**Notice : DEV and BT Klobbs are NOT different weapons in any way than visual.**
GoldenEye: SourceHalf-Life 2 mod | Released Feb 7, 2009GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
GE:S Beta 3.1 Patch Releasing, Friday 13th!
Containing around 30+ fixes in it, this is no small patch being released by Goldeneye: Source tomorrow, Friday the 13th. Patch 3.1 is set to add much stability to the gameplay and server conditions for the userbase! Posted by wake[of]thebunt on Mar 12th, 2009 digg this super bookmark Dear faithful community, Our coders have been stuck into our patch this week on the back of the VALVe update that fixed OrangeBox mods. We appreciate all patience shown through this time, and the good feedback and concerns still coming in through your suggestions/comments. Thanks a bunch.
Beta 3.1 hilights : *Disabled crouchjumping (due to hitboxes moving unfairly erratic while using this jump method) >>>>> COMPLETE CHANGE LOG <<<<<<Thanks for following our mod, get people involved on our forums today!
p.s Not all devs were quick enough, forgive "kinky" as he is a DEV ; if you see him in-game without a golden klobb pretend he has one, our hearts go out to him.
**Notice : DEV and BT Klobbs are NOT different weapons in any way than visual.** Remember lastly that on the horizon is the game-mode ViashinoCutthroat has utilized using our great LUA based gameplay system. Long conceived but written only just this week, Live and Let Die is looking really great and with a few additions to beef up immersion and playability, will likely be coming out well before beta 4 as a patch of its own.
Forums.goldeneyesource.net Sincerely,
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great cant wait
Great news
nice!
I notice that bug, Spector detonating mines, But i wasnt sure if it were only those i had trown or if it were every one.
Well done! I look forward to it. Also, thank you for the full clips! It was a little annoying to have to reload whenever you picked up an automatic weapon.
If you have no ammo type in store, a weapon of that ammo type will not be fully equipped ; That should be clear :P A gun pickup is only going to give you 10 bullets for an ar33 if you have NO 7.62mm ammo
if i had hl2/steam, which i dont, id play this a lot thats for sure, GoldenEye for N64 is my fav alltime game :p
HL2: Deathmatch is $4.99 and that allows you to play GE:S with the right tools installed in steam. Think about it :) We dont think you would regret it
DUN DUN DUN!!!
What an epic date to release.
Thats weird thast the 2nd friday the 13th the first being october I think
plz read first
There should be little difficulty in creating a GUI menu that allows interactive selection of weapons. A number of drop-down boxes would provide the necessary functionality, as could one large menu of weapons, which could be clicked on to activate the weapon's name, and then buttons corresponding to the weapon spawn classes would assign the weapon to that spawn.
* This menu could also handle starting weaponry. (Id est, option to spawn players with slaps, Tazer, or Knife)
but there is none
It would be nice if you could choose just 1 weapon as loadout, for example cougar magnums :)
you can! arena loadouts exist for klobbs and golden gun and silver pp7 to name a few, plus you can make "custom" loadouts as a dedicated serverhost. Check the Wiki.goldeneyesource.net to find out more info
gizzle it is no simple matter to create a VGUI menu for source. Stop being lazy and just learn the loadout names, they are not hard. I suggest using ge_weaponsetlist in the console.
Eventually this feature may make it, but it is no where near a priority item and wouldn't help dedicated server hosts at all
i did try it with ge__weaponset but theres no custom support this way just defaults, istn there a txt where you can edit defaults ?