GoldenEye: Source is a Multiplayer only total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report RSS GES Weekly Update 3/28/2007

I know, I know, Not even 3 updates into our little weekly update plan and I'm already late on one of them, by one day no less, but still late. There is reason however, I was planning to come up with a good April Fools joke, one that would have you all reaping in tears, but my elaborate mind couldn't

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I know, I know, Not even 3 updates into our little weekly update plan and I'm already late on one of them, by one day no less, but still late. There is reason however, I was planning to come up with a good April Fools joke, one that would have you all reaping in tears, but my elaborate mind couldn't muster up anything worthwhile. So here we are anyway with an update a day late, guess that's not so bad.

Don't worry though, you'd be pretty surprised what can happen in a days worth of work, that I wouldn't of been able to talk about yesterday if I was here writing this then. That coupled with all the work that has been done in the past week anyway, you sit back and notice a lot of work is actually being done. Programming is probably at an all time high, at least for as long as I've been on this project it is, but those pesky programmers are always working on something that I don't know about. -_-

Characters, Characters, Characters

Alright onto some of the progress updates. This week a lot of 3D Department has been on it's toes working hard to dish out some new character models, and the occasional prop and weapon here and there. Jonathan [Spider] as well as Brian [Turboracer] have been collaborating on getting a Alec Trevelyan\006 model out the door, and it's looking great. Probably one of the better looking character models yet, both of those guys have great talent so I'm not all to surprised that it's looking amazing. On top of that, Matt [Kickflipkid] has been working on a Boris model, and I haven't seen any updates on the model just yet, I have no doubt that it will be spot on. Even more character modeling, Tyler [Loafie\Lo-fi\he has many names] is working on the Natalya model, which is looking good so far, even early into development. That coupled with a great outfit that she'll be wearing, it should make for a very awesome model, that I look forward to seeing progress on in the near future. One of our trial members is even working on a character model, which would be Miskin, so I'm looking forward to seeing what he can do with that, and I'll probably have more on that next week when I can get a better idea as to where the model is headed.

Trent wanted me to let you guys have a listen to the Runway track which he'ss been working on. It's only a short little preview, but it's something, so here it is. Enjoy! Link

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