Global Operations Remake Mod uses the HL2 engine and we intend to revive the game Global Operations.
GlobalOps had many fans and still has, but the netcode of the game is really bad and the engine is more than outdated.

Check out our ModDB.com-forum!

Global Operations Remake Mod wants to show how good the gameplay and the concept of Global Operations is and keep it rather close to the original.

Three teams are supported
7 classes (Commander, Recon, Sniper, Medic, Heavy Gunner, Demolitions Expert and an Intel Officer [team camera spectator]),
32 weapons with up to 3 upgrades (silencer, c-mag, laser, ...),
lots of equipment (gas grenades, law, ...) and reasoned mission objectives (not just "plant the bomb").

Every class has its own group of weapons which it's able to use accurate and fast and which it is able to buy. For example: The Demoman uses shotguns and explosives but is very inaccurate with a sniper rifle.

When you're deadly wounded by the enemy's weapons, you are lying on the ground, waiting for a medic. If you die, then you'll spawn in a convoy or a heli, which will transport you to the battlefield again.

If you liked Global Operations, still play it or just like the idea of the game/mod than contact me or register at our forum.

We're still searching for many team members in nearly every section.

Image RSS Feed Latest Screens
New 710 USA Waterfall room New Medkit
Blog RSS Feed Report abuse Latest News: Progress Update for Fall 2013

3 comments by GRENADE_EXPERT on Nov 9th, 2013

Hello GORM fans, this is the development leader, Mindspark aka GRENADE-EXPERT here on moddb.
It has of coarse, been to long since our last news update, work has been slow, but things still being done.
Lately we have been working on completing the level USA, it is mostly done, albeit integration of some custom textures and models. I would like to note credit to "Snasfarbror" for helping us re-make USA while keeping it to appear as similar to the original as possible, but of coarse, with more modern day visual details.
  Programming in game features has also made some progress, with the latest being custom team names, different hands on your firstperson weapons, based on your class, team, and which level you are on, As well as integration of bots that will fight you. We also have a bomb planting game-mode, working game round timers, a functioning weapons buy menu, and much more.

We are excited to be able to show you some of the progress we've made through images and videos in the next few months, as well as more frequent news updates in text.

We are however, still in need of someone who can create models, then rig and texture them for export to source, previous experience with the source engine is highly suggested.
 
We also are in need of someone who can create world textures, for Global Ops had a wide variety of locations that it featured in its missions, meaning many different atmospheres. So, there is much progress needed there as well.

We are also looking for mappers, and someone who can do character animations, and/or weapon animations.

As for-stated, we can provide high quality and in depth video recording of all of the original (Global Operations) maps and features that are to be remade. Another option is to give you a windowed client for the game that gives you noclip (In the original Global Operations). With these resources at your disposal you should be able to make a great re-creations for use with GORM.
Again, If you have any previous experience with the source engine in any way, and wish to contribute, even in the least bit, we should have room for you no matter what kind of help you think you can give, it might just help us release sooner.

So, if this is something you think sounds like you help us with, or have any questions or comments, please, contact me, Mindspark (leader) ( Moddb.com ) or Boby, (the co-leader) of the project, and we can get you started right away.
 We would also again like to remind you that we have a facebook page you can follow us on, you might see updates not posted here on moddb.  (Facebook.com)  <--

We also now have a Twitter page!   Twitter.com  <--

 Again, if this interests you PLEASE contact us at devlead@globalopsremakemod.com,  Globaloperationsremakemod@gmail.com , or Moddb.com ).
We are also now accepting donations, (contact us for further info)
Thank you
 for your time, Mindspark.

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Post comment Comments  (20 - 30 of 92)
KorteZZ
KorteZZ Sep 6 2012, 9:43am says:

Nice Idea!

+1 vote     reply to comment
TomRevers
TomRevers Aug 21 2012, 10:25am says:

Are you intrested in making this mod on Cry Engine 3? It has more potentional than HL2 engine.
1. It's new and has many features and good SDK's.
2. It's engine for new gen games.
3. There is bigger chance that ppl will play it.

+1 vote     reply to comment
MasterionX
MasterionX Dec 5 2012, 1:31pm replied:

Points 2 and 3 are actually quite opposite of each other. Just look at Call of Duty and Counter-Strike.

+1 vote     reply to comment
Guest
Guest Mar 24 2013, 11:20pm replied:

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jedrek
jedrek Jul 21 2012, 8:10am says:

You make remake of GLobal Operations? I love this game when I be a kid

+1 vote     reply to comment
Snusfarbror
Snusfarbror Jun 11 2012, 5:18pm says:

I want to know if this mod is dead or not. If not, is there need for any mappers? I loved the game back in the day and I still play it. I hope this project goes as planned.

+2 votes     reply to comment
cowzwithgunz
cowzwithgunz Jun 12 2012, 1:38pm replied:

Contact: Boby360,GRENADE_EXPERT (on moddb)
steam:Mindspark, Boby
or me as cowzwithgunz or majorwins (steam)

+2 votes     reply to comment
cowzwithgunz
cowzwithgunz Dec 24 2011, 11:00pm says:

From me personally I do not speak for all of GORM but I do wish everyone a merry christmas and happy holidays.

+1 vote     reply to comment
cowzwithgunz
cowzwithgunz Dec 24 2011, 10:59pm replied:

Yes this mod plans to add all the guns and items from Global Operations.

+1 vote     reply to comment
PopcornCoolie
PopcornCoolie Dec 17 2011, 12:12am replied:

It's more like Police & private security forces versus terrorists. All of those weapons are still in Use. Just because the military doesn't use the G11 outside of special operations doesn't mean a private contractor can't get them.

The FAL and AK47 are weapons that appeal terrorists because of their unregulated surplus and low cost. Those weapons are meant for the bandits but available to all players.

As for the 870 and Super 90. The M1, M2 and M4 are pretty much the same. And the Super 90 in the game is the short entry version. The M1 & M2 are better than the M4 anyway. The collapsing stock is a useless gimmickmmik while a magazine extension is more useful than that stupid compensator. Once the collapsing stock is replaced with a fixed stock and the compensatorator is replaced with a magazine extension it defeats the purpose of replacing the M1/M2 with an M4. Clearly benelli wants to phase out the M2 with updated options but the M2 is gonna be in use and cirulation for decades.

The P14 is the best pistol in the game, 45 ACP with 14 round magazine. Then you have the Glock 18, Desert Eagle and the Colt Anaconda. None of those are battle practical. The SigPro is a budget gun that costs more that every other handgun below it. In reality the Sig Pro is the cheapest. On top of that the .357 Sig cartridge is one of the least popular. So again it would be a choice of security forces or other private contractors.

+1 vote     reply to comment
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