CHANGES:
Overall------------------------------------
-Optimized and improved FXs.
-Improved ALL upgrades and ALL special powers.
-Improved locomotor of almost all units, projectiles and missiles.
-Almost the 80% of the skins are new.
-Fixed a lot of vanilla bugs.
-Improved camera height and zoom.
-A lot of realistic changes (for example infantry bleed and die instantly if hit by a tank shell or a missile, renamed some units to match RL counterparts, ecc...).
-Optimized and improved OCLs.
-Supply Docks, Supply Warehouse and Supply Piles contains more resources.

-Supply boxes give much more money.
-Oil Derrick gives you 275$ instead of 200$ and a bonus of 1,500$ when captured.
-Starting cash 20,000$ instead of 10,000$.
-Improved AI (RVMECH's - Almost Human AI v1.6 Scripts).
-Improvement of water rendering.
-Improvement of terrain rendering.
-Improved balance.
-Changed the cost of units and buildings.
-Now you can guard also selected units (following them) and structures, by targetting them with the guard cursor.

-Added 6 new selectable colors in the skirmish menu.
-Revisited the ranks and sciences system.
-New sound effects and voices, for UI and units.
-Now units don't shot anymore on dying infanty (poisoned and burned).
-Added a death weapon for some units and buildings.
-Jets (when are out of ammos) lose 2% of health pt. per second instead of 10%.
-Airfield heals parked jets by 5% of health pt. per second instead of 10%.
-Now Emergency Repairs heal building too.
-Better cursors.

-Optimized the code: cleaned up, tweaked and improved a lot of stuff.
USA----------------------------------------
-New Special Power: "Carpet Bomb" (select it from the Strategy Center).
-New Unit: Sentry Drone.
-New Unit: F35 Lightning.
-New Upgrade: "Extra Fuel", for Jets.

-New Upgrade: "SR-X", for the Aurora.
-New Upgrade: "Explosive Ammo", for Col. Burton.
-Changed "Laser Missiles" upgrade into "MK2 Project".
-Stealth Fighter can tell if it has been locked by enemy units, and now uses bombs instead of missiles.
-Greatly improved Para-Dop.
-Improved the lifetime and attack power of the Particle Uplink Cannon beam.
-Greatly Improved Strategy Center gun.
-Power Plant now generate 8 energy (+4). Vanilla was 5 (+5).
-Chinooks collect 4 supply boxes (in less time) instead of 8 boxes, and take damage if they land on mines.
-Now Comanches use one more anti-tank rocket.

-Battledrone gets a laser weapon instead of a minigun (now it's actually useful).
-Now Crusaders are double barreled tanks.
-Col.Burton has now a grenade launcher ability.

-Paladin's laser doesn't attack missiles anymore (too easy) but now attacks infantry and vehicles.
-Tomahawk Launcher now fires 2 missiles and benefits from Composite Armor Upgrade too.
-Improved Ambulance, in a small radius heals vehicles too.
-Now Missile Defenders can rappel down from the Chinooks like Rangers do.
-Pilots can now climb cliffs.

-Scaled down Supply Center, Warfactory, Power Plant and Airfield.
-USA structures no longer autoheal.

-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^
GLA----------------------------------------
-New Special Power: "Tactical Toxic Nuke" (replace "Anthrax Bomb" which is now selectable from Palace after purcheasing the respective science).
-New Special Power: "Terror Cell".
-New Anthrax Bomb, mixed with acid, now have a corrosive effect.
-New Unit: Supply Truck.
-New Upgrade: "Corrosive Warhead", for Tunnel Defenders.
-New Upgrade: "Antidote", for Infantry.
-New Upgrade: "Reinforced Cargo Plates".
-Changed "Buggy Ammo" upgrade into "Nuclear Mix".
-"Camouflage" upgrade now affects RPG Troops too.

-Now Scud Storm fires Acid SCUD missiles, which also release a corrosive field.
-The Scorpion can be upgraded with salvage upgrade, and now it's a rocket filled with acid.
-Improved Marauder salvage upgrades, now it also moves the turret.
-Poison doesn't affect vehicles, acid does (muhahaha).
-Now Demo Traps release toxins upon detonation.

-JarmenKell detects stealth units in a small radius, plants bombs, climbs cliffs (like Col. Burton) and swims (like a retard).
-Rocket Buggy starts already with max ammo.
-Now stinger soldiers (those who stay inside the stinger site) are trainable (gain experiences) and use toxin rockets.
-Black Market gives you 75$ instead of 20$.
-Now Terrorists explode. Literally.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^
China--------------------------------------
-New Special Power: "Radioactive Strike" (select it from the Airfield after purcheasing the respective science).
-New Special Ability: "Hack Satellite".

-New Science: "Cyber Training".
-Improved "Artillery Barrage": now fires explosive shells, flame shells, nuke shells.

-"EMP Pulse" special power converted in "Neutron Bomb" (now it also deals damage).
-"Red Guard Training" is now "Red Army Training" and promote Tank Hunters too.

-New Unit: MiG 1.44.
-New Unit: Siege Troop.
-New Upgrade: "Tempered Plates" for Battlemaster.

-New Inferno Cannon design, now it is a triple barrel Inferno Cannon and fires H-Explosive rounds (no more napalm).
-Changed "Chain Guns" upgrade into "Uranium Bullets".

