions.

+1 vote     reply to comment
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