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Call of Duty 4 - Global OPS

Global Ops is a mod focused on new gameplay mechanics, gamemodes and killstreak rewards. Also there will be a few small changes to the weapons and weapon attachments, as well as the Perks.


  • Callsign system
  • Random environment, different every map loading
  • Ambient effects like Smoke, Flybys, Artilley Impacts, ...
  • Pezbots
  • Complete Strike Chain Pack
  • Ingame Create-A-Class and Callsign Editor


  • VIP
  • Capture the Flag
  • Global Thermonuclear War
  • Drop Zone
  • Juggernaut
  • Team Juggernaut
  • Infected
  • Blitz
  • Cranked
  • Kill Confirmed
  • Team Defender

New Weapons/Attachments

Combat Knife; It will be possible to select the combat Knife as either Primary or Secondary weapon.

Primary Weapons

  • MP5 - Bling
  • Skorpion - Bling
  • Uzi - Bling
  • AK74u - Bling
  • P90 - Bling

Note: Bling will be unlocked and applied instead of ACOG Sight.

Secondary Weapons

  • M9 - Tactical Knife
  • USP .45 - Tactical Knife
  • Colt .45 - Tactical Knife
  • Desert Eagle - Tactical Knife
  • TAC .45 - Akimbo (Replaces the Golden Desert Eagle)

Lethal Equipment

  • Throwing Knife
  • Semtex
  • C4
  • Claymore
  • Betty
  • Gas Grenade

Tactical Equipment

  • Flash Grenade
  • 9-Bang Grenade
  • EMP Grenade (might combined with 9-Bang like in Ghosts)
  • Smoke Grenade
  • Tactical Insertion


There will be the major part, if not all, of the Modern Warfare 3 Killstreak rewards plus some from Ghosts. The Killstreak rewards will be sorted into the three Strike Packages and can be added to each Class individually. As in the original games the Support Strike Package will not reset Kills upon death.

Latest Video


Done / Done for now
Currently WIP
Idea, it is questionable if this is added

Image RSS Feed Latest Screens
MP5SD Reflex G36C SP Reflex Global OPS - Tear grenade
Blog RSS Feed Report abuse Latest News: Global OPS - Back on the grid

0 comments by 3aGl3 on Jul 18th, 2012

Well I'm "back on the grid".
After several weeks of really not getting a single line of code written I'm back with good news.
After my internet decided today not to work from around 18:00 I was able to work quite well.
And today I made it, the ingame cac is fully working,
during the next days I'll tweak and bugfix it.
Currently there are few bugs but so far it's usable.

I'll upload a few more screenshot soon.

The ingame cac will come along with alot of well know dvars.
In unranked mods you can use the "allow_..." dvars since ModWarfare.
I will make them and a few more to work, so the server admin can decide:

is the player able to use any modified class
is the player able to use any saved class (including the custom classes)
is it possible to use for example a M4 with Silencer

Those settings should be interesting especially for clan war or e-sports matches...I doubt anyone will use this mod for such a thing but well...

Well, I also finished the tear / poison gas grenade.
The semtex is WIP, almost done.

Post comment Comments  (10 - 20 of 149)
MasterofMetal Sep 19 2012, 11:47pm says:

Why not just stick to a single project?

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Sep 21 2012, 1:10pm replied:

Actually I'm waiting for some feedback on this one.
For the moment this mod seems to run, at least I didn't get ANY error reports.

+1 vote   reply to comment
kevinoss2 Sep 6 2012, 4:20am says:

Any new updates?

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Sep 9 2012, 12:52am replied:

Nothing for now...
Working on something new...currently secret.
Only thing to say is "zombies"...

+1 vote   reply to comment
junbug Aug 8 2012, 8:09pm says:

really good

+1 vote     reply to comment
MasterofMetal Aug 8 2012, 3:05am says:

You said Ice-cold warfare will be based on this mod, right?
Will it be typically GlobalOPS but with all the missed out weapons, or did you find a way to bypass the "5 new weapons limit"?

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Aug 8 2012, 4:44am replied:

Well, In IcecoldWarfare I'll replace the CoD4 weapons with MW2/MW3 weapons. A full list is in the description of the Mod.

+1 vote   reply to comment
JBarata97 Aug 4 2012, 4:34am says:

Little detail, on the perk list, the AT-4, it says it equips a launcher with 2 rounds, it would be 2 launchers 1 round each, because AT-4 is a one time use launcher, can't be reloaded, it is discarded after one shot, because the barrel can't take the stress of 2 shots

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Aug 4 2012, 7:01am replied:

I know, but I'll not change it, so there are no misunderstandings. Two rounds are tow rounds but two know...

+1 vote   reply to comment
austen1000 Aug 2 2012, 11:21am says:

In regards to bots, since I see you stopped production on them (based on the text color code). You can use the PeZbots code (which anyone is free to use, assuming you were building from scratch instead of using PeZbots).

+1 vote     reply to comment
3aGl3 Creator
3aGl3 Aug 2 2012, 1:47pm replied:

The pezbot dev says he'll release p012 during the next weeks WITH source. I'll wait till then and try to use those.

+1 vote   reply to comment
AJSB Sep 4 2012, 8:18am replied:

That's great news !!!!

I would love to have bots with this mod !!!

+1 vote     reply to comment
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Global OPS
Global OPS
Last Update
1 year ago
85 members