The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Global Operations: Source is a MOD of HL2 which wants to revive the game Global Operations. GlobalOps had many fans and still has, but the netcode of the game is really bad and the engine is more than outdated. Check out our ModDB.com-forum! Global Operations: Source wants to show how good the gameplay and the concept of Global Operations is and tries to improve it, using the features of the Source-engine. Two teams, 7 classes (Commander, Recon, Sniper, Medic, Heavy Gunner, Demolitions Expert and an Intel Officer ), 32 weapons with up to 3 upgrades (silencer, c-mag, laser, ...), lots of equipments (gas grenades, law, ...) and reasoned mission objectives (not just "plant the bomb"). Every class has its own group of weapons which it's able to use accurate and fast and which it is able to buy. For example: The Demoman uses shotguns and explosives but is very inaccurate with a sniper rifle. When you're deadly wounded by the enemy's weapons, you are lying on the ground,...
Our new modeller jesper hooked us up with some new models and skins. Check out these pictures: FN FAL FN MAG Sig p228
Posted by StrayFire on Feb 19th, 2006