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GENERATION CORRUPTION is a new [IN DEVELOPMENT] Single Player TOTAL CONVERSION modification for Half-Life 1.
The hallway is now almost done, i just need to fix the damn ugly texture scaling issues :\
The screenshot raeps the proper lightlevel out of the map, it looks much better ingame.
Map Testing:
512 Textures by: Alzine and Armerdylo
Dynamic Lighting
Detail Textures
Bumpmaping (on the floor)
PS: the poster is just something completely random i put in :p
thats really nice.
Looks great, looking forward to more info.
My textures look very nice ingame, if I do say so. :P
Good work matt!
^ That. Nice work d00d.
This looks awesome, but it's kinda strange that the boxes don't cast shadows.
This IS the HL1 engine, models don't cast shadows, because they are not part of the level architecture. However, dynamic shadows might be added as the GC code progresses.
im sure there will be shadows soon sometime :p
I am enjoying the screens from this mod. The mapping is right there with Cry of Fear mod. Looking forward to more!
Textures = Awesome!
Continue whit the good work!