The new development of Chronicles of Myrtana 2.6.1 is finally completed. After the latest works, the public release of CoM 2.6.1 has taken place and awaits you! Moreover, the team is always particularly interested in your suggestions and ideas about the mod, so as to improve the mod quality, everytime more. Finally, we support your active participation to the mod by creating your own submods and modifications. In case the content is of good quality, it may be included in the official GothicTW CoM!

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Add media Report RSS Texture session for cap/gen - final + toosho unit (view original)
Texture session for cap/gen - final + toosho unit
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Jano97
Jano97 - - 29 comments

Looks great :)
But I just wonder why nomads and assassins have no helmets. It would make sense because they need to protect their heads from hot varantian sun.

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rafmc1989 Author
rafmc1989 - - 577 comments

For Hashishins and Nomads we chose to avoid helmets for regular troops (only cap and gen wear them).

Thet deploy lighter soldiers compared to other factions (but with higher dexterity), that's why their outfit is "less powerful" if we want to say so.

And, as far as I remember, in Gothic III I never saw an assassin or a nomad with helmet...

Hope the explanation can result to be convincing! ;)

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Description

Hi guys,

Here in this new preview (9 pics) you can see the remaining cap/gen/BG that I needed to show (namely, the factions of N.Orcs, S.Orcs, Hashishin and Nomads).

Plus, you'll see a new spear armed unit for Toosho (and you can see the captain model too, always spear armed. While, the general that I didn't preview is a mage model). This new unit was added as Toosho is an army of novices and mages, so this troop will fight the enemy while the mages throw their fireworks! xD

Hence, now, we'll procede with the final retexturing regrding Silverlake/Setarrif (already put a pic some days ago, but new models are being created), and the differentiation for Thorniara/Myrtana.

The GothicTW Team