GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

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v8.0 HUD Various
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camycamera
camycamera - - 95 comments

Holy crap, this is great, especially the secondary weapon and light level thing. Keep up the amazing work!

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ReV_VAdAUL
ReV_VAdAUL - - 100 comments

This looks really good!

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Deltaslayer
Deltaslayer - - 329 comments

About number 5: such a simple thing, yet very useful now that I think about it. No more eye squeezing to see what kind of ammo I have on a weapon.

Thanks for the amazing work, man!

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Rob12772
Rob12772 - - 126 comments

Amazing work there!

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Taquito
Taquito - - 389 comments

Nicely done CyberP

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bsa.superflux
bsa.superflux - - 12 comments

Holy crap, I wish Deus Ex was like that back in the day. And light level meter is something I had wished for years - thank you!

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RobotPineapple
RobotPineapple - - 2 comments

Will we be able to toggle hitmarkers on/off?

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

Yes.

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TheUnbeholden
TheUnbeholden - - 3,599 comments

Wow a light gem and a secondary weapon. Its amazing what a few changes in UI can change the game in a myriad of ways. And that colour coding is a god send for the eyes.

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Jose21crisis
Jose21crisis - - 149 comments

The secondary weapon brings me memories from splinter cell conviction

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Description

Various new HUD features that I could manage to fit in one screenshot.
Everything shown here is entirely optional either through augmentation or via new options menus.

1. Secondary weapon. Assign secondary weapons of your choosing which can then be used with a dedicated keypress without having to change your primary weapon.

2. alternate animated visuals for the bioenergy and stamina meters separately. Also note the yellow counter which displays the player's light levels in %, similar to the light gem in Thief.

3. One feature of a new HUD augmentation; detects nearby environmental hazards and returns relevant information to the user's HUD.

4. A hitmarker that indicates you damaged the target. You may recognize it from many modern games.

5. Color coded alternate ammo. Alternate ammo is color-coded in the toolbelt. Reading the text is not necessary to know what ammo you have loaded as a result.

The UI has far more improvements and additions than the HUD. Would you like to know more?