GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed GE:S Beta 3.1 Patch Releasing, Friday 13th!

Containing around 30+ fixes in it, this is no small patch being released by Goldeneye: Source tomorrow, Friday the 13th. Patch 3.1 is set to add much stability to the gameplay and server conditions for the userbase!

Posted by wake[of]thebunt on Mar 12th, 2009

Dear faithful community,

Our coders have been stuck into our patch this week on the back of the VALVe update that fixed OrangeBox mods. We appreciate all patience shown through this time, and the good feedback and concerns still coming in through your suggestions/comments. Thanks a bunch.

Beta 3.1 Patch Info
Containing around 30+ fixes in it, this is no small patch. In terms of increasing an already stable game, this is a big concentrated effort to root out the small lingering bugs and streamline some of our implementations. It's a big reward for everyone, and servers should become more successful for you guys to enjoy!

Beta 3.1 hilights :
* Fixed mp_timelimit 0 and ge_roundtime 0, they function as they should to disable the time limits.
* Fixed Grenade blocking you when trying to walk over it
* Fixed spectators blowing up proximity mines
* Fixed random weaponset and added "random_loadout" set which sets a new defined loadout randomly every Round
* Added gameplay cvar
ge_gameplay_mode [0/1/2]
0 = no change
1 = ordered from the list
2 = random from the list
This "list" is defined in gameplaycycle.txt for serverhosts

*Disabled crouchjumping (due to hitboxes moving unfairly erratic while using this jump method)
*Increased jump height to access rails/crates
*Decreased "camping" consideration time (when you are stationary and become a red dot on radar)
* When you first pickup a weapon it will be equipped fully loaded with as much ammo as you have for that weapon (instead of the default clip size, usually 10 rounds)
* Moved the death music client side and is toggleable with the "Disable Special Cue Music" advanced multi option
* Added HLStatsX server messages for player hurt and gun fired
* Proxy mines can now be exploded if THROWN OBJECTS PASS THEM WITHIN RANGE!
  Thrown objects include:
  - TKnifes
  - Grenades
  - Any mine
*Added 12 new achievements PLUS tweaked some existing achievement conditions to be fair in all gameplay modes.

>>>>> COMPLETE CHANGE LOG <<<<<<


Thanks for following our mod, get people involved on our forums today!

DEV/BT tags
A little bonus for the crew responsible for the mod was coded in right after beta 3 went out the door and we figured since you will see the evidence why not explain it! Developers and Beta testers now have pimped klobbs for first person/view models. Self explanitory in the pictures, Devs are golden, Testers are black. Bear in mind this is bound to Steam ID as is the new scoreboards listing of "DEV" or "BT" which identifies official GE:S crew members in any server. No longer can people fool you! Check the scoreboard for the truth, friends.

 
 

p.s Not all devs were quick enough, forgive "kinky" as he is a DEV ; if you see him in-game without a golden klobb pretend he has one, our hearts go out to him.

**Notice : DEV and BT Klobbs are NOT different weapons in any way than visual.**



Remember lastly that on the horizon is the game-mode ViashinoCutthroat has utilized using our great LUA based gameplay system. Long conceived but written only just this week, Live and Let Die is looking really great and with a few additions to beef up immersion and playability, will likely be coming out well before beta 4 as a patch of its own.

3.1 Release Time
We will be releasing links both .EXE and .ZIP from our servers, moddb, and filefront for starters (until community mirrors start to submit links) ; the filesize will be around 50-65MB. It will ship tomorrow, Friday the 13th in the evening U.S EST. The official GE:S Servers will be online with the patch ahead of time as well as a few others. Get ready for a beautiful chaos.

Forums.goldeneyesource.net
Wiki.goldeneyesource.net [earlybird changelog]

Sincerely,
Team GoldenEye: Source.


Post comment Comments
Tron619
Tron619 Mar 13 2009, 6:41am says:

great cant wait

+1 vote     reply to comment
Ghost5572
Ghost5572 Mar 13 2009, 9:23am says:

Great news

+1 vote     reply to comment
LORDDEREX
LORDDEREX Mar 13 2009, 9:36am says:

nice!

I notice that bug, Spector detonating mines, But i wasnt sure if it were only those i had trown or if it were every one.

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Mar 13 2009, 12:31pm says:

Well done! I look forward to it. Also, thank you for the full clips! It was a little annoying to have to reload whenever you picked up an automatic weapon.

+1 vote     reply to comment
wake[of]thebunt
wake[of]thebunt Mar 13 2009, 12:55pm replied:

If you have no ammo type in store, a weapon of that ammo type will not be fully equipped ; That should be clear :P A gun pickup is only going to give you 10 bullets for an ar33 if you have NO 7.62mm ammo

+1 vote     reply to comment
ice_trey
ice_trey Mar 13 2009, 2:23pm says:

if i had hl2/steam, which i dont, id play this a lot thats for sure, GoldenEye for N64 is my fav alltime game :p

+1 vote     reply to comment
wake[of]thebunt
wake[of]thebunt Mar 13 2009, 2:44pm replied:

HL2: Deathmatch is $4.99 and that allows you to play GE:S with the right tools installed in steam. Think about it :) We dont think you would regret it

+1 vote     reply to comment
AlCool
AlCool Mar 13 2009, 5:18pm says:

DUN DUN DUN!!!

What an epic date to release.

+1 vote     reply to comment
NightSage
NightSage Mar 14 2009, 5:37am says:

Thats weird thast the 2nd friday the 13th the first being october I think

+1 vote     reply to comment
gizzle
gizzle Mar 14 2009, 12:31pm replied:

plz read first

There should be little difficulty in creating a GUI menu that allows interactive selection of weapons. A number of drop-down boxes would provide the necessary functionality, as could one large menu of weapons, which could be clicked on to activate the weapon's name, and then buttons corresponding to the weapon spawn classes would assign the weapon to that spawn.

* This menu could also handle starting weaponry. (Id est, option to spawn players with slaps, Tazer, or Knife)

but there is none

+1 vote     reply to comment
gizzle
gizzle Mar 14 2009, 8:08am says:

It would be nice if you could choose just 1 weapon as loadout, for example cougar magnums :)

+1 vote     reply to comment
wake[of]thebunt
wake[of]thebunt Mar 14 2009, 11:41am replied:

you can! arena loadouts exist for klobbs and golden gun and silver pp7 to name a few, plus you can make "custom" loadouts as a dedicated serverhost. Check the Wiki.goldeneyesource.net to find out more info

+1 vote     reply to comment
killermonkey01
killermonkey01 Mar 14 2009, 1:35pm says:

gizzle it is no simple matter to create a VGUI menu for source. Stop being lazy and just learn the loadout names, they are not hard. I suggest using ge_weaponsetlist in the console.

Eventually this feature may make it, but it is no where near a priority item and wouldn't help dedicated server hosts at all

+1 vote     reply to comment
gizzle
gizzle Mar 15 2009, 4:19am says:

i did try it with ge__weaponset but theres no custom support this way just defaults, istn there a txt where you can edit defaults ?

+1 vote     reply to comment
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Released Feb 6, 2009
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Team GoldenEye: Source Developer & Publisher with 15 members