this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!
this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!this will count to your character count but noone will ever see it!
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11 comments by Kitty-Kitsune on Jun 24th, 2013

Introducing

Hello! No models to show right now, instead i'd like to talk to you about the music for this mod.
First off, it's made by me! KittyKitsune, and I am the newest member working on this mod.
I am the composer and possibly will also be making sound effects and work on voice over later on.


Now for the music

The musical goal for Golden Age of War is to have at least 19 original tunes, same as in Empire at War : FOC.
Now obviously, if I could have an austrian philharmonic orchestra play the music that would be lovely, but since we are working for free that is somewhat unlikely to happen. Instead I am making the music using a virtual studio, my two beautiful keyboards, and a lots of VSTi (Virtual Studio Technology Instruments).

The music for Golden Age of War will be a bit more varied than in Empire at War, it won't all be strings and brass. Why?
Well, this part of star wars takes place a long time before the movies, and the lines here are not as clearly defined as in the movies, this is more ambiguous. The original star wars theme is iconic and classic, but it tells a different story, one of a hero fighting the established power.
But in our time, it's an enemy unknown that engage in a brutal war.

The sound track is suppose to reflect the uncertainty, and the shock of the encounter with the sith war machine, it is a force that is creeping across the galaxy conquering in it's path.

The idea is then: Golden Age of War will feature a mix of Techno music, ambient music, Metallic sounds and Symphonic tunes as well. Those of you who have listened to the Sith Theme should know how that the symphonic orchestras work together with the electronic sounding components to create a sense of disturbance. It doesn't sound "nice" and it isn't suppose to.

Now I understand that many wish for music like Knight of the Old Republic or from other star wars titles. I can't promise anything, but if something works with an RTS I will give it a listen and maybe be inspired, so if you have something very inspiring let me know in a comment, and maybe it will influence some of the future tunes. Currently there are 7 completed tunes, so still a lot to work on, and the tunes may also change over time.

Well that's enough about the theory behind this, it's easy to get lost in a wall of text.
Today I am giving you 2 new tunes to listen to. The Main Theme, which you will probably realise has many similarities with the Sith theme, and will also have similarities with the Republic theme when it is done.
And also what might be a Ground Combat Theme, provided that Mr. Kharkov gives his final approval of it in the end.

Thank you for taking an interest in Golden Age of War: Incursion of the Sith, Stay Tuned

- KittyKitsune


Post comment Comments  (0 - 10 of 179)
Wummy77
Wummy77 Jan 19 2015, 11:51pm says:

dead?

+1 vote     reply to comment
jango272
jango272 Jan 16 2015, 6:09pm says:

really looking forward to this mod

+1 vote     reply to comment
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ghostwarcod
ghostwarcod Nov 24 2014, 3:16pm says:

Hey did you ever of playing both breaking orbit and the main theme song together? It sounds good!

+2 votes     reply to comment
TheRonkor
TheRonkor Dec 22 2014, 9:49am replied:

OMG INCEMPTION XD

+1 vote     reply to comment
lacey81
lacey81 Nov 9 2014, 5:01am says:

hay I have a good laptop it has 25 gb of ram a 250gb state hard drive a a 1 terabyte hard drive plus two external hard drives that are 2 terabytes if you need help let me know what programs you use and what you use them for in this mod I am willing to help with the basics for now seeing how I haven't programed for a year now but I am willing to help make maps if you can tell me how to get them to work with the game seeing how I have made many maps but cant get them to work with my game anymore I forgot a step and cant remember what it was you can contact me at laceyjoshua100@gmail.com I look at it every other day but any msg will ping on my cell so please contact me for any assistance required/needed/wanted.

+1 vote     reply to comment
Meyerm
Meyerm Oct 20 2014, 3:26pm says:

What will the actual troops be? No one talks about the foot soldiers in this war. Apparently there were a sizable number of humans in the old sith empire, considering the reconstituted empire born on Dromund Kaas was mostly humans.

+2 votes     reply to comment
benjaminwinn1
benjaminwinn1 Oct 20 2014, 5:29pm replied:

By and large the soldiers weren't humans - most of the humans were used for menial jobs like mining. The only example of in-universe humans that had much autonomy was a mining vessel captain under Sadow, and all the soldiers on board were still Massassi under a Kissai 'handler.'

The very reason there were probably a decent number of humans left over was because they weren't taken to battle. That and Vitiate (the future Sith Emperor) ended up sacrificing most of the powerful remaining Sith Lords in his immortality ritual. You can expect most of the Sith ground troops to be Massassi, who were bred specifically for the task and had no qualms about making their mark through violence.

(This is Calithlin by the way)

+2 votes     reply to comment
AdmiralNithin
AdmiralNithin Jan 3 2015, 10:04pm replied:

I know that book series, I read it on kindle! Can't believe he killed his own brother, even if he was hyped up on the spice stuff.

+1 vote     reply to comment
Meyerm
Meyerm Oct 23 2014, 1:18am replied:

Thanks. And what of republic troops? Is there any concept art I might have missed you're using as a basis, or are you making a design from scratch?

+2 votes     reply to comment
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