GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed GoldenEye: Source 3.1 Patch Download!

Released on the 13th as promised, GE:S patch 3.1 is a vast improvement on an already very stable mod, and only one month has seen over 30 fixes and some neat additions. EnjoY!

Posted by wake[of]thebunt on Mar 14th, 2009

Just in time for Friday the 13th, we brought you the newest installment of GoldenEye: Source! Its time for you to get it and start flooding our faithful servers that have very quickly given us 20+ great options in just 12 hours of being released. Saturday night is GoldenEye: Souce night.

First of all check out our Beta 3.1_Changelog on the wiki to see just how much was done. The changelog was polished up nice and good the night of release. Feel free to also browse the other wiki articles that show many improvements that were achieved for servers and clients to utilize!

Here is the Mirror List (also available from Moddb) where you can download the patch (if you all ready have installed beta 3) or the full install for the new comers. Feel free to mirror the patch and full install files and just edit the wiki and add the mirror in.

Finally before you get your patch and join us in-game, enjoy a quick little cinematic trailer one of our trial developers has created this past week. It is the new trailer for the GE:S 3.1 Patch. Thanks to TheSSL and Get into it!

Message on playing and hosting
We'd like to see the community step up to the plate as we have in this release to fix many issues that were noticed by us and by the playerbase. While we have addressed the technical aspects there is still responsibility for players that can contribute to GE:S becoming more fun for each individual. Here are some tips, hints and suggestions for you to comb over!

type !help
into the ingame chat for current game-mode info
type !loadout into the ingame chat for the current weaponset info
Scoreboard (hit tab) lists game-mode
Team select GUI (hit m) shows weaponset and select key variables


LTK = license to kill = any bullet that hits your opponent will kill
Deathmatch = normal hit values
MWGG = man with the golden gun = one golden gun in the map, find or kill the holder to become man wit the golden gun! [holder appears as yellow dot on radar if enabled]
YOLT = you only live twice = two lives and once they are gone you 'sit out' until the round is over. damage/health is not alterted
Teamplay can work in conjunction with all game-modes EXCEPT MWGG (teamplay = ge_teamplay 1)

Make common sense choices that suit YOU

If you join a server with 20+ people in and you instantly dont like how that plays, It is not a design fault. It is merely personal taste that most people will need that traditional goldeneye feeling and if that is you, think to yourself "maybe I should try one of these 15+ servers with 8-12 max set as the playercount" rather than just joining largest servers, hating it then uninstalling and complaining. Instead hop in a smaller server and see how you like that. It's still completely up to the playerbase to enter servers hosting the type of gameplay they want!

Something as sensical as that does not get seen often enough. While we really appreciate all who play, usually we see a user will join our forums and list a pointed message stating that It was a fault in the game we allowed a certain gameplay to exist. In fact the team actually debated a long time on hardcoding a limit so that no one could ever host large servers. They are less likely to capacitate our maps, but it was agreed simply not fair to ever limit serverhosts ourselves. The mere fact is you can yourself steer away from large servers easily with a common sense approach ; plus it must be noted with Teamplay enabled our largest maps can hold 24+ and still be a fair gameplay for fresh spawning players.

You may not be fully aware there is a design feature within GE:S and OB mods for tags. You can "Exclude" tags from the tags bar. In the event you never want to see a server listing 16+ users in it, these are tagged with "increased_maxplayers" so just exclude that from your tags filter. Additionally you can quickly find servers that are hosting your favourite game-mode this way! But beware that a few servers have the ge_gameplay_mode for game-modes which cycles defined or random modes each map.

Hosting the mod
If you choose to host unorthodox style gameplay (in goldeneye terms) like for instance 32 man LTK, please be kind and list in your hostname that it is for instance an "LTK fragfest" like Bradley university servers do (even list the words "crazy" or "whacky gameplay" in your hostname or tags). This ensures that when people read frag and such, and see the playercount being so high compared to their ge007 memories, they know that this server they were about to enter wont be a true goldeneye experience. So if they still decide to go in it might be for a laugh and some silly/fun times.

Also, serverhosts we urge you not to "set and forget" our mod, there are endless different combinations of variables and values you can configure that will completely change the conditions of your server ; even enabling it to change dynamically over the course of a day. Investigate different options and see what works for your users. It is always an option to ask the GE:S team for advice via our Forums! We will gladly bestow our GE:S hosting knowledge to all who ask.

Now that the disclaimer is done, and you didnt read it all ; Feel welcome to grab your downloads and get on in game and have at our creation, folks! Giving us good feedback is most encouraged and we know you will appreciate much of the changes we made. Remember, digg the above link if you like this patch! Spread the word, GE:S is updated and better than ever.

Official Site

Team GoldenEye: Source

Post comment Comments
Armageddon104 Mar 14 2009, 10:05pm says:


+1 vote     reply to comment
AlCool Mar 14 2009, 10:35pm says:


+2 votes     reply to comment
NightSage Mar 15 2009, 1:52am says:

Some of the guns feel a bit too weak. There was this one sub machine gun I forgot the name of that does less damage then the slapper!

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Mar 15 2009, 11:07am replied:

You are referring to the Klobb and that's not an accident! Every weapon has it's strengths and weaknesses, unlike most video games where one weapon is a clear upgrade from the other or every weapon is a uber stick. If you want to make kills start aiming for the head, using your aim function (SHIFT by default), and don't spray and pray. Become one with your skillz

+1 vote   reply to comment
gizzle Mar 15 2009, 5:17am says:

i did try it with ge__weaponset but theres no custom support this way just defaults, istn there a txt where you can edit defaults ?

+1 vote     reply to comment
lodle Creator
lodle Mar 15 2009, 10:37am replied:

What you mean? You can make gameplays yourself (read the lua guide on the wiki). If you are still having problems post up on the forums.

+1 vote   reply to comment
WNxKraid Mar 15 2009, 5:53am says:

The klobb is supposed to be ******, like in the original game.

+2 votes     reply to comment
Kamikazi[Uk] Mar 15 2009, 9:18am says:

I think i should download this mod looks fun.

+2 votes     reply to comment
wake[of]thebunt Author
wake[of]thebunt Mar 18 2009, 11:48am replied:

Yes, you should by all means we'd love that and get in game so more will follow and you can all experience the fail of the klobb. By design my friends!

+1 vote   reply to comment
USSZim Mar 19 2009, 8:15pm says:

Is it Singleplayer?

+1 vote     reply to comment
EXU_SKULLY Oct 28 2013, 9:29pm says:

greenlight it

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Send Message
Official Page
Release Date
Released Feb 6, 2009
Mod Watch
Track this mod
Report Abuse
Report article
Related Mods
GoldenEye: Source (Half-Life 2)
GoldenEye: Source Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Team GoldenEye: Source
Team GoldenEye: Source Developer & Publisher with 16 members