this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
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11 comments by Kitty-Kitsune on Jun 24th, 2013

Introducing

Hello! No models to show right now, instead i'd like to talk to you about the music for this mod.
First off, it's made by me! KittyKitsune, and I am the newest member working on this mod.
I am the composer and possibly will also be making sound effects and work on voice over later on.


Now for the music

The musical goal for Golden Age of War is to have at least 19 original tunes, same as in Empire at War : FOC.
Now obviously, if I could have an austrian philharmonic orchestra play the music that would be lovely, but since we are working for free that is somewhat unlikely to happen. Instead I am making the music using a virtual studio, my two beautiful keyboards, and a lots of VSTi (Virtual Studio Technology Instruments).

The music for Golden Age of War will be a bit more varied than in Empire at War, it won't all be strings and brass. Why?
Well, this part of star wars takes place a long time before the movies, and the lines here are not as clearly defined as in the movies, this is more ambiguous. The original star wars theme is iconic and classic, but it tells a different story, one of a hero fighting the established power.
But in our time, it's an enemy unknown that engage in a brutal war.

The sound track is suppose to reflect the uncertainty, and the shock of the encounter with the sith war machine, it is a force that is creeping across the galaxy conquering in it's path.

The idea is then: Golden Age of War will feature a mix of Techno music, ambient music, Metallic sounds and Symphonic tunes as well. Those of you who have listened to the Sith Theme should know how that the symphonic orchestras work together with the electronic sounding components to create a sense of disturbance. It doesn't sound "nice" and it isn't suppose to.

Now I understand that many wish for music like Knight of the Old Republic or from other star wars titles. I can't promise anything, but if something works with an RTS I will give it a listen and maybe be inspired, so if you have something very inspiring let me know in a comment, and maybe it will influence some of the future tunes. Currently there are 7 completed tunes, so still a lot to work on, and the tunes may also change over time.

Well that's enough about the theory behind this, it's easy to get lost in a wall of text.
Today I am giving you 2 new tunes to listen to. The Main Theme, which you will probably realise has many similarities with the Sith theme, and will also have similarities with the Republic theme when it is done.
And also what might be a Ground Combat Theme, provided that Mr. Kharkov gives his final approval of it in the end.

Thank you for taking an interest in Golden Age of War: Incursion of the Sith, Stay Tuned

- KittyKitsune


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Post comment Comments  (40 - 50 of 175)
Puttzy
Puttzy Mar 30 2014, 1:46pm says:

This wont turn into some clone wars mod will it? I know another mod that started out during this time area and turned into a giant collage of crap.

+2 votes     reply to comment
Kharcov Creator
Kharcov Mar 30 2014, 2:54pm replied:

**** no.. The most I will deviate is a Tales of the Jedi expansion, which takes place right after the hyperspace war. It's disgusting how many clonewars mods there are anyway.

+6 votes   reply to comment
I.M.D.
I.M.D. Mar 31 2014, 7:51am replied:

The problem with most mods - espacially with clone wars mods - is that they often only add some new moddels, which doesn´t change anything in terms of gameexperience or individuality. They keep the basic game as it is.
This mod on the other hand looks very promising and once it´s released it will be outstanding, I´m sure ;)

+2 votes     reply to comment
Kharcov Creator
Kharcov Mar 31 2014, 12:06pm replied:

yeah, way to many mods just add and add new models with out any supporting features. I'm lucky to have access to a massive pool of talent, so I can add new features that would be inaccessible for other mods.

+3 votes   reply to comment
izzman123
izzman123 Mar 30 2014, 5:28pm replied:

too bad most of the clone wars mods suck though D:

+2 votes     reply to comment
Dragon492
Dragon492 Apr 3 2014, 8:41am replied:

I agree izz, if a good clone mod came out, then it'd be good, i had one a real long time ago, but i have no idea where it went, i thought it was on the db.. but i guess not...

On the other hand this mod looks amazing, and i can honestly wait if it means its gonna be as amazing as it looks.

Thankyuou Kharcov and team. Best mod around by the looks of it C:

+2 votes     reply to comment
Revanchist_1
Revanchist_1 Feb 28 2014, 11:05am says:

A question about the heroes: will they be the respawn when killed type or the permadeath type of hero. I am hoping it will be the latter, because it makes hero use a high-risk high-reward gamble.

+2 votes     reply to comment
Kharcov Creator
Kharcov Mar 1 2014, 11:25am replied:

They will be permadeath! unless your a badass like Sion.

+3 votes   reply to comment
Dragon492
Dragon492 Mar 6 2014, 10:50pm replied:

Only Sion... kill him freaking 9 times and he stands up again >.> xD

Ty for the epic mod dev mate. Really really looking forward to seeing this.

+4 votes     reply to comment
Kharcov Creator
Kharcov Mar 30 2014, 1:11pm replied:

Might end up trying to do some sort of Force Ghost thing.. But not sure yet/

+2 votes   reply to comment
Dragon492
Dragon492 Apr 3 2014, 8:42am replied:

that would be pretty cool. :o just... ya know... don't sion sion too much, if you know what i mean C: don't want an invincible guy runnin around now do we? haha keep it up!

+1 vote     reply to comment
Guest
Guest Feb 9 2014, 10:54am says:

I cant wait for the first version

+6 votes     reply to comment
Kharcov Creator
Kharcov Feb 10 2014, 3:33am replied:

I know. I wish they would hurry up and get it done~~

+9 votes   reply to comment
Revan_127
Revan_127 Feb 21 2014, 2:26pm replied:

Wait... But aren't you the Leader? O_o

+3 votes     reply to comment
ChadaFACE
ChadaFACE Feb 6 2014, 11:55pm says:

Guess this mod will lean more towards the 90s comics when it comes to art.
I really like what I'm seeing so far but personally I would've preferred TOR's retcons for the great hyperspace war

+2 votes     reply to comment
degtayrev
degtayrev Mar 2 2014, 5:13pm replied:

TOR in general and especially its retcons were terrible (so much of the design in that game was too similar to the movies, not unique like KOTOR). I'm glad this seems to stick to more of the actual canon from what I've seen.

+3 votes     reply to comment
ChadaFACE
ChadaFACE Mar 8 2014, 1:01pm replied:

I guess it has to do with tastes.
I just dont like the idea of having sails and fins on faster than light ships and the over the top "ancient" look
But yeah kotor did the best job at it. Making it seem familiar to the movies but at the same time you know it happened 4000 years ago

+2 votes     reply to comment
Kharcov Creator
Kharcov Mar 9 2014, 11:58am replied:

The contend in my mod is coming from many sources such as the Comics, My mind, Fan art Etc.. I'm not restricting art style or contend to any one source.

+3 votes   reply to comment
Kharcov Creator
Kharcov Mar 9 2014, 11:47am replied:

Indeed to me modding is art, and it's really up to the eye of the beholder.
I can tell you that I do not entend on adding the ships that have "sails" or "Oars" as I think they look silly. My goal is to provide a realistic and consistent world for you to play in.

+2 votes   reply to comment
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