this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
Image RSS Feed Latest Screens
Sith Empire Shrike Class Corvette Textured Sith Empire Tier I Fighter Textured Sith Empire Tier I Fighter MKI
Blog RSS Feed Report abuse Latest News: Music of the Mod

11 comments by Kitty-Kitsune on Jun 24th, 2013


Hello! No models to show right now, instead i'd like to talk to you about the music for this mod.
First off, it's made by me! KittyKitsune, and I am the newest member working on this mod.
I am the composer and possibly will also be making sound effects and work on voice over later on.

Now for the music

The musical goal for Golden Age of War is to have at least 19 original tunes, same as in Empire at War : FOC.
Now obviously, if I could have an austrian philharmonic orchestra play the music that would be lovely, but since we are working for free that is somewhat unlikely to happen. Instead I am making the music using a virtual studio, my two beautiful keyboards, and a lots of VSTi (Virtual Studio Technology Instruments).

The music for Golden Age of War will be a bit more varied than in Empire at War, it won't all be strings and brass. Why?
Well, this part of star wars takes place a long time before the movies, and the lines here are not as clearly defined as in the movies, this is more ambiguous. The original star wars theme is iconic and classic, but it tells a different story, one of a hero fighting the established power.
But in our time, it's an enemy unknown that engage in a brutal war.

The sound track is suppose to reflect the uncertainty, and the shock of the encounter with the sith war machine, it is a force that is creeping across the galaxy conquering in it's path.

The idea is then: Golden Age of War will feature a mix of Techno music, ambient music, Metallic sounds and Symphonic tunes as well. Those of you who have listened to the Sith Theme should know how that the symphonic orchestras work together with the electronic sounding components to create a sense of disturbance. It doesn't sound "nice" and it isn't suppose to.

Now I understand that many wish for music like Knight of the Old Republic or from other star wars titles. I can't promise anything, but if something works with an RTS I will give it a listen and maybe be inspired, so if you have something very inspiring let me know in a comment, and maybe it will influence some of the future tunes. Currently there are 7 completed tunes, so still a lot to work on, and the tunes may also change over time.

Well that's enough about the theory behind this, it's easy to get lost in a wall of text.
Today I am giving you 2 new tunes to listen to. The Main Theme, which you will probably realise has many similarities with the Sith theme, and will also have similarities with the Republic theme when it is done.
And also what might be a Ground Combat Theme, provided that Mr. Kharkov gives his final approval of it in the end.

Thank you for taking an interest in Golden Age of War: Incursion of the Sith, Stay Tuned

- KittyKitsune

Post comment Comments  (80 - 90 of 201)
readable12 Feb 2 2014, 5:47pm says:

and tracking this mod now

+3 votes     reply to comment
Sagittarius365 Feb 1 2014, 8:42am says:

I cant wait))

+3 votes     reply to comment
Kharcov Creator
Kharcov Feb 1 2014, 11:04am replied:

Neither can I.

+3 votes   reply to comment
CombineSynthElite Jan 24 2014, 4:00am says:

Tracking this mod.

+3 votes     reply to comment
rumiks Jan 22 2014, 11:14pm says:

i hope naga sadow is in it i am tracking this seems to be a great mod i cant wait

+3 votes     reply to comment
Kharcov Creator
Kharcov Jan 22 2014, 11:48pm replied:

Naga is very much in the mod, He is one of two choices of Sith factions at the start of the campaign/CG.

+2 votes   reply to comment
Build_a_Canal Jan 24 2014, 1:22pm replied:

I am curious how you will implement his Battle-meditation, since its effect spanned the entire campaign instead of a single planet. It can't be constant, because he had to take a break sometimes. Is it possible to make a hero use a temporary ability in GC?

+4 votes     reply to comment
umad41 Jan 22 2014, 9:41pm says:

Looking good :D Keep it up!

+3 votes     reply to comment
Wookienator Jan 22 2014, 9:25pm says:

This looks great. Good luck with the project :) ich will track this for sure

+3 votes     reply to comment
flyingdonuts Jan 21 2014, 8:31pm says:

This mod looks ridiculously high-quality. Something I'd expect to see from the 2007 or 2008 modding community for FoC, really. Great work so far.

+5 votes     reply to comment
Kharcov Creator
Kharcov Jan 22 2014, 12:16am replied:

Thanks I endeavor to create work of the highest quality.

+6 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Oculus Mentis
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Golden Age of War: Incursion of the Sith on your homepage or blog by selecting a button and using the embed code provided (more).

Golden Age of War: Incursion of the Sith
Golden Age of War: Incursion of the Sith
Last Update
3 weeks ago
429 members