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Call of Duty 4 - Global OPS

Global Ops is a mod focused on new gameplay mechanics, gamemodes and killstreak rewards. Also there will be a few small changes to the weapons and weapon attachments, as well as the Perks.


  • Callsign system
  • Random environment, different every map loading
  • Ambient effects like Smoke, Flybys, Artilley Impacts, ...
  • Pezbots
  • Complete Strike Chain Pack
  • Ingame Create-A-Class and Callsign Editor


  • VIP
  • Capture the Flag
  • Global Thermonuclear War
  • Drop Zone
  • Juggernaut
  • Team Juggernaut
  • Infected
  • Blitz
  • Cranked
  • Kill Confirmed
  • Team Defender

New Weapons/Attachments

Combat Knife; It will be possible to select the combat Knife as either Primary or Secondary weapon.

Primary Weapons

  • MP5 - Bling
  • Skorpion - Bling
  • Uzi - Bling
  • AK74u - Bling
  • P90 - Bling

Note: Bling will be unlocked and applied instead of ACOG Sight.

Secondary Weapons

  • M9 - Tactical Knife
  • USP .45 - Tactical Knife
  • Colt .45 - Tactical Knife
  • Desert Eagle - Tactical Knife
  • TAC .45 - Akimbo (Replaces the Golden Desert Eagle)

Lethal Equipment

  • Throwing Knife
  • Semtex
  • C4
  • Claymore
  • Betty
  • Gas Grenade

Tactical Equipment

  • Flash Grenade
  • 9-Bang Grenade
  • EMP Grenade (might combined with 9-Bang like in Ghosts)
  • Smoke Grenade
  • Tactical Insertion


There will be the major part, if not all, of the Modern Warfare 3 Killstreak rewards plus some from Ghosts. The Killstreak rewards will be sorted into the three Strike Packages and can be added to each Class individually. As in the original games the Support Strike Package will not reset Kills upon death.

Latest Video


Done / Done for now
Currently WIP
Idea, it is questionable if this is added

Image RSS Feed Screens
MP5SD Reflex G36C SP Reflex Global OPS - Tear grenade
RSS Feed Articles

Well I'm "back on the grid".
After several weeks of really not getting a single line of code written I'm back with good news.
After my internet decided today not to work from around 18:00 I was able to work quite well.
And today I made it, the ingame cac is fully working,
during the next days I'll tweak and bugfix it.
Currently there are few bugs but so far it's usable.

I'll upload a few more screenshot soon.

The ingame cac will come along with alot of well know dvars.
In unranked mods you can use the "allow_..." dvars since ModWarfare.
I will make them and a few more to work, so the server admin can decide:

is the player able to use any modified class
is the player able to use any saved class (including the custom classes)
is it possible to use for example a M4 with Silencer

Those settings should be interesting especially for clan war or e-sports matches...I doubt anyone will use this mod for such a thing but well...

Well, I also finished the tear / poison gas grenade.
The semtex is WIP, almost done.

Global OPS - April Report

Global OPS - April Report

3 years ago News 7 comments

Just a little status report about what is already done, what's next to be done and what will happens next.

Global OPS - Random Environment

Global OPS - Random Environment

3 years ago News 1 comment

Every map loading three different things are generated...

Global OPS - Gametypes

Global OPS - Gametypes

3 years ago News 0 comments

Details about the new Gametypes of Global OPS....

Global OPS - Callsign

Global OPS - Callsign

3 years ago News 8 comments

Some details about the Global OPS Callsigns. Planed as a mix of BlackOps backgrounds and MW2/3 emblems, now a fully MW3 style Callsign.

Post comment Comments  (60 - 70 of 150)
tycff Jun 9 2012 says:

I know it will be ridiculously buggy, and it will crash all the time, but can you release an Alpha sometime soon?

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Jun 10 2012 replied:

Ok, I'll try so but you're probably right.

+1 vote   reply to comment
tycff Jun 10 2012 replied:

OK, thanks alot for your hard work on this ridiculously amazing mod. I've been checking this EVERY day, just hoping..... Haha I have no life.

+1 vote     reply to comment
Lulzy Jun 8 2012 says:

Also,you can remove the "x3 Frag" and "x3 Flash/Stun" and add Nade Bag instead of both.

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Jun 8 2012 replied:

The new perks will be mostly in the release. So yes I'll remove them :D

+1 vote   reply to comment
Lulzy May 29 2012 says:

Can you actually release a RC without ingame CaC? it requires time to work on (I doubt that its buggy as well) and it's not really nessesary.

+1 vote     reply to comment
3aGl3 Creator
3aGl3 May 30 2012 replied:

I cold release a version without that but caused by the fact that the normal cac is unusable, only custom classes would be available.
That would be quite buggy, but I'll see what I can do.
Btw, I'm currently debugging the ingame cac but it'll take some time.

+1 vote   reply to comment
3aGl3 Creator
3aGl3 Jun 4 2012 replied:

I'm almost done with the menu but still its possible to gain weapons witch aren't unlocked. After I finished that I'll release a alpha.


+1 vote   reply to comment
Lulzy Jun 5 2012 replied:

Thanks for the info :).

+1 vote     reply to comment
GIGA_Gurke May 8 2012 says:

I realy like the idea of this mod, especially the random environment sounds like something i ever wanted :)

will there be a Final/RoundWinning Killcam, like in MW2/3 and BlackOps, in the mod? i really like this little feature from the new call of duty´s

Sorry for my English, i hope it´s understandable :)

+1 vote     reply to comment
3aGl3 Creator
3aGl3 May 8 2012 replied:

Hmmmm, currently there is no final Killcam but I think its possible to make one.

It's quite nice to understand, seen much posts I can't even understand ;)

+2 votes   reply to comment
GIGA_Gurke May 8 2012 replied:

Thx for the answer, if you put the final killcam in the mod, me and my friends gonna love you for this :D

+1 vote     reply to comment
GIGA_Gurke May 10 2012 replied:

Also wenn ich gleich gewusst hätte das du Deutscher bisd...... :D

+1 vote     reply to comment
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Global OPS
Global OPS
Last Update
1 year ago
85 members