Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4




We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!



Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.


Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source 2015 Community Map Pack

10 comments by GoldenEyeSource on Jan 19th, 2015


Welcome back for another community update. Today we are announcing and releasing our next Community Map Pack. Two are faithful recreations of classic GE007 maps, and one is a welcome departure from the GoldenEye genre. Each map's description is written by the map developer. Call it their final words; their reasoning for developing the map and crediting the people who helped them along.

Each of these maps were made by a GoldenEye: Source Team member, but were designed to be released separate from an official update. Although these maps are being promoted in a map pack, only Archives Classic will be included in future releases of GoldenEye: Source. These are fantastic quality maps, and we hope everyone will enjoy them as much as we had testing them. Nevertheless, let's dive into the details of each map.


Created by Cy

"The map orientates itself towards the N64 classic layout as close as possible in order to capture the original feeling. In addition the map features some new high-res-textures and bot support for multiplayer experience. It took 6 months until the map was done: January - April 2014 and continued in December - January. While game artist Kraid modeled the exploding brake units, our new music artist Mesmonium created a new remix for Train. The map features the alpha version of the track. At last Graslu made the loading screens. Thank you all very much." -Cy

Click for larger image




Created by Torn

"A tear in the spacetime continuum has merged our reality with that of the Mushroom Kingdom. In a world where General Ourumov reigns supreme, he plays a twisted game of cat and mouse as he reminds players that they can not, in fact, win.

Blockfort was approximately a 3 to 4 week project, that began with a passing comment by JcFerggy along the lines of "I heard there was a blockfort Mario Kart map, I kind of want to see it" What started as somewhat of a joke attempt to create the original blockfort in a matter of hours, turned into making it a decently balanced, albeit silly multiplayer map. The original layout has been slightly modified to have interior sections that help to spruce up game flow. All team game modes are fully supported, and bot support is included.

The map became very much a community effort, and I thank everyone for their involvement. Kraid's tree sprites, Graslu's music, JcFerggy's texture help and loading screens, and Adrian's skybox all came together to help make the map what it is. And of course Luchador's assistance with hosting the map for us to test it. Their portraits can be found hanging in the map... if you know where to look. Along with a few other easter eggs strewn about." -Torn

Click for larger image




Created by Adrian

"Archives Classic is a faithful recreation of its N64 counterpart, from its scale and lighting to its high-res texture work.

The tight scale gives the map a niche for close-quarters combat. The classic aesthetics and setting bring memories of chasing after and rescuing Natalya while avoiding the hail of bullets from Russian soldiers. There was only one deviation from the original I had to make. The original multiplayer map was just the frontzone (the starting room, pillar room, tight hallways and the offices). This area was hardly suitable in multiplayer for even three or four players. The doors leading to the main room, and the rest of the backzone, were locked. In this, I unlocked them for more gameplay opportunity and playable space.

The map started as my trial project at the end of August, and was my gateway to joining the dev team. After four months of work, the map reached its final stage in the middle of December. This was one of the most important stepping stones for me. It was not only my first official project for the mod, but it was a chance for me to further develop my skills and get to know my tools more intimately. This was also where I made my first model, the cardboard crates which are strewn about. I worked closely with Mangley and Luchador while developing this. I cannot thank them and the beta testing team enough for their support and input. This map was an absolute pleasure to work on and I look forward to producing more content in the future!" -Adrian

*Note: This is an official GoldenEye: Source map and will be included in future releases. The version in this Map Pack may not represent the official release build.

Click for larger image





We'd like to thank the community for all the years of support and hard work you've given. For all the content and events the community creates between our releases makes this one of the longest and best communities around. Rest assured the wheels behind the scenes are still moving and that the future holds some awesome content for the dedicated player base. We're very lucky to have you.

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to

give your opinions, and get involved with our discussion areas!


With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions. Mature and dedicated folk head Here to Apply


Sincerely,
Team GoldenEye: Source.

