Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4

We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!

Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.

Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source v4.2.4 Release

1 comment by majorĀ  on Nov 10th, 2013

Welcome back again for another update. Only just a little over 4 months since our last update we're back for more. We've been listening to bugs and game play issues over these last months and are ready to exterminate all pesky issues and introduce some remastered and brand new tracks to our soundtrack.

This being mostly an code update we don't have a gallery or big gameplay video to accompany is update, so we'll jump into what we fixed and added in this version.

We've fixed all submitted issues associated with crosshairs and aiming.

  • Aiming being sluggish and slow.
  • Dying while zoomed would stay zoomed while blood screen plays.
  • Crosshairs correctly turns off now while reloading.
  • Changing your resolution while playing now correctly re-centers the crosshairs.
  • When zooming in/out with the mouse wheel will no longer invoke the weapon selection panel.

Bugs fixed that were associated with gameplay:

  • Now when spectating a player while dead or in spectator mode their health/armor shows correctly.
  • Payers will no longer get stuck into wall/props when spawning.
  • Projectiles(grenades,rockets,etc) now correctly pass through teammates.
  • End of the match will now properly show the round scores, and not skip them for final scores.

Game modes also have seen a couple bug fixes:

  • Various capture area code fixes/enhancements. Therefore, uplink will now have properly sized capture areas.
  • gameplay_capturethekey.txt was added back so server admins can now use that.

Also brand new work from Yannick "GoldenZen", we'll highlight his amazing work below.

We'd also want to shout-out and highlight our lead sound designer, GoldenZen's new James Bond album! Listening to these tracks you can really tell some long hours and painstaking work went into this album. Please stop by and give it a listen and support his great work.

Check it out on iTunes or HERE.

Also check out his behind the scenes videos showing the work it takes to produce these tracks.

On top of his new album, GoldenZen went through and remastered all his old GE:S tracks. Even with this painstaking work he didn't leave us without some brand new tracks.

New tracks in this update include:

  • Archives
  • And two new surface versions

Be sure to give these new and updated tracks a listen. They sound amazing outside the game as well, highly suggest giving them a listen in the car.

Thanks again for your dedication and playing along with us after all these years. We hope to see you in game and submitting ideas and bugs.

-Team Goldeneye: Source

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GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 9 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 10 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 19 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

GE:S v4.2.1 | [EXE] | [OUTDATED]

GE:S v4.2.1 | [EXE] | [OUTDATED]

Aug 2, 2012 Full Version 26 comments

[Old release] GoldenEye: Source v4.2 brings fully customizable BOTS, ultra refined polish, enhanced scenario help, and fully rendered loading screens.

Post comment Comments  (1460 - 1470 of 1,579)
NoWhereMan Jan 7 2006, 9:55pm says:

The only problems i really noticed were many a time i found myself killing someone only to be shot in the back a second later by that same person! the spawn points are fine but there should be a 3 second wait time or something before you spawn again. Another is the fact that the levels are kinda bland for what they could be. And the last minor flaw is that i found there wasnt really a reason for picking up a soviet rifle or a shotgun since the pistol you start with basically does the same damage and in some cases more accurate. Before i get flamed for this comment i DO know it is in internal alpha, i am simply pointing out the things that didnt allow me to have as much fun.

Keep up the good work guys!

+1 vote     reply to comment
ShadowFox1290 Jan 11 2006, 11:13pm says:

I know in the origonal version of golden eye there was a button you could press to sorta zoom in but when zoomed in you could not move is there any play for this in the future - it would be nice

BUt yes the no croshairs at first was annoying but now i find when playing source and walking around with the awp i can kill just about anyone not zoomed in (no scope kills) it is very exciting

Plus SPAWN CAMPIING there despreatly needs to be some sort of spawn protection or maybe a random spawn point (MORE random) and a certian destance of the closest player to spawn there i one spawned 6 times in a row only to be pwnd by some noob with a shotgun.
what might also be nice would be to make the tracer bullets in the guns invisible to other players b/c it is so easy to watch teh tracers and find somebody else and btw the Rocket Launcher needs to be done ASAP that would make it that much better

+1 vote     reply to comment
dipsetpcp Jan 6 2006, 6:23pm says:

i really really enjoyed this mod but i think even though the original had no jump it still would be nice to put jumping in this game its the future and its no longer 1997 or whenever the game came out so i believe being unable to jump is extremely stressful that would be a very nice feature then i would give this game a 10 so please add that to newer versions of the game thank you

+1 vote     reply to comment
GRIM91 Jan 5 2006, 11:34pm says:

I played it expecting alot, what I got was amazing maps but the weapon models were a BIG letdown,
no reloadin animations were cool back then but now? plus the weapon models should show more of the gun, other that that this is a great mod, and very polished, good work

+1 vote     reply to comment
uchihaitachi85 Jan 5 2006, 9:42pm says:

hi guys i am new here i dont knw how to install it game of golden eye source so can any one help me how to install it because i am newi want to play the game too.

+1 vote     reply to comment
nemesis_br Dec 18 2005, 7:50pm says:

Congrats, we are waiting for alpha in Christmas, good luck for the development team...

+1 vote     reply to comment
fenixphlex Dec 16 2005, 8:03am says:

Loved it on N64(never got the hang of it tho) cant wait

+1 vote     reply to comment
Smoke_Max Dec 10 2005, 11:21am says:

You have my vote :)

+1 vote     reply to comment
AcidGlow Dec 1 2005, 1:47pm says:

Looking awesome so far. Hope everything turns out well. Good luck :)

+1 vote     reply to comment
-BaroN- Nov 29 2005, 2:37pm says:

Yes being pushed back when getting hit, and a pause between getting hit will all be in this mod. They will not be in this alpha but certainly in future release's along with many other things.

Because we got our coders so late in production, it is very difficult to fit in everything we had planned for our alpha. We will be working on getting as much as we can in, and working all the way up to the release date. If it doesnt make it, it will be in shortly after, and maybe we will release a patch.

+1 vote     reply to comment
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Release Date
Released Feb 6, 2009
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976 votes submitted.

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Highest Rated (7 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

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GoldenEye: Source
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