This project views our mod as a work of art tribute to the much loved original game by Rare. No Intellectual properly harm is intended. We are completely non-profit and offer the content we make into goldeneye 100% downloadable of course, in form of this free mod.

:: Our Goal? ::
Completely recreate the single-player and multi-player portions of the classic, goldeneye 007, but on next-generation PC technology. Once all of the huge list of original old elements are done, we will move to making extra content for each portion of the mod to give you something you never thought you'd have, or perhaps always wanted.

It will have a release structure of SP ---> MP ----> overall polish + bonus (if team members dont disperse too much)

:: First focus ::
is SP, each mission will be released one by one - the idea being that with all skill modes of play, and time attack coupled with new elements such as co-op by us (not including the 3rd party community able to achieve these gametypes with scripting) will be fair replay value for these mission increments as they come. We estimate these release gaps will be around 2 months. If development takes off however, (not saying it will of course) we will consider 2-map releases based on the general "mission" parameter established in the original.

:: Current phase:: 
Is for extending our team
(if interested sign up and apply with your skills, the earlier the better, we are in need of some dept. leader level modders foremost) and starting art works, as the engine tools like SDK will not be available for maybe months on cryengine2! Level design can start and assets can go in-game thanks to the innovative sandbox2 editor. We are developing our pipeline for cryengine2 to help new developers to our team find their place and excell in their asset production. Here is a little list of what is in store :

Expect by the end of release plan :

  • All single player missions
  • All multiplayer and single-player maps
  • All the weapons and gadgets from the original
  • All multiplayer game-modes
  • Extra multiplayer game-modes for more online replay (latter patches)
  • "All bonds" character bonus (final patches)
  • All the cheat options (as they appear in original for time attack)
  • The signature Ooo's and Ahh voiced get hit sounds
  • The ricochets and mimmicking sound effects throughout game

There is much more detail into the theory stage of this modification coming to the revised site so check it out (coming soon), and some hints will come in the forum as it gets some further members and development.

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