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GoldenEye: Source January 2015 Community Map Pack

GoldenEye: Source January 2015 Community Map Pack

Jan 18, 2015 Patch 14 comments

This map pack is compatible with GoldenEye: Source 4.2.4. It contains the official Archives Classic and two third-party maps, Train and Blockfort. Enjoy...

GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 8 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 9 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 36 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

Post comment Comments  (1450 - 1460 of 1,617)
Majpain
Majpain Apr 20 2006, 11:56pm says:

COMPLEX!!!

+1 vote     reply to comment
Blessy
Blessy Apr 10 2006, 8:57am says:

When i click New Game, the Star new game button doesnt work!

+1 vote     reply to comment
Nario
Nario Apr 8 2006, 3:03pm says:

This mod is incredible! The levels are turning out very nicely (especially Bunker) and I cannot wait for the final product!

Also, Bastronix made a very nice Caverns remix. I would like to talk to him or her about the music and for making it so well.

I'll keep in touch with this. Don't give up! This is great!!! ;)

+1 vote     reply to comment
Glacies2k
Glacies2k Nov 23 2006, 3:02am says:

funny enought the mod is ready for download but the % complete is only 60%

lol^^, only a mistake I think^^,

+1 vote     reply to comment
SOCOMplaya
SOCOMplaya Mar 24 2006, 2:25pm says:

great mod guys keep up the good work. a suggestion i have is a crosshair implemented in what would be the "suit zoom" in half life 2, as this would best replicate the aiming system in goldeneye n64 because you cannot move when aiming in both instances. Also im hoping eventually all the weapons will be included and possibly after the multiplayer is perfected, a single player converison. another suggestion i have is to add the citadel level possibly if you have the time after all the basic multiplayer maps are built. you must know about the citadel map if you are die hard goldeneye fans. Its the level left in the games memory that was in early development stages that can be rediscovered with a gameshark code. since it was so small, it would make for some intense close combat gameplay. If you dont already know what it looks like i can hook you up with the gameshark code to check it out.

+1 vote     reply to comment
mexinugget
mexinugget Mar 13 2006, 10:14pm says:

The AHR is recruiting to fight against halogen and halo go to mexinugget for recruitment details

+1 vote     reply to comment
benjy22
benjy22 Feb 27 2006, 4:38pm says:

Still cant get it working :( i now have it in the directory F:\Program Files\Steam\SteamApps\SourceMods\goldeneye but this still wont bring the game up in steam. Driving me crazy now!

+1 vote     reply to comment
ataricom
ataricom Feb 27 2006, 10:02am says:

You need to make a folder called SourceMods and put it in the same folder that has your screenname in it. Then you can go ahead and put GE:S in there.

That should work!!

+1 vote     reply to comment
benjy22
benjy22 Feb 27 2006, 8:27am says:

Hey guys, having problems getting goldeneye to work. Not used steam much and never mdded anything on there so sorry for my noobish questions :) Everywhere always says to install in "sourcemods" folder but i dont have that folder, i have F:\Program Files\Steam\SteamApps\ then my steam username folder is in this directory along with some GCF files of the games i have installed for steam. I have tried installing goldeneye into various paths but cant get it to appear on my games list in steam:( any help would be great!

+1 vote     reply to comment
Majpain
Majpain Feb 21 2006, 1:11am says:

I love it.Its great for a Alpha.Though there are some problems.

No spawn protection.I feel like when I spawn I get mowed down by a camper that has either a shot gun or smg.Its even worst when you have about a full 16 players playing faclity : /

Some spawn points get you stuck.I know eygptian level there are 2 places where you get stuck.

Body armor is to abundent.I would like it to be in 1 spot.in multiplayer you need to have armor or you have no chance.

Scince there is no cross hair.My proposal is have the alt fire be a mini zoom cross hair.In the 64 version it had this and made it nice.

Double weapons?I think certain weapons you should weild dual(pistols,throwing knives,some smgs) but it requires a certain amount of ammo.

Just some of my views.

+1 vote     reply to comment
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Released Feb 2009
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Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

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