Global Operations Remake Mod uses the HL2 engine and we intend to revive the game Global Operations.
GlobalOps had many fans and still has, but the netcode of the game is really bad and the engine is more than outdated.

Check out our!

Global Operations Remake Mod wants to show how good the gameplay and the concept of Global Operations is and keep it rather close to the original.

Three teams are supported
7 classes (Commander, Recon, Sniper, Medic, Heavy Gunner, Demolitions Expert and an Intel Officer [team camera spectator]),
32 weapons with up to 3 upgrades (silencer, c-mag, laser, ...),
lots of equipment (gas grenades, law, ...) and reasoned mission objectives (not just "plant the bomb").

Every class has its own group of weapons which it's able to use accurate and fast and which it is able to buy. For example: The Demoman uses shotguns and explosives but is very inaccurate with a sniper rifle.

When you're deadly wounded by the enemy's weapons, you are lying on the ground, waiting for a medic. If you die, then you'll spawn in a convoy or a heli, which will transport you to the battlefield again.

If you liked Global Operations, still play it or just like the idea of the game/mod than contact me or register at our forum.

We're still searching for many team members in nearly every section.

Image RSS Feed Latest Screens
USA Final Turbine +USA sneak peak. USA Final Turbine Model. Sri Lanka Progress Update1
Blog RSS Feed Post news Report abuse Latest News: Progress Update for Fall 2013

3 comments by GRENADE_EXPERT on Nov 9th, 2013

Hello GORM fans, this is the development leader, Mindspark aka GRENADE-EXPERT here on moddb.
It has of coarse, been to long since our last news update, work has been slow, but things still being done.
Lately we have been working on completing the level USA, it is mostly done, albeit integration of some custom textures and models. I would like to note credit to "Snasfarbror" for helping us re-make USA while keeping it to appear as similar to the original as possible, but of coarse, with more modern day visual details.
Programming in game features has also made some progress, with the latest being custom team names, different hands on your firstperson weapons, based on your class, team, and which level you are on, As well as integration of bots that will fight you. We also have a bomb planting game-mode, working game round timers, a functioning weapons buy menu, and much more.

We are excited to be able to show you some of the progress we've made through images and videos in the next few months, as well as more frequent news updates in text.

We are however, still in need of someone who can create models, then rig and texture them for export to source, previous experience with the source engine is highly suggested.

We also are in need of someone who can create world textures, for Global Ops had a wide variety of locations that it featured in its missions, meaning many different atmospheres. So, there is much progress needed there as well.

We are also looking for mappers, and someone who can do character animations, and/or weapon animations.

As for-stated, we can provide high quality and in depth video recording of all of the original (Global Operations) maps and features that are to be remade. Another option is to give you a windowed client for the game that gives you noclip (In the original Global Operations). With these resources at your disposal you should be able to make a great re-creations for use with GORM.
Again, If you have any previous experience with the source engine in any way, and wish to contribute, even in the least bit, we should have room for you no matter what kind of help you think you can give, it might just help us release sooner.

So, if this is something you think sounds like you help us with, or have any questions or comments, please, contact me, Mindspark (leader) ( ) or Boby, (the co-leader) of the project, and we can get you started right away.
We would also again like to remind you that we have a facebook page you can follow us on, you might see updates not posted here on moddb. ( <--

We also now have a Twitter page! <--

Again, if this interests you PLEASE contact us at, , or ( ).
We are also now accepting donations, (contact us for further info)
Thank you
for your time, Mindspark.

Post comment Comments  (80 - 90 of 93)
smkururu Apr 7 2009 says:

Just in case some of you wants to help here but seen the "outdated" post date, don't worry, this mod is STILL alive. Join Us!

+1 vote     reply to comment
Mr.Walrus Jul 10 2009 replied:

lol... Jooooiiiiinnnnn us Johnny... Joooiiiinn us and become one of ussssssss...


+1 vote     reply to comment
Psycho_2 Dec 17 2008 says:

Hope this mod won't die like the oldddddd Global Operations: Source mod

+1 vote     reply to comment
GRENADE_EXPERT Dec 19 2008 replied:

I would die before I let this mod die. But I still need help making it.

+1 vote   reply to comment
Urby Dec 16 2008 says:

"...every weapon, every model, every animation, to look exactly as it was in the original game but with enhanced visuals"


So its going to look exactly the same, but with Source effects? Like Half-Life: Source did? Euw!

You should remake everything to today's standard.

+1 vote     reply to comment
GRENADE_EXPERT Dec 16 2008 replied:

It will have enhanced visuals, not the same old low res textures and models like Half-Life: Source did, we are re-creating the models, textures, animations, maps, and gameplay. Not converting things from the old Global Operations.

+1 vote   reply to comment
Urby Dec 16 2008 replied:

Ah ok. The summary confused me.

+1 vote     reply to comment
Swaggletooth Dec 16 2008 says:

ROFL your mod has the acronym "GORM"

+1 vote     reply to comment
GRENADE_EXPERT Dec 16 2008 replied:

"If someone is gormless, they're unofficially and temporarily semi-braindead. So it figures that if you can be gormless, you can also be full of gorm. People without gorm are boring - so people with Gorm are super-fly!"
"my brain is turning gormless.
Taken from

looks like you need some gorm :D

+1 vote   reply to comment
Swaggletooth Dec 17 2008 replied:

Well then, what does the Oxford English Dictionary say? "Gorm" means "foolish or lacking sense".

You thought "Urban Dictionary" was a reliable source? Obviously you have plenty of Gorm :P

+1 vote     reply to comment
GRENADE_EXPERT Dec 19 2008 replied:

Well at the time I made this mod page, Global Operations Source was taken, and I didn't know what Gorm meant. It just stood for what I wanted the mod name to be. Secondly I don't think its even a real word, more like a slang term, that isn't very common.

+1 vote   reply to comment
Psycho_2 Jan 3 2009 replied:

gorm mean making thing dirty, I think

+1 vote     reply to comment
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Global Operations Remake Mod
Global Operations Remake Mod
Last Update
5 months ago
212 members