The NH (Nameless Hero) Patch v1.0 comes together with many improvements:

1)transforms the wonderful mod Gothic TW: Chronicles of Myrtana from Russian to English
2)fixes major bugs
3)fixes some wrong strings in .txt files
3)adds new animations (for crossbowmen, mages and pikemen)
4)adds many new eventpics and images
5)adds new maps for custom battles

This is the first version, others will come later as there is still a lot to improve.

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kingdoms 2017 02 18 00 11 12 65

The whole mod Gothic TW Chronicles of Myrtana is finally released on ModDB!!!!!

Below, you will find the archive which includes the links to the download pages to get all the material. Just put your email account to get the link for downloading.

Gothic Total War: Chronicles of Myrtana

Spaces.hightail.com


After you installed the main mod, you can apply the NH Patch over it. Just overwrite everything when requested and you can, finally, explore the Gothic universe!

As regards further development, the goal now is to release small patches from time to time. I will focus on one feature each time. For example, in the next NH Patch version I will take care of the whole rebalancing of units: it means a full revisitation in terms of sizes and statistics.

Of course, feedback and suggestions from you are very appreciated.

**And, to a greater extent, if there is someone who wants to join me in the development I would be immensely glad!**


The Nameless Hero is ready to come back in action!!! Enjoy the mod guys! :D

Patch Release on ModDB

Patch Release on ModDB

News

The first version (v 1.0) of my NH Patch for Gothic TW is out!

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Gothic TW: Chronicles of Myrtana - NH Patch v 1.0

Gothic TW: Chronicles of Myrtana - NH Patch v 1.0

Full Version 6 comments

This is the first version (v1.0) of the NH Patch for Gothic TW: Chronicles of Myrtana 2.02. First, install the original mod up to the version 2.02 and...

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senary
senary

Mega.nz
Here is full patched mod.

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rafmc1989 Creator
rafmc1989

Thanks man!

Hence, guys now you have various alternatives for downloading. Just choose the one which works better for you. ;)

(and Senary, if other Russian modders are working on the development, please put me in contact with them. I left another comment below regarding you. Contact me privately for any discussion ;) )

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nomad93
nomad93

Shoddy translation, but better than nothing. The mod is awesome, though still a bit bugged (the way of the warrior or strategist event chain keeps happening after it happened the first time).

A question:
how do I convert settlements to my faith?

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rafmc1989 Creator
rafmc1989

Guys for the translation I said from the very first moment that it would have been essential and concise. But if someone wants to improve it and make it "more English" please go ahead. Then, why not, you can send me the new translated text and I will gladly include it in my next patch!

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senary
senary

What do you mean "convert"?
Use mages(priest in vanila) or religion buldings

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nomad93
nomad93

Religious buildings don't appear to be present, and maybe it's just my impression but mages don't appear to do much. I still get like 1% each turn.

Is it normal?

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senary
senary

What faction are you playing for?

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nomad93
nomad93

senary

Swamp Camp. Anyway, it appeared to be an error on my part, nevermind.

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senary
senary

Nah it works fine,but slow.With one guru in Khorinis and building "Dance camp" (actually it means place for smoking,not for dancing xD) its like 3-4% per turn

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rafmc1989 Creator
rafmc1989

Conversion rates are voluntarily kept at very low rates. But, of course, I will address all these minor things in the next versions. I can just do one thing at time, so for now I'm focusing at improving other aspects. ;)

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senary
senary

Btw you made a note,that ppl should't play "bandits and deserters" faction.Let me explain:The rebel(slave)faction were divided by "Goblins"(including wild animals),"Bandits and deserters" and original rebel faction called there "Undead" but the problem is that first two "rebel" factions don't work well enough (you can make alliance with them and so on)
It will be fixed in near future patch,also with Wanderers troop tree and rebalance.

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rafmc1989 Creator
rafmc1989

Senary, you should put me directly in contact with the other Russian modders that are working on Gothic TW as if we join together we go fast and we do not repeat the same fixes (both me and you). I put that note as players just do not have to play it because it is not a faction to play with.
For rebalancing units, I'm already working on that. So, or I continue by myself or we join together. And, then, what do you mean with the Wanderers troops? Are you planning new units for them? (because for now their roster is extremely poor and, unfortunately, I cannot work on new units from scratch).

In any case, please let's keep talking in private. No need to spoiler things! :D

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