Shoulder Launched Multipurpose Assault Weapon (SMAW)
Global Storm is modification for Battlefield 2 v1.5.
Main goal of GS mod is to improve gameplay with semi-realistic style
GSmod has also a goal of making "BattleField 2 v2.0" that means improving game only with good stuff and to stay with original BF2 concept and of course to have the same system requirements as BF2 v1.5.
If you are looking for a mod that will drastically change gameplay, moving it away from original BF2 concept then this mod won't be attractive to you as other mods would.
Since so far I'm only one who is developing this mod, the progress will be quite slow. But never the less GS mod for now has a higher weapons damage, faster rockets, RPG-7v, 3D ironsights, new sprinting animations, Apache and Hind helicopters plus BMP3 from Special Forces exp, new weapons, unique tweaks and more. There's also a bigger Single Player map sizes thanks to the work of "Ti_GER arn354".
In agreement with "Void/ESAI", Global Storm mod is now getting better AI, from "Enhanced Strategic AI" mod
Special thanks to "dodek96_pl" because without of his nerves of steel and his tutorials this mod would be dead from day one.
PLEASE VOTE FOR MY MOD. THANK YOU.
Global Storm Special Forces Edition v0.2.
Finaly I found the time to finish v0.2, This new version brings almost all features from "Global Storm mod v0.5" , so what does that mean, well that means:
- Improved AI (by Void/ESAI);
- better 1p animations;
- new weapons but not all (PLA weapons have not been imported);
- new firing sounds;
- new textures;
- Code and gameplay optimization;
- I've returned rifle muzzle flash effect, I've edited it to look better then vanilla one.
- new map for SF, "Strike at Karkand 2013" by Emiliomau, edited/implanted into this mod by me.
The special new feature in v0.2, are new textures for Spetsnaz (Woodland,Urban and Desert). All soldiers and vehicles that are on night maps, now have much darker vanilla textures.
So here's some screenshots :)
Plus more stuff...