The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.

Post tutorial Report RSS Lauching a mod W/out ModLauncher

Don't have ModLauncher? Have no idea how to use it, or can't find it? here's how to launch yours or other's mods without it.

Posted by on - Basic Starting a mod

First, open NotePad. Then, type in:
(FoC): swfoc MODPATH=Mods\[MODNAME]
(EAW) sweaw MODPATH=Mods\[MODNAME]

Then, save as [MODNAME].bat

Lastly, right-click on the batch ([MODNAME].bat) file, and create a shortcut. Place the shortcut on your desktop, and double-click to launch. Easy!
(NOTE: I know of many mods who use this format. Our mod does too)

Comments
obliterator789
obliterator789

i love .bat files :D so fun ;)

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clone13538
clone13538

hey i did that and this little black boxs appears then goes away fast, and nothing happenes how do i actually get this to work if u could help me that would be great. and im a noob at this so plz help

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Star Wars: Empire at War: Forces of Corruption
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DarthNerd
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