Gloom is an atmospheric team play modification for Quake II that puts humans against a team of alien spiders. The object of the game is to obliterate the opposing team by killing their troops and destroying their spawn points. Each team has six classes which can be bought with frags earned, as well as two base classes. The depth of Gloom lies in the radical differences between its teams as well as the versatility of the builder classes that have the power to make every game truly unique. The fun of Gloom lies in using teamwork and class advancement to dominate each game.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Gloom. We love games like Quake 2 that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).