GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".
This patch is only relevant to those that have GMDXv9.0.1 or below (or downloaded GMDX before 18th July 2017). If you have v9.0.2 or have not downloaded GMDX yet this patch can safely be ignored. You can tell which version of GMDX you have by looking at the main menu (Where new game, save game, options etc are displayed). Version number is displayed at the bottom.
Note: for any map/level-based fix to work (such as crashing at the UNATCO MJ12 Lab) you have to load a previous save game made from before ever entering the map in question.
You do not need to start a new game.
What it fixes:
-Fixed crashing when quickloading near NPCs that are talking, when both the subtitles and Real Time UI options are enabled.
-fixed size of decals drawn on wooden doors by melee hits.
-Stealth pistol is slightly more accurate than pistol as intended.
-Cigarettes won't crash the game at low health.
-JoJo will talk to the rentons during the 'Ton dispute.
-Vanilla bugfix: Rescue tiffany goal log will clear once she's dead/rescued
-NPCs are 10% more accurate with the pistol.
-The camera should not go through the floor for some people with first person death perspective.
-The DTS is slightly more effective than other melee weapons VS bots, since its base damage has seen considerable nerf.
-The GEP gun displays mag/rounds in the hud ammo display, as intended last build
-Smuggler's bots won't be hostile towards you (including future visits) once you've met him.
-Paul should be correctly tracked as dead or alive during the hotel raid events
-added 10% pitch randomization range to melee weapon and plasma rifle fire sounds
-Fixed mole people slaughter flag tracking
-Ford schick doesn't initiate the convo when in radius, only when frobbed
-And plenty minor level-based tweaks
-Fixed crashing as a result of NPC pathing on the UNATCOMJ12Lab level (you have to load a save from a previous map for this to work).
-NSF no longer have MJ12 combat/stealth/reaction barks.
-Standing accuracy bonus can never take you over 95%
-Vanilla bugfix: standing accuracy timer is now capped. Standing still for long periods of time won't constantly build up the standing bonus.
-Throwing decorative objects (non-power throw) at "Tank" NPCs (Gunther, super mibs) won't break the object