GlobalOps Alpha V 0.6
Aug 10, 2012 Full Version 7 commentsAlpha of Global Ops Mod for Call of Duty 4:Modern Warfare.
Global OPS will mainly concentrate on new Gamemodes and Features. I'll first add a lot of more or less useful features and features that are just for fun. Afterwards the new weapons will follow. Finally the new gamemodes and required maps will follow. But OK, enough talking let's go through the features and things...
*will need special maps
**may need special maps
Primary Weapons
Assault - Attachment(s): Iron Sight, Silencer, Reflex Sight
SMGs
Sniper
Secondary Weapons
Pistols
Perk / Attachment Weapons
Killstreak Trigger
Tier 1 Perks (Equipment)
C4 x2 - Equips player with two packs of remote-detonated explosives.
RPG-7 x2 - Equips player with a rocket launcher with two rounds.
AT-4 x2 - Equips player with a (lock-on) launcher with two rounds.
Explosives Expert - Detect and disarm enemy explosives.
Claymore x2 - Equips player with two proximity mines.
Nade Bag - Equips player with 2 Lethal and 3 Special Grenades
Scavenger - Resupply from dead enemies.
Tier 2 Perks (Loadout)
Flak Jacket - Reduces incoming damage by 25%.
Sleight of Hand - Increases reloading speed.
Sonic Boom - Increases explosives damage by 25%.
Stopping Power - Increases bullet damage by 40%.
Assassin - Undetectable by UAV, portable radar, thermal and sensors.
Lightweight - Move 7% faster.
Overkill - Replaces secondary weapon with another primary weapon.
Tier 3 Perks (Ability)
Deep Impact - Extra bullet damage when shooting through walls.
Extreme Conditioning - Doubles sprint time.
Steady Aim - Increases hipfiring accuracy.
Iron Lungs - Longer breath hold for sniper rifles.
Dead Silence - Reduces sound from footsteps.
Stalker - Move faster while aiming down the sights.
Cuz of the gamemodes there will be a couple of maps with the mod.
Done / Done for now
Currently WIP
stopped due problems
Concept
Idea
Cut
0 comments by 3aGl3 on Jul 18th, 2012
Well I'm "back on the grid".
After several weeks of really not getting a single line of code written I'm back with good news.
After my internet decided today not to work from around 18:00 I was able to work quite well.
And today I made it, the ingame cac is fully working,
during the next days I'll tweak and bugfix it.
Currently there are few bugs but so far it's usable.
I'll upload a few more screenshot soon.
The ingame cac will come along with alot of well know dvars.
In unranked mods you can use the "allow_..." dvars since ModWarfare.
I will make them and a few more to work, so the server admin can decide:
is the player able to use any modified class
is the player able to use any saved class (including the custom classes)
is it possible to use for example a M4 with Silencer
...
Those settings should be interesting especially for clan war or e-sports matches...I doubt anyone will use this mod for such a thing but well...
Well, I also finished the tear / poison gas grenade.
The semtex is WIP, almost done.
Alpha of Global Ops Mod for Call of Duty 4:Modern Warfare.
A first, very buggy Demo of the GlobalOPS Mod. Decided to release it cuz I haven't much time the next weeks.
Crashes to desktop.
Do you know why it crashes to the desktop each time I try to play it?
Also, if you were going to put in pezbots, why can't you use the bot from the campaign? They they were reloading, ducking and throwing grenades, while pezbots just phase through walls.
The Bots from the SP have a complete AI, that is unfortunately in the SinglePlayer engine and not usable in Multiplayer. Pezbots and any other AI behavior is just a scripted thing, using the limited possibility of the games script, having no access to the game engine itself. In BlackOps the Combat Training bots are completely controlled by the engine, so you can't even have a look at those scripts.
For the error, do you get any messages?
Nope, nothing, just a blackout then desktop.
Awesome.
Seriously?
Why not just stick to a single project?
Actually I'm waiting for some feedback on this one.
For the moment this mod seems to run, at least I didn't get ANY error reports.
Any new updates?
Nothing for now...
Working on something new...currently secret.
Only thing to say is "zombies"...
really good