SCENARIO In "Get a Life" you embody Alexander Zemlinsky, a subway technician suffering from leukaemia. Alex is not, unlike the protagonists in most games, an invincible super-soldier. But you wouldn't call him normal either, because there is something in his past that connects him with the events that are about to happen in the course of the story (we want to keep the suspense, so nothing more on that...). FEATURES * GaL will run on the latest version of the Source Engine, so that means you'll see HDR and the enhanced shadow system (as seen in HL2: Episode 1) in "Get a Life" as well * To give the player the best gaming experience possible, GaL will offer a custom HUD, an innovative healing system with several damage zones, drugs that will trigger a "bullet-time" effect, upgradeable weapons and enhanced enemy AI * About 11 hours of gameplay * 24 maps with varied environments * 61 characters * 13 weapons

robofork says

10/10 - Agree (6) Disagree (1)

One of the best HL2 mods I have played to date. The gameplay is fun, never really getting tiring with the ever-changing enemies, combat environments and features which kept me interested every step of the way. The introduction of features like bullet time had me worried at first, but proved to be fun to use and balanced out. The level design is extraordinary, with constantly changing environments that ensure non-linear gameplay. The use of Hl2's physics engine also creates an enjoyable level of interactivity, helping to immerse the player in the world. The combat was reasonably diverse, with scenarios evenly switching between fights between the suited agents and the walking dead, at a rate which ensures neither gets old. The atmosphere was also extremely immersive, from the wide open areas where the player fights the soldiers, to the dark, smoky alleys and streets in which the player must fight the infected citizens and monsters, almost all areas deliver the intended atmosphere which helps gameplay a great deal. The new hud and damage system are well balanced and easy to figure out and maintain, also adding a certain realism that is usually lacking in most mods these days. Namely the addition of critical damage to certain parts of the body which result in different effects, like bleeding, dizziness, shaky aiming and limping which result in the player wanting to ensure that they take care of each body part, as well as always having a medkit available just in case. This mod is one I have never been able to become bored with, instead having a relatively new experience every time I play it. It is truly worth your time