this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
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11 comments by Kitty-Kitsune on Jun 24th, 2013


Hello! No models to show right now, instead i'd like to talk to you about the music for this mod.
First off, it's made by me! KittyKitsune, and I am the newest member working on this mod.
I am the composer and possibly will also be making sound effects and work on voice over later on.

Now for the music

The musical goal for Golden Age of War is to have at least 19 original tunes, same as in Empire at War : FOC.
Now obviously, if I could have an austrian philharmonic orchestra play the music that would be lovely, but since we are working for free that is somewhat unlikely to happen. Instead I am making the music using a virtual studio, my two beautiful keyboards, and a lots of VSTi (Virtual Studio Technology Instruments).

The music for Golden Age of War will be a bit more varied than in Empire at War, it won't all be strings and brass. Why?
Well, this part of star wars takes place a long time before the movies, and the lines here are not as clearly defined as in the movies, this is more ambiguous. The original star wars theme is iconic and classic, but it tells a different story, one of a hero fighting the established power.
But in our time, it's an enemy unknown that engage in a brutal war.

The sound track is suppose to reflect the uncertainty, and the shock of the encounter with the sith war machine, it is a force that is creeping across the galaxy conquering in it's path.

The idea is then: Golden Age of War will feature a mix of Techno music, ambient music, Metallic sounds and Symphonic tunes as well. Those of you who have listened to the Sith Theme should know how that the symphonic orchestras work together with the electronic sounding components to create a sense of disturbance. It doesn't sound "nice" and it isn't suppose to.

Now I understand that many wish for music like Knight of the Old Republic or from other star wars titles. I can't promise anything, but if something works with an RTS I will give it a listen and maybe be inspired, so if you have something very inspiring let me know in a comment, and maybe it will influence some of the future tunes. Currently there are 7 completed tunes, so still a lot to work on, and the tunes may also change over time.

Well that's enough about the theory behind this, it's easy to get lost in a wall of text.
Today I am giving you 2 new tunes to listen to. The Main Theme, which you will probably realise has many similarities with the Sith theme, and will also have similarities with the Republic theme when it is done.
And also what might be a Ground Combat Theme, provided that Mr. Kharkov gives his final approval of it in the end.

Thank you for taking an interest in Golden Age of War: Incursion of the Sith, Stay Tuned

- KittyKitsune

Post comment Comments  (50 - 60 of 226)
Guest Dec 22 2014 says:

This comment is currently awaiting admin approval, join now to view.

ghostwarcod Nov 24 2014 says:

Hey did you ever of playing both breaking orbit and the main theme song together? It sounds good!

+2 votes     reply to comment
TheRonkor Dec 22 2014 replied:


+1 vote     reply to comment
lacey81 Nov 9 2014 says:

hay I have a good laptop it has 25 gb of ram a 250gb state hard drive a a 1 terabyte hard drive plus two external hard drives that are 2 terabytes if you need help let me know what programs you use and what you use them for in this mod I am willing to help with the basics for now seeing how I haven't programed for a year now but I am willing to help make maps if you can tell me how to get them to work with the game seeing how I have made many maps but cant get them to work with my game anymore I forgot a step and cant remember what it was you can contact me at I look at it every other day but any msg will ping on my cell so please contact me for any assistance required/needed/wanted.

+1 vote     reply to comment
Meyerm Oct 20 2014 says:

What will the actual troops be? No one talks about the foot soldiers in this war. Apparently there were a sizable number of humans in the old sith empire, considering the reconstituted empire born on Dromund Kaas was mostly humans.

+2 votes     reply to comment
benjaminwinn1 Oct 20 2014 replied:

By and large the soldiers weren't humans - most of the humans were used for menial jobs like mining. The only example of in-universe humans that had much autonomy was a mining vessel captain under Sadow, and all the soldiers on board were still Massassi under a Kissai 'handler.'

The very reason there were probably a decent number of humans left over was because they weren't taken to battle. That and Vitiate (the future Sith Emperor) ended up sacrificing most of the powerful remaining Sith Lords in his immortality ritual. You can expect most of the Sith ground troops to be Massassi, who were bred specifically for the task and had no qualms about making their mark through violence.

(This is Calithlin by the way)

+2 votes     reply to comment
AdmiralNithin Jan 3 2015 replied:

I know that book series, I read it on kindle! Can't believe he killed his own brother, even if he was hyped up on the spice stuff.

+1 vote     reply to comment
Meyerm Oct 23 2014 replied:

Thanks. And what of republic troops? Is there any concept art I might have missed you're using as a basis, or are you making a design from scratch?

+2 votes     reply to comment
chancellor14 Aug 29 2014 says:

Please don't release a demo, it'll just be a huge let down to open the "Downloads" tab and see only a demo rather then a Full Version.

+1 vote     reply to comment
Kharcov Creator
Kharcov Sep 8 2014 replied:

I am considering a tech demo, with later alpha, and beta releases.However currently I am undecided on what types of release to output at the moment.

+1 vote   reply to comment
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