Call of Duty 4 - Global OPS


Global Ops is a mod focused on new gameplay mechanics, gamemodes and killstreak rewards. Also there will be a few small changes to the weapons and weapon attachments, as well as the Perks.

Features


  • Callsign system
  • Random environment, different every map loading
  • Ambient effects like Smoke, Flybys, Artilley Impacts, ...
  • Pezbots
  • Complete Strike Chain Pack
  • Ingame Create-A-Class and Callsign Editor

Gamemodes


  • VIP
  • Capture the Flag
  • Global Thermonuclear War
  • Drop Zone
  • Juggernaut
  • Team Juggernaut
  • Infected
  • Blitz
  • Cranked
  • Kill Confirmed
  • Team Defender

New Weapons/Attachments


Combat Knife; It will be possible to select the combat Knife as either Primary or Secondary weapon.

Primary Weapons

  • MP5 - Bling
  • Skorpion - Bling
  • Uzi - Bling
  • AK74u - Bling
  • P90 - Bling

Note: Bling will be unlocked and applied instead of ACOG Sight.

Secondary Weapons

  • M9 - Tactical Knife
  • USP .45 - Tactical Knife
  • Colt .45 - Tactical Knife
  • Desert Eagle - Tactical Knife
  • TAC .45 - Akimbo (Replaces the Golden Desert Eagle)

Lethal Equipment

  • Throwing Knife
  • Semtex
  • C4
  • Claymore
  • Betty
  • Gas Grenade

Tactical Equipment

  • Flash Grenade
  • 9-Bang Grenade
  • EMP Grenade (might combined with 9-Bang like in Ghosts)
  • Smoke Grenade
  • Tactical Insertion

Killstreaks


There will be the major part, if not all, of the Modern Warfare 3 Killstreak rewards plus some from Ghosts. The Killstreak rewards will be sorted into the three Strike Packages and can be added to each Class individually. As in the original games the Support Strike Package will not reset Kills upon death.

Latest Video


Colors


Done / Done for now
Currently WIP
Idea, it is questionable if this is added

Image RSS Feed Latest Screens
MP5SD Reflex G36C SP Reflex Global OPS - Tear grenade
Blog RSS Feed Report abuse Latest News: Global OPS - Back on the grid

0 comments by 3aGl3 on Jul 18th, 2012

Well I'm "back on the grid".
After several weeks of really not getting a single line of code written I'm back with good news.
After my internet decided today not to work from around 18:00 I was able to work quite well.
And today I made it, the ingame cac is fully working,
during the next days I'll tweak and bugfix it.
Currently there are few bugs but so far it's usable.

I'll upload a few more screenshot soon.

The ingame cac will come along with alot of well know dvars.
In unranked mods you can use the "allow_..." dvars since ModWarfare.
I will make them and a few more to work, so the server admin can decide:

is the player able to use any modified class
is the player able to use any saved class (including the custom classes)
is it possible to use for example a M4 with Silencer
...

Those settings should be interesting especially for clan war or e-sports matches...I doubt anyone will use this mod for such a thing but well...


Well, I also finished the tear / poison gas grenade.
The semtex is WIP, almost done.

Post comment Comments  (20 - 30 of 149)
austen1000
austen1000 Aug 2 2012, 11:21am says:

In regards to bots, since I see you stopped production on them (based on the text color code). You can use the PeZbots code (which anyone is free to use, assuming you were building from scratch instead of using PeZbots).

+1 vote     reply to comment
MasterofMetal
MasterofMetal Jul 22 2012, 6:09pm says:

Just one thing, will the campaign guns be there? By those I mean snipers with silencers and the M4 with laser pointer and holographic sight?
It would be so good if those could be added to CaC!

+2 votes     reply to comment
3aGl3
3aGl3 Jul 22 2012, 7:18pm replied:

Well, I think yes.
I'll need to replace other attachments for those but I think Grenade Launchers on assault rifles and ACOG on SMGs is replacable.

3aGl3

+2 votes     reply to comment
MasterofMetal
MasterofMetal Jul 24 2012, 8:19pm replied:

Yeah, not too fun with noob tubers.

+3 votes     reply to comment
3aGl3
3aGl3 Jul 25 2012, 11:54am replied:

I started with this and scratched ALL new weapons. Icecold Warfare will be continued after this Mod. I will base it on GlobalOPS so it will basicly a GlobalOPS with new weapons.

+2 votes     reply to comment
Insurg3nT
Insurg3nT Jul 7 2012, 6:54am says:

this mod have bots ???

+4 votes     reply to comment
3aGl3
3aGl3 Jul 10 2012, 6:09pm replied:

No, atm just retarded testclients...

+2 votes     reply to comment
3aGl3
3aGl3 Jul 3 2012, 11:10am replied:

Hey,
sorry for taking so long to response.
I'm currently very busy and can't mod. At the end of this week I'll get more time, that means I can continue on the mod.
I will try to fix that problem, please be patient.

3aGl3

+3 votes     reply to comment
MasterofMetal
MasterofMetal Jul 4 2012, 8:42am replied:

You do know I mean I would like it compatible for Mac?
That's what I meant.

+3 votes     reply to comment
3aGl3
3aGl3 Jul 4 2012, 3:43pm replied:

I'll try my best...

+3 votes     reply to comment
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Call of Duty 4: Modern Warfare Icon
Platform
Windows
Developer
Mod Team Germany
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Release Date
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First Person Shooter
Theme
War
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Global OPS
Global OPS
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