GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

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Dave, Emanuel, Thomas, and William start heated debates over MOTY and this weeks releases. We also get a chance to talk about Arcadium.

Posted by William on Mar 6th, 2009

This week we are joined by Dave Troeger (Henley - ModDB, Arcadium), Emanuel (NoPK), and we discuss this weeks releases, interview Dave about Arcadium and talk about the ModDB Editors Choice awards. Plus a bunch of other stuff.

Extended Show-Notes


  • 00:00:30 - William, Thomas, Dave Traeger (Henley - ModDB & Arcadium), Emanuel (NoPK - PHL)

Follow-up & Errata

  • 00:07:55 - Dave explains MOTY Editors Choice
    Also Dave talks about Players Choice and we get into a heated debate

Straight from the mouth of Valve

  • 00:34:30 - Team Fortress Scout Update

Portal Releases

  • 00:37:20 - Spigot 37: Security Checkpoint
  • 00:00:00 - Spigot 37: Street Level
  • 00:00:00 - Portal Fun

Left 4 Dead Releases

  • 00:37:50 - Ultimate Showdown, Basement Beta, AnotherTown, Blood Hospital, City Niniwa, Brain 4 Dead

The Release List

  • 00:41:10 - Nova Prospekt Under Attack
    • Segway into Paranoia
    • Segway into Story line development and reading
  • 00:45:20 - Hard Escape
  • 00:47:00 - Eternal Silence 3.3
  • 00:47:15 - Dead Shift Beta
    • Segway back to Eternal Silence
  • 00:52:00 - GoldenEye Source 3.1
  • 00:53:50 - Half-Life Visitors
    • Emanuel rants about the Tram
    • Segway into Doom3

Media Blitz

  • 01:08:00 - The Curse
  • 01:08:15 - Fragout: new maps, new models, new video
  • 01:09:00 - Pirates, Vikings and Knights
  • 01:10:00 - Firearms Source


  • 01:10:40 - Interview with Dave from Arcadium.

  • 01:28:40 - Wrap-up


Follow-up & Errata

From the Mouth of Valve

Portal Releases

Left 4 Dead Releases

The Release List

Media Blitz

Other Links

Post comment Comments
duck354 Mar 6 2009 says:

Thanks for the mention

+3 votes     reply to comment
Dnst Mar 6 2009 says:

Very nice that you show the different themes.

+3 votes     reply to comment
Mkilbride Mar 6 2009 says:

NeoTokyo did indeed win! I agree, NT is the best. Don't you dare mention Dystopia & them being alike.

Not original? You've played it and you say that? The gameplay videos showcase some original combat. It's Counter-Strike-esque, but not CS exactly. It's not the same ****, it's new.

Oh wait, then all of a sudden you say you haven't PLAYED! Geeze. Yeah, they said they don't like PR. They do release high quality media, much more than most Mods.

Overall, great podcast. NT did win. DBD wasn't really a fair contestant. :P Not a mod, either. They're not relying on ****! Only hard work.

Also, the DBD team stole the NMRiH assets and won't talk with them. It's going to stay a map pack, it's never going to be a Mod!

Whoever that guy from Planet Half-Life is, he's smart! I didn't know of him before hand, but he's smart. I agree on Zombie Panic.

-2 votes     reply to comment
ÐiamonÐ Mar 6 2009 replied:

Mod of the Year awards is more of a popularity contest, anyways. Personally, I don't pay too much attention to it.

+3 votes     reply to comment
William Author
William Mar 6 2009 replied:

I've played it... Emanuel hasn't. I was the one saying that it wasn't original - Emanuel was praising it and didn't play it... let's just make that clear. Also DBD didn't steal from NMRIH... same developer; NMRIH needs to get their act together - one day they are gone the next they are not... they don't make very wise decisions.

+3 votes   reply to comment
Mkilbride Mar 7 2009 replied:

Regardless, he stole maps and assets from them. You can get the Official story from them. He stole some maps and gave them to Zombie Panic Source. Tatsur0 can confirm. ZP:S is even giving the maps back. I have no respect for such a guy.

-2 votes     reply to comment
DjBourgeoisie Mar 15 2009 replied:

When did you play? I remember trying to get you setup but dont recall you ever joining in any playtests we had.

+2 votes     reply to comment
Mkilbride Mar 17 2009 replied:

Oh snapple, the plot thickens. :P

+1 vote     reply to comment
Ryswick17 Mar 7 2009 replied:


Theres always somebody that won't understand that DBD won fairly

+1 vote     reply to comment
Herr_Alien Mar 6 2009 says:

Dave, I think you called your mod initially 'Gauntlet', right?

+2 votes     reply to comment
Henley Staff
Henley Mar 6 2009 replied:

Yeah that's right.

+3 votes   reply to comment
Ryswick17 Mar 7 2009 says:

It sounds like Arcadium would work well as a L4D mood, since there a lives for players and such.

you know, just putting the thought out there

+1 vote     reply to comment
moci Mar 7 2009 says:

Emanuel has a good point, why keep doing zombie mods or star wars mods... contribute to already existing mods but don't keep creating the same content/games over and over again...

+2 votes     reply to comment
Mkilbride Mar 7 2009 replied:


I love Zombie games, I play them like crack. Honestly though, I wish when a Zombie mod / game was announced, I could be like


But nah man, they make so many these days, and most are the same as the other's just getting boring. L4D was really the best Zombie game in years to me. It didn't try to be revolutionary with it's Gameplay, but it took what existed and perfected it. It's the pinnacle of what a Zombie game should go for. Hordes of zombies, desperate fights, and great atmosphere. SLow / Fast Zombies, all preference to you.

+1 vote     reply to comment
Organic700 Mar 8 2009 says:

I'm a bit disappointed about the mention of Half-Life: Visitors, because it was only about the foreplay: the tramsystem. But there is a huge amount of stuff to tell about the game or about background information!
Anyway, thank you for mention it in the interview :)

+1 vote     reply to comment
DysPatch Mar 11 2009 says:

What did Emanuel have to say about Firearms: Source? Is it in a previous podcast?

+1 vote     reply to comment
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