Grabenkrieg Logo
Grabenkrieg: The Great War 1914-1918 seeks to bring the excitement, intensity and punishing game mechanics of Red Orchestra 2 to the First World War scenario.  Initially centering on the western front, the mod will feature locations throughout Belgium and France, however plans are afoot to add content featuring southern and Eastern theaters and factions. So fix your bayonets and prepare to charge!

As a team we are committed to maintaining Tripwire Interactive's lead on historical accuracy in terms of uniforms, weapons, scenario's and maps. We are keeping the Red Orchestra 2 core game mechanics intact, but with the addition of a few twists and features to bring the unique warfare of the 1914-1918 period to the title.

Our team is drawn from a core of Red Orchestra 2 enthusiasts, with experience of modding reaching back as far as Half Life, Vietcong, GTA, ArmA and Mount&Blade, but we are currently recruiting and are happy to receive applications from individuals with experience of mapping, coding, modelling and 2d artwork for the RO2 SDK or UDK.

Looking for a genuinely challenging and immersive World War 1 mod, or looking for a mod team who seek to inspire and stretch your modding skills? - you have just found it!

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German Schütze Lee Enfield No.1 Mk III British & German Whistles
Blog RSS Feed Report abuse Latest News: Media Release 5/2013: Whistleblower Edition

2 comments by r0tzbua on Apr 26th, 2013

Let's dive right into the topic shall we? We're starting with the long-promised screenshots of our german player model which Kaminski did a fantastic job on. Please mind that these are still a work in progress, but this in-engine shot out of the Red Orchestra 2 editor shows where we are at the moment. We are proud to present our German Schütze to all of you. Thanks to Kaminski for the great modelling and texturing work as well as Coin-goD for the import into the engine.

German Schütze

Next on the list is our Lee-Enfield No. 1 Mk III*, also known as .303 caliber, Rifle, Short, Magazine, Lee-Enfield or simply SMLE. It was the workhorse of the British forces in World War 1 and the counterpart of the german Gewehr 98 in countless battles. Our forum regulars already know that asset a bit because Coin-goD posted a Work in Progress in his art dump on the forums, so if you aren't registered there yet, you should seriously consider it to get an early access on what we are working on. The Mk III* was developed from the Mk III and is a simplified and cheaper version of the latter. Unusal for the time is the detachable magazine with a capacity of 10 bullets though it was mostly loaded with two stripper clips from the top like most of the other ordonance rifles at the time. The SMLE is known for it's fast and easy to use action and trained soldiers could get up to 20 aimed shots per minute out of the rifle. But enough of the talking, let the picture speak.

Lee Enfield No.1 Mk III

And the last image today actually features two assets and is the reason for the bad pun in the title. Doughboy has made these awesome whistles for us. They were issued to officers and often used to signal the beginning of an attack or charge on the enemies trenches. When the shelling suddenly stopped and you would hear a whistle sound from across the no mans land you knew: There is an attack coming. We plan to add those in a way to Grabenkrieg that which reflects to real life use, plus adding a gameplay mechanic that makes them actually useful. Expect more info from us on that topic.

British & German Whistles

So what else are we currently up to in the Grabenkrieg Development team? First and foremost we are still searching for help in a lot of positions, especially in the code and animation department, so if you are someone or know someone or know someone who knows someone that could be able to help us send them our way, any referals are greatly appreciated. Any interested and able person can just drop us a line to recruitment@grabenkrieg.com or register in our forums and visit the recruitment section.

Our current focus next to asset production is the coding. Blitzk.-Bob is doing some awesome work and has pushed us along very nicely. A special thanks goes out to Red Orchestra 2's community code god -=THOR=- here, who helped us a lot along the way.

As always, please check out our Website, Forums and our Facebook Page. Hope you enjoyed the media release and news bits so far, see you soon!

Post comment Comments  (0 - 10 of 77)
cuca
cuca May 20 2013, 5:30pm says:

looking good =)

+3 votes     reply to comment
Greathero
Greathero May 17 2013, 3:00pm says:

Website is back online!

+2 votes     reply to comment
r0tzbua
r0tzbua May 14 2013, 7:22pm says:

Hey guys, our website is experiencing some unplanned downtime at the moment. Looking like a serverhardwarefailure right now, working on getting it up again ASAP, stay sharp.

+1 vote     reply to comment
l4dtankman
l4dtankman May 3 2013, 11:26pm says:

will the kleinenflammenwerfer flamethrower appear in this

+3 votes     reply to comment
Greathero
Greathero May 4 2013, 11:27am replied:

Yeah we thought about it and it will appear maybe not in the inital release but later definitly and we wait for RS that they bring the RS to RO2 aswell.

+1 vote     reply to comment
DerGrüneTeufel
DerGrüneTeufel Apr 28 2013, 5:18am says:

Will we see the use of gas masks?
DerGrüneTeufel

+2 votes     reply to comment
coin-god
coin-god Apr 28 2013, 8:24am replied:

Yes.

+2 votes     reply to comment
parade
parade Apr 26 2013, 12:13pm says:

Will there also be Pickelhauben?

+3 votes     reply to comment
r0tzbua
r0tzbua Apr 26 2013, 12:20pm replied:

There will be an early war version of the models which will feature the Pickelhaube, yes.

+4 votes     reply to comment
coin-god
coin-god Apr 26 2013, 7:53am replied:

Yes.

+3 votes     reply to comment
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