Global Operations Remake Mod uses the HL2 engine and we intend to revive the game Global Operations.
GlobalOps had many fans and still has, but the netcode of the game is really bad and the engine is more than outdated.

Check out our ModDB.com-forum!

Global Operations Remake Mod wants to show how good the gameplay and the concept of Global Operations is and keep it rather close to the original.

Three teams are supported
7 classes (Commander, Recon, Sniper, Medic, Heavy Gunner, Demolitions Expert and an Intel Officer [team camera spectator]),
32 weapons with up to 3 upgrades (silencer, c-mag, laser, ...),
lots of equipment (gas grenades, law, ...) and reasoned mission objectives (not just "plant the bomb").

Every class has its own group of weapons which it's able to use accurate and fast and which it is able to buy. For example: The Demoman uses shotguns and explosives but is very inaccurate with a sniper rifle.

When you're deadly wounded by the enemy's weapons, you are lying on the ground, waiting for a medic. If you die, then you'll spawn in a convoy or a heli, which will transport you to the battlefield again.

If you liked Global Operations, still play it or just like the idea of the game/mod than contact me or register at our forum.

We're still searching for many team members in nearly every section.

Image RSS Feed Latest Screens
New 710 USA Waterfall room New Medkit
Blog RSS Feed Report abuse Latest News: Progress Update for Fall 2013

3 comments by GRENADE_EXPERT on Nov 9th, 2013

Hello GORM fans, this is the development leader, Mindspark aka GRENADE-EXPERT here on moddb.
It has of coarse, been to long since our last news update, work has been slow, but things still being done.
Lately we have been working on completing the level USA, it is mostly done, albeit integration of some custom textures and models. I would like to note credit to "Snasfarbror" for helping us re-make USA while keeping it to appear as similar to the original as possible, but of coarse, with more modern day visual details.
  Programming in game features has also made some progress, with the latest being custom team names, different hands on your firstperson weapons, based on your class, team, and which level you are on, As well as integration of bots that will fight you. We also have a bomb planting game-mode, working game round timers, a functioning weapons buy menu, and much more.

We are excited to be able to show you some of the progress we've made through images and videos in the next few months, as well as more frequent news updates in text.

We are however, still in need of someone who can create models, then rig and texture them for export to source, previous experience with the source engine is highly suggested.
 
We also are in need of someone who can create world textures, for Global Ops had a wide variety of locations that it featured in its missions, meaning many different atmospheres. So, there is much progress needed there as well.

We are also looking for mappers, and someone who can do character animations, and/or weapon animations.

As for-stated, we can provide high quality and in depth video recording of all of the original (Global Operations) maps and features that are to be remade. Another option is to give you a windowed client for the game that gives you noclip (In the original Global Operations). With these resources at your disposal you should be able to make a great re-creations for use with GORM.
Again, If you have any previous experience with the source engine in any way, and wish to contribute, even in the least bit, we should have room for you no matter what kind of help you think you can give, it might just help us release sooner.

So, if this is something you think sounds like you help us with, or have any questions or comments, please, contact me, Mindspark (leader) ( Moddb.com ) or Boby, (the co-leader) of the project, and we can get you started right away.
 We would also again like to remind you that we have a facebook page you can follow us on, you might see updates not posted here on moddb.  (Facebook.com)  <--

We also now have a Twitter page!   Twitter.com  <--

 Again, if this interests you PLEASE contact us at devlead@globalopsremakemod.com,  Globaloperationsremakemod@gmail.com , or Moddb.com ).
We are also now accepting donations, (contact us for further info)
Thank you
 for your time, Mindspark.

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Post comment Comments  (50 - 60 of 92)
Conchobhar
Conchobhar Nov 15 2010, 10:22am says:

Very much looking foward to this!

+1 vote     reply to comment
GRENADE_EXPERT
GRENADE_EXPERT Nov 5 2010, 12:49pm says:

we are re-making the glock 18c from scratch since the old model was pretty blocky, hopefully we will have a render of that and possibly an m4 v_model animation demo soon :)

+1 vote     reply to comment
GRENADE_EXPERT
GRENADE_EXPERT Aug 10 2010, 10:45pm says:

I'm back Gorm development will resume shortly.

+1 vote     reply to comment
GRENADE_EXPERT
GRENADE_EXPERT Jul 12 2010, 2:19am says:

I'm leaving for NY on Wednesday, I'll be back in a month. This means less work on GORM while I'm gone, Sorry.

+1 vote     reply to comment
GRENADE_EXPERT
GRENADE_EXPERT Jul 4 2010, 8:10pm says:

we now have a basic forums hosted at www.globalopsremake.com

+1 vote     reply to comment
PopcornCoolie
PopcornCoolie Jul 6 2010, 1:09am replied:

Good to see someone remembers Global Ops. I thought it died years ago with it's fanbase. It's a great game.

+2 votes     reply to comment
Mosquito0o
Mosquito0o Jun 24 2010, 5:51pm says:

Ah, global operations was an awesome game! Really good progress guys.

+2 votes     reply to comment
samuelswe
samuelswe Jun 13 2010, 8:55am says:

Do you have a release date :D

+1 vote     reply to comment
GRENADE_EXPERT
GRENADE_EXPERT Jun 13 2010, 1:04pm replied:

no, we do not have a release date planned as of yet, but its coming along well.

+1 vote     reply to comment
samuelswe
samuelswe Jun 13 2010, 5:05am says:

Tracking

+1 vote     reply to comment
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