Mod: C&C: Generals Universe


Status: work in progress

Authors: DetroyT, X3N, Egorov, TimeDefender.

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Update for 2023.

News 2 comments

Okay people, I want to explain for the Command & Conquer: Generals Universe

As you might have already guessed, I am not at all the same as I was before and have become completely lazy, burnt out at work and very rarely sit down to work in 3D max. About once a year, but it happens. Wow, isn't it?

I even hung this poster on the wall to motivate myself to work on the project more often.

In general, what I wanted to say: the project has not been abandoned, but do not expect any breakthroughs in the coming years. Because I work for the soul. Nevertheless, in the future I even plan to release a new version of the mod, where the Chinese side will be present. And perhaps GLA. But it is not exactly.

I understand your desire to play our favorite game and see something new, something that no one has done before. But you must clearly understand the following: no matter what happens next in my project, it will never become fully functional (like the original game). Command & Conquer: Generals Universe is just an example of what the original game could look like on a new game engine.

And that's what I also wanted to say.

Since EA did not give a damn about all our wishes regarding C&C Generals, our only chance to see the remastered version and continuation of the game before we die of old age remains the continued development of the OpenSAGE project (game engine).

Unfortunately, as of this year, development of OpenSAGE has virtually ceased.

However, I want you to know that if the OpenSAGE project is ever completed, it will open up endless possibilities for developing the universe of our favorite game.

That's all, good luck comrades.




USA Alpha ver. release

USA Alpha ver. release

News 8 comments

Some recent news regarding ongoing work on the mod. 30/12/2018.

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MAP PACK - v1.0

MAP PACK - v1.0

Multiplayer Map 2 comments

Some old maps that it's time to release. (+15) Move the maps to the next path: C:\Users\%USERNAME%\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps...

Additional files (Cursors+Launcher+Terrain) 0.1.1

Additional files (Cursors+Launcher+Terrain) 0.1.1

Graphics Tool 3 comments

Additional files for those who installed version 0.1.1

Generals Universe 0.1.1

Generals Universe 0.1.1

Demo 7 comments

LAN fix for USA alpha. Excludes desynchronization of players in the game.

Generals Universe 0.1

Generals Universe 0.1

Demo 29 comments

C&C Generals Universe USA alpha 0.1 ver is ready for testing.

4 GB patch

4 GB patch

Graphics Tool 5 comments

C&C 3 Tiberium Wars engine will use 4 GB of memory instead of the standard two.

Post comment Comments  (0 - 10 of 98)
Guest
Guest - - 688,976 comments

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silly_billy
silly_billy - - 2 comments

No mouse cursor, terrain is buggy, and one-sided AI team.
Beware downloading; wait until it's finished! (If ever?)

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Wolfpred99
Wolfpred99 - - 113 comments

DAD!!! Where are you?!!! Mom keeps bringing home this extremely sun burnt guy who keeps beating me!!! They also won't stop making strange sounds in the bedroom!!!

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BlackHand-
BlackHand- - - 654 comments

A build of China faction release on 2023 would be good.

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malak19
malak19 - - 202 comments

I need the code for the airport and planes

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daytor
daytor - - 106 comments

Why would anyone give you his mod code for free?

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malak19
malak19 - - 202 comments

Www8.0zz0.com

You did it my friend

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ihatetaken
ihatetaken - - 87 comments

why mouse is gone?

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Guest
Guest - - 688,976 comments

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rush_2020
rush_2020 - - 37 comments

(buried)

in GenEvo, all three sides are working - there is only one side, not well, this is definitely a failure...

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JachAnen
JachAnen - - 108 comments

But GenEvo is made for RA3 which honestly works poorly for Generals

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Guest
Guest - - 688,976 comments

Agreed, but the teams are different. Also the games are different, so you can't really compare it.

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