Gothic 2 - Enhanced Edition features a whole new weapon skill system, new forging system, new quests, new characters, new textures, new weapons and armor, improved AI, new & tweaked monsters and much much more!
Installation Instructions: Drag&Drop in /Gothic2/Data folder.
##### NEW - Weapon Mastery
Now Critical Chance and Weapon Skill will be two different things to level. Certain techers will teach you the style, others simply raise crit.
One Handed Fighter: 10 LP
One Handed Master: 20 LP
Two Handed Fighter: 30 LP
Two Handed Master: 40 LP
Bow level 1: 10 LP
Bow Level 2: 20 LP
Crossbow Level 1: 20 LP
Crossbow Level 2: 30 LP
Raising Critical chance will cost 1 LP per % up to 50%, then 2 LP up to 100%.
The option to improve your weapon fighting style is present only if you meet the LP requirements.
##### New Quests
One Merc-specific quest
All new Cipher's quest for the Swampweed package
Added a new quest after Chapter2 (Daron)
Changed some Quest-Rewards
Possibility to wear the DragonSlayer Armor (new)
Possibility to wear the Paladin's Armor
Possibility to wear the Heavy Guard's Armor (new)
New Halls of Irdorath, now more difficult
Tweaked XP rewards later on
Tweaked AI for Shamans and Seekers
Tweaked stats for: Draconians, Dragons, Templars, Seekers, Guardian, Raven, Skeleton Lords, Orc Elites
Tweaked ALL NPC's to reflect the changes of Weapon Skills.
Tweaked URIZIEL damage
Weapon Masteries are no longer intertwined (if you raise 1h you ONLY raise 1h skill, same goes for the other ones)
Fixed "no loot" bug while using the pickaxe (workaround)
Text in scrolls/runes showing magic damage instead of fire damage
Fixed 3 crash bugs
Fixed Dragonslayer Armor bug showing Strength Required: 190
Fixed AI for Skeleton Mage (spamming Army of Darkness Is NOT the solution!)
Fixed AI for Dragons
V1 Changelog: HERE