The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Don't have ModLauncher? Have no idea how to use it, or can't find it? here's how to launch yours or other's mods without it.
Posted by DarthNerd on Jul 9th, 2009
Basic Starting a mod.
First, open NotePad. Then, type in:
(FoC): swfoc MODPATH=Mods\[MODNAME]
(EAW) sweaw MODPATH=Mods\[MODNAME]
Then, save as [MODNAME].bat
Lastly, right-click on the batch ([MODNAME].bat) file, and create a shortcut. Place the shortcut on your desktop, and double-click to launch. Easy!
(NOTE: I know of many mods who use this format. Our mod does too)