Alpha of Global Ops Mod for Call of Duty 4:Modern Warfare.
Global OPS will mainly concentrate on new Gamemodes and Features. I'll first add a lot of more or less useful features and features that are just for fun. Afterwards the new weapons will follow. Finally the new gamemodes and required maps will follow. But OK, enough talking let's go through the features and things...
*will need special maps
**may need special maps
Assault - Attachment(s): Iron Sight, Silencer, Reflex Sight
Perk / Attachment Weapons
Tier 1 Perks (Equipment)
C4 x2 - Equips player with two packs of remote-detonated explosives.
RPG-7 x2 - Equips player with a rocket launcher with two rounds.
AT-4 x2 - Equips player with a (lock-on) launcher with two rounds.
Explosives Expert - Detect and disarm enemy explosives.
Claymore x2 - Equips player with two proximity mines.
Nade Bag - Equips player with 2 Lethal and 3 Special Grenades
Scavenger - Resupply from dead enemies.
Tier 2 Perks (Loadout)
Flak Jacket - Reduces incoming damage by 25%.
Sleight of Hand - Increases reloading speed.
Sonic Boom - Increases explosives damage by 25%.
Stopping Power - Increases bullet damage by 40%.
Assassin - Undetectable by UAV, portable radar, thermal and sensors.
Lightweight - Move 7% faster.
Overkill - Replaces secondary weapon with another primary weapon.
Tier 3 Perks (Ability)
Deep Impact - Extra bullet damage when shooting through walls.
Extreme Conditioning - Doubles sprint time.
Steady Aim - Increases hipfiring accuracy.
Iron Lungs - Longer breath hold for sniper rifles.
Dead Silence - Reduces sound from footsteps.
Stalker - Move faster while aiming down the sights.
Cuz of the gamemodes there will be a couple of maps with the mod.
Done / Done for now
stopped due problems
Well I'm "back on the grid".
After several weeks of really not getting a single line of code written I'm back with good news.
After my internet decided today not to work from around 18:00 I was able to work quite well.
And today I made it, the ingame cac is fully working,
during the next days I'll tweak and bugfix it.
Currently there are few bugs but so far it's usable.
I'll upload a few more screenshot soon.
The ingame cac will come along with alot of well know dvars.
In unranked mods you can use the "allow_..." dvars since ModWarfare.
I will make them and a few more to work, so the server admin can decide:
is the player able to use any modified class
is the player able to use any saved class (including the custom classes)
is it possible to use for example a M4 with Silencer
Those settings should be interesting especially for clan war or e-sports matches...I doubt anyone will use this mod for such a thing but well...
Well, I also finished the tear / poison gas grenade.
The semtex is WIP, almost done.