The main goal of this SubMod will be to : - Add new SubFactions (with new units, heroes, buildings and powers). - Add some models and texture to my pack of maps to improve the global design of the maps. - Solve the ButtonImage problem for all the CommandButtons in my maps. - To add some new useful Command Buttons (to mask the trees in "Caras Galadhon" for example). I very like Edain Mod like that... I so decided to make an submod which will be activated only when you choose to play a map whose the name begin by "SubMod:"

Post news Report RSS Esgaroth map making

Hello everybody! I've started to rework entirely Esgaroth (LakeTown), I will post pictures in the same time than I making the city to show my progression.

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First, I decide to make new models of bridges than I will put on the border of the city to give the impression that the city floats on the water.
I made that to correct my old version of this map because it was one of the default which distances my version from the Movies.

Esg01 Worldbuilder 2017 07 16 19 52 51


Like I posted before one member of the team made new buildings for the map:



This member also worked on a retexturation of all the vanilla buildings which aims to make them faithful to the movies like you can see in these pictures:

game 2017 07 21 00 36 11 72 game 2017 07 21 00 36 28 43


Video of the new gate model: Moddb.com


More to come...

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