this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
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11 comments by Kitty-Kitsune on Jun 24th, 2013


Hello! No models to show right now, instead i'd like to talk to you about the music for this mod.
First off, it's made by me! KittyKitsune, and I am the newest member working on this mod.
I am the composer and possibly will also be making sound effects and work on voice over later on.

Now for the music

The musical goal for Golden Age of War is to have at least 19 original tunes, same as in Empire at War : FOC.
Now obviously, if I could have an austrian philharmonic orchestra play the music that would be lovely, but since we are working for free that is somewhat unlikely to happen. Instead I am making the music using a virtual studio, my two beautiful keyboards, and a lots of VSTi (Virtual Studio Technology Instruments).

The music for Golden Age of War will be a bit more varied than in Empire at War, it won't all be strings and brass. Why?
Well, this part of star wars takes place a long time before the movies, and the lines here are not as clearly defined as in the movies, this is more ambiguous. The original star wars theme is iconic and classic, but it tells a different story, one of a hero fighting the established power.
But in our time, it's an enemy unknown that engage in a brutal war.

The sound track is suppose to reflect the uncertainty, and the shock of the encounter with the sith war machine, it is a force that is creeping across the galaxy conquering in it's path.

The idea is then: Golden Age of War will feature a mix of Techno music, ambient music, Metallic sounds and Symphonic tunes as well. Those of you who have listened to the Sith Theme should know how that the symphonic orchestras work together with the electronic sounding components to create a sense of disturbance. It doesn't sound "nice" and it isn't suppose to.

Now I understand that many wish for music like Knight of the Old Republic or from other star wars titles. I can't promise anything, but if something works with an RTS I will give it a listen and maybe be inspired, so if you have something very inspiring let me know in a comment, and maybe it will influence some of the future tunes. Currently there are 7 completed tunes, so still a lot to work on, and the tunes may also change over time.

Well that's enough about the theory behind this, it's easy to get lost in a wall of text.
Today I am giving you 2 new tunes to listen to. The Main Theme, which you will probably realise has many similarities with the Sith theme, and will also have similarities with the Republic theme when it is done.
And also what might be a Ground Combat Theme, provided that Mr. Kharkov gives his final approval of it in the end.

Thank you for taking an interest in Golden Age of War: Incursion of the Sith, Stay Tuned

- KittyKitsune

Post comment Comments  (80 - 90 of 204)
ChadaFACE Feb 6 2014, 11:55pm says:

Guess this mod will lean more towards the 90s comics when it comes to art.
I really like what I'm seeing so far but personally I would've preferred TOR's retcons for the great hyperspace war

+2 votes     reply to comment
degtayrev Mar 2 2014, 5:13pm replied:

TOR in general and especially its retcons were terrible (so much of the design in that game was too similar to the movies, not unique like KOTOR). I'm glad this seems to stick to more of the actual canon from what I've seen.

+3 votes     reply to comment
ChadaFACE Mar 8 2014, 1:01pm replied:

I guess it has to do with tastes.
I just dont like the idea of having sails and fins on faster than light ships and the over the top "ancient" look
But yeah kotor did the best job at it. Making it seem familiar to the movies but at the same time you know it happened 4000 years ago

+2 votes     reply to comment
Kharcov Creator
Kharcov Mar 9 2014, 11:58am replied:

The contend in my mod is coming from many sources such as the Comics, My mind, Fan art Etc.. I'm not restricting art style or contend to any one source.

+3 votes   reply to comment
Kharcov Creator
Kharcov Mar 9 2014, 11:47am replied:

Indeed to me modding is art, and it's really up to the eye of the beholder.
I can tell you that I do not entend on adding the ships that have "sails" or "Oars" as I think they look silly. My goal is to provide a realistic and consistent world for you to play in.

+2 votes   reply to comment
readable12 Feb 2 2014, 5:47pm says:

and tracking this mod now

+3 votes     reply to comment
Sagittarius365 Feb 1 2014, 8:42am says:

I cant wait))

+3 votes     reply to comment
Kharcov Creator
Kharcov Feb 1 2014, 11:04am replied:

Neither can I.

+3 votes   reply to comment
CombineSynthElite Jan 24 2014, 4:00am says:

Tracking this mod.

+3 votes     reply to comment
rumiks Jan 22 2014, 11:14pm says:

i hope naga sadow is in it i am tracking this seems to be a great mod i cant wait

+3 votes     reply to comment
Kharcov Creator
Kharcov Jan 22 2014, 11:48pm replied:

Naga is very much in the mod, He is one of two choices of Sith factions at the start of the campaign/CG.

+2 votes   reply to comment
Build_a_Canal Jan 24 2014, 1:22pm replied:

I am curious how you will implement his Battle-meditation, since its effect spanned the entire campaign instead of a single planet. It can't be constant, because he had to take a break sometimes. Is it possible to make a hero use a temporary ability in GC?

+4 votes     reply to comment
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