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Global Operations: Source is a MOD of HL2 which wants to revive the game Global Operations. GlobalOps had many fans and still has, but the netcode of the game is really bad and the engine is more than outdated. Check out our ModDB.com-forum! Global Operations: Source wants to show how good the gameplay and the concept of Global Operations is and tries to improve it, using the features of the Source-engine. Two teams, 7 classes (Commander, Recon, Sniper, Medic, Heavy Gunner, Demolitions Expert and an Intel Officer ), 32 weapons with up to 3 upgrades (silencer, c-mag, laser, ...), lots of equipments (gas grenades, law, ...) and reasoned mission objectives (not just "plant the bomb"). Every class has its own group of weapons which it's able to use accurate and fast and which it is able to buy. For example: The Demoman uses shotguns and explosives but is very inaccurate with a sniper rifle. When you're deadly wounded by the enemy's weapons, you are lying on the ground,...

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PopcornCoolie
PopcornCoolie - - 57 comments

I don't believe the 228 was avalaible in .357 Sig, that would be the 226 and maybe the 229 as well. The 228 wasn't around for long, the 229 quickly phased out the 228. But I don't know if you dumped the 92 and just replaced it with the 228.

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