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Call of Duty 4 - Global OPS


Global Ops is a mod focused on new gameplay mechanics, gamemodes and killstreak rewards. Also there will be a few small changes to the weapons and weapon attachments, as well as the Perks.

Features


  • Callsign system
  • Random environment, different every map loading
  • Ambient effects like Smoke, Flybys, Artilley Impacts, ...
  • Pezbots
  • Complete Strike Chain Pack
  • Ingame Create-A-Class and Callsign Editor

Gamemodes


  • VIP
  • Capture the Flag
  • Global Thermonuclear War
  • Drop Zone
  • Juggernaut
  • Team Juggernaut
  • Infected
  • Blitz
  • Cranked
  • Kill Confirmed
  • Team Defender

New Weapons/Attachments


Combat Knife; It will be possible to select the combat Knife as either Primary or Secondary weapon.

Primary Weapons

  • MP5 - Bling
  • Skorpion - Bling
  • Uzi - Bling
  • AK74u - Bling
  • P90 - Bling

Note: Bling will be unlocked and applied instead of ACOG Sight.

Secondary Weapons

  • M9 - Tactical Knife
  • USP .45 - Tactical Knife
  • Colt .45 - Tactical Knife
  • Desert Eagle - Tactical Knife
  • TAC .45 - Akimbo (Replaces the Golden Desert Eagle)

Lethal Equipment

  • Throwing Knife
  • Semtex
  • C4
  • Claymore
  • Betty
  • Gas Grenade

Tactical Equipment

  • Flash Grenade
  • 9-Bang Grenade
  • EMP Grenade (might combined with 9-Bang like in Ghosts)
  • Smoke Grenade
  • Tactical Insertion

Killstreaks


There will be the major part, if not all, of the Modern Warfare 3 Killstreak rewards plus some from Ghosts. The Killstreak rewards will be sorted into the three Strike Packages and can be added to each Class individually. As in the original games the Support Strike Package will not reset Kills upon death.

Latest Video


Colors


Done / Done for now
Currently WIP
Idea, it is questionable if this is added

Image RSS Feed Latest Screens
MP5SD Reflex G36C SP Reflex Global OPS - Tear grenade
Blog RSS Feed Report abuse Latest News: Global OPS - Back on the grid

0 comments by 3aGl3 on Jul 18th, 2012

Well I'm "back on the grid".
After several weeks of really not getting a single line of code written I'm back with good news.
After my internet decided today not to work from around 18:00 I was able to work quite well.
And today I made it, the ingame cac is fully working,
during the next days I'll tweak and bugfix it.
Currently there are few bugs but so far it's usable.

I'll upload a few more screenshot soon.

The ingame cac will come along with alot of well know dvars.
In unranked mods you can use the "allow_..." dvars since ModWarfare.
I will make them and a few more to work, so the server admin can decide:

is the player able to use any modified class
is the player able to use any saved class (including the custom classes)
is it possible to use for example a M4 with Silencer
...

Those settings should be interesting especially for clan war or e-sports matches...I doubt anyone will use this mod for such a thing but well...


Well, I also finished the tear / poison gas grenade.
The semtex is WIP, almost done.

Post comment Comments  (60 - 70 of 149)
Lulzy
Lulzy Jun 8 2012, 1:36am says:

Also,you can remove the "x3 Frag" and "x3 Flash/Stun" and add Nade Bag instead of both.

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Jun 8 2012, 8:43am replied:

The new perks will be mostly in the release. So yes I'll remove them :D

+1 vote   reply to comment
Lulzy
Lulzy May 29 2012, 11:42am says:

Can you actually release a RC without ingame CaC? it requires time to work on (I doubt that its buggy as well) and it's not really nessesary.

+1 vote     reply to comment
3aGl3 Creator
3aGl3 May 30 2012, 12:57pm replied:

I cold release a version without that but caused by the fact that the normal cac is unusable, only custom classes would be available.
That would be quite buggy, but I'll see what I can do.
Btw, I'm currently debugging the ingame cac but it'll take some time.

+1 vote   reply to comment
3aGl3 Creator
3aGl3 Jun 4 2012, 11:45am replied:

I'm almost done with the menu but still its possible to gain weapons witch aren't unlocked. After I finished that I'll release a alpha.

=)

+1 vote   reply to comment
Lulzy
Lulzy Jun 5 2012, 4:33am replied:

Thanks for the info :).

+1 vote     reply to comment
GIGA_Gurke
GIGA_Gurke May 8 2012, 11:54am says:

I realy like the idea of this mod, especially the random environment sounds like something i ever wanted :)

will there be a Final/RoundWinning Killcam, like in MW2/3 and BlackOps, in the mod? i really like this little feature from the new call of duty´s

Sorry for my English, i hope it´s understandable :)

+1 vote     reply to comment
3aGl3 Creator
3aGl3 May 8 2012, 4:57pm replied:

Hmmmm, currently there is no final Killcam but I think its possible to make one.

It's quite nice to understand, seen much posts I can't even understand ;)

+2 votes   reply to comment
GIGA_Gurke
GIGA_Gurke May 8 2012, 5:13pm replied:

Thx for the answer, if you put the final killcam in the mod, me and my friends gonna love you for this :D

+1 vote     reply to comment
GIGA_Gurke
GIGA_Gurke May 10 2012, 2:45pm replied:

Also wenn ich gleich gewusst hätte das du Deutscher bisd...... :D

+1 vote     reply to comment
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Icon
Call of Duty 4: Modern Warfare Icon
Platform
Windows
Developer
Mod Team Germany
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Release Date
TBD
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Genre
First Person Shooter
Theme
War
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Global OPS
Global OPS
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Last Update
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