Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind;  To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4




We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!



Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster,  from the GoldenEYE: Source team.


Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source v4.2.4 Release

1 comment by major  on Nov 10th, 2013




Welcome back again for another update. Only just a little over 4 months since our last update we're back for more. We've been listening to bugs and game play issues over these last months and are ready to exterminate all pesky issues and introduce some remastered and brand new tracks to our soundtrack.

This being mostly an code update we don't have a gallery or big gameplay video to accompany is update, so we'll jump into what we fixed and added in this version.







We've fixed all submitted issues associated with crosshairs and aiming.

  • Aiming being sluggish and slow.
  • Dying while zoomed would stay zoomed while blood screen plays.
  • Crosshairs correctly turns off now while reloading.
  • Changing your resolution while playing now correctly re-centers the crosshairs.
  • When zooming in/out with the mouse wheel will no longer invoke the weapon selection panel.

Bugs fixed that were associated with gameplay:

  • Now when spectating a player while dead or in spectator mode their health/armor shows correctly.
  • Payers will no longer get stuck into wall/props when spawning.
  • Projectiles(grenades,rockets,etc) now correctly pass through teammates.
  • End of the match will now properly show the round scores, and not skip them for final scores.


Game modes also have seen a couple bug fixes:

  • Various capture area code fixes/enhancements. Therefore, uplink will now have properly sized capture areas.
  • gameplay_capturethekey.txt was added back so server admins can now use that.

Also brand new work from Yannick "GoldenZen", we'll highlight his amazing work below.






We'd also want to shout-out and highlight our lead sound designer, GoldenZen's new James Bond album! Listening to these tracks you can really tell some long hours and painstaking work went into this album. Please stop by and give it a listen and support his great work.

Check it out on iTunes or HERE.

Also check out his behind the scenes videos showing the work it takes to produce these tracks.



On top of his new album, GoldenZen went through and remastered all his old GE:S tracks. Even with this painstaking work he didn't leave us without some brand new tracks.

New tracks in this update include:

  • Archives
  • And two new surface versions

Be sure to give these new and updated tracks a listen. They sound amazing outside the game as well, highly suggest giving them a listen in the car.









Thanks again for your dedication and playing along with us after all these years. We hope to see you in game and submitting ideas and bugs.

-Team Goldeneye: Source

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GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 8 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 9 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 13 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

GE:S v4.2.1 | [EXE] | [OUTDATED]

GE:S v4.2.1 | [EXE] | [OUTDATED]

Aug 2, 2012 Full Version 26 comments

[Old release] GoldenEye: Source v4.2 brings fully customizable BOTS, ultra refined polish, enhanced scenario help, and fully rendered loading screens.

Post comment Comments  (1470 - 1480 of 1,579)
Dr.Zoidberg
Dr.Zoidberg Nov 29 2005, 4:53am says:

What changes have you made?
For an example
in goldeneye when you got shot by a big gun you got blasted back abit

and the shield stuff etc :P

or did you just put the weapons, models and maps in and coded the diffrent multiplayer modes? or did you alter the other stuff to?

maby a weird formulated question but i think you'll get it

+1 vote     reply to comment
-BaroN-
-BaroN- Nov 29 2005, 12:04am says:

HDR will NOT be included in the alpha release, and this is becuase Valve has not release the New SDK. They do have a beta sdk out, and we have gotten HDR to work in our mod, but it is very buggy and we just decided to leave it out so that we can put it in at its fullest when the new sdk comes out.

+1 vote     reply to comment
Supercowbob
Supercowbob Nov 28 2005, 9:37pm says:

There is going to be HDR? Cool, first real mod to do that. *congrats*

I hope this gathers a loyal fan base, as the original did.

+1 vote     reply to comment
prob101
prob101 Nov 28 2005, 3:49am says:

Woot, looking forward to this mod. Can you try and sneak rocket/grenade launcher in for alpha release?

+1 vote     reply to comment
david_wessex
david_wessex Nov 27 2005, 10:10pm says:

wtf can i doenload this from - or am i just being thick?

+1 vote     reply to comment
Sp4rta
Sp4rta Nov 27 2005, 8:38pm says:

dood i hope i get to play as pussygalore!

+1 vote     reply to comment
STaiNeD
STaiNeD Nov 27 2005, 12:52am says:

YEA THAT DUDE'S RIGHT U NEED TO BRING BACK THE "LISENCE TO KILL" MODE THAT WHAT THESHIT!

+1 vote     reply to comment
{SOTW}LoneWolf
{SOTW}LoneWolf Apr 6 2007, 5:50pm says:

NO WAI. I love this mod. <_< I've played the original Golden Eye before on the N64. Good times :3
I <3 this mod >.>

+1 vote     reply to comment
Vampire_Gamer
Vampire_Gamer Nov 20 2005, 1:10pm says:

Plz bring back 1 hit kills mode. Thats the way i always played. And we need shots of the complex.

+1 vote     reply to comment
-BaroN-
-BaroN- Nov 7 2005, 10:45pm says:

Hi nervousquirrel. It was recorded with FRAPS, which we all know slows performance greatly when recording. It was also recorded on a fairly low end PC. I cant give you the exact specs of the machine, as i dont know them. I can tell you that whatever performance you get in Counter-Strike: Source, will be the same as you get in our mod, unless your running HDR, which will be included.

+1 vote     reply to comment
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Goldeneyesource.net
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Released Feb 6, 2009
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Highest Rated (7 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

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