-Tank hunters now use kerosene missiles (KILL IT WITH FIREEEEEE).
-Greatly improved the Nuclear Missile, you'll see....a more realistic power for this weapon (it can wipe a greater area where not even the gla holes remain).
-Overlord is now a quad-barrels tank.
-Battlemaster has now an additional anti-personnel cannon.

-Bunkers contain 6 infantry instead of 5, it has also been scaled up.
-Scaled down Supply Center, Supply Truck and Overlord.
-Now vanilla MiGs are MiGs-35.

-Supply Trucks collect 6 boxes instead of 5.
-Now Troop Crawler comes with a propaganda tower, added also the assault command button.
-Hacker gives you more money but they're harder to train.
-Nerfed (for balance) the healing ability of the propaganda messages.
-Replaced the Gattling Cannon defence model with a fortified one, same thing goes for Bunker's one.
-Now Propaganda Center gives 50$ and Propaganda Towers can be upgraded with Land Mines like all other Chinese structures.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

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General Enhanced version 0.2 Beta

General Enhanced version 0.2 Beta

Mar 28, 2015 Full Version 10 comments

For the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game, bye bye ^_^

General Enhanced version 0.1 Final Mix

General Enhanced version 0.1 Final Mix

May 12, 2014 Full Version 25 comments

Finally a Full 0.1 version, for the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game...

General Enhanced version 0.1 Release Candidate

General Enhanced version 0.1 Release Candidate

Sep 6, 2013 Full Version 8 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

General Enhanced version 0.1 Beta

General Enhanced version 0.1 Beta

May 8, 2013 Full Version 11 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

General Enhanced version 0.1 Alpha

General Enhanced version 0.1 Alpha

Dec 29, 2012 Full Version 24 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

Post comment Comments  (0 - 10 of 372)
Iron_Hand
Iron_Hand Apr 29 2015, 5:29am says:

When I start the game after installing the mod it says (Technical difficulties), I tried to know where is the problem so I removed the (General_Enhanced_data) file and it worked but with some errors in the explosions and other things, plz tell me how to fix this (Technical difficulties)!

+1 vote     reply to comment
RequiemLux Creator
RequiemLux Apr 29 2015, 11:57am replied:

this issue can be generated by different things:

-something has gone wrong during installation
-another mod that was previously installed hasn't been uninstalled correctly
-the game isn't patched to the last patch
-the game isn't in compatible mod with WinXP SP2

+1 vote   reply to comment
tom111
tom111 Apr 15 2015, 4:11pm says:

This mod is awesome, I played a few hours already. The new parcticles and effects are beautifull and theres no lag what-so-ever! This is probebly one of the best mods ever to come out for Command and Conquer Generals. Please do continue to develop this in your free time, this thing has a lot of potential. Good luck!

+3 votes     reply to comment
RequiemLux Creator
RequiemLux Apr 27 2015, 9:00am replied:

Thank you! I've optimized everything looking for the best balance between the concepts of "visually appealing" and "performance friendly". I'm glad it turned out well in the end. Right now I'm unable to mod because of several issues with a lot of things in RL, but once I'll overcome them I'll surely resume the work on the mod

+1 vote   reply to comment
Guest
Guest Apr 14 2015, 8:39pm says:

Dont know why but the game crashes when i launch it. it says something about a serious error.

+1 vote     reply to comment
bandic00t
bandic00t Apr 16 2015, 9:26pm replied:

quote from the creator:

this issue can be generated by different things:

-something has gone wrong during installation
-another mod that was previously installed hasn't been uninstalled correctly
-the game isn't patched to the last patch
-the game isn't in compatible mod with WinXP SP2

+2 votes     reply to comment
PUOjACKz
PUOjACKz Mar 31 2015, 4:33pm says:

L'aggiunta del lancia-granate, al Col. Burton è stato un colpo di genio. Devo ancora vedere se Loto Nero ha qualche novità, però mi ricordo che giocai con il ZH:Shockwave e lì il modder aveva fatto delle aggiunte niente male, al PG.

+1 vote     reply to comment
RequiemLux Creator
RequiemLux Mar 31 2015, 8:53pm replied:

Oltre la nuova skin non ho aggiunto nulla di sostanzioso a LN poichè l'ho trovata già abbastanza forte ed equilibrata com'è, ma forse qualcosina la cambierò più in là... Ma per ora mi fermerò un po', ho dell'altro da fare. Mi fa davvero piacere che l'aggiunta ti sia piaciuta; all'inizio ero un po' perplesso del risultato ma alla fine ho deciso di lasciarla. "Dopotutto è sempre una release 'beta' c'è spazio anche per eventuali errori" mi son detto.

+2 votes   reply to comment
TXcommander
TXcommander Mar 31 2015, 10:13am says:

OMG ! I'm so surprised to see its reality ! I must have gone too far on this model...my imagination is that it should have a more future and modern look than this. I'm clear now, thanks.

+2 votes     reply to comment
TXcommander
TXcommander Mar 31 2015, 4:55am says:

I am sorry to say "Original gatling tank model looks like a bucket that can move and fire.!"
Thats why I strongly suggest it should be renew.

+1 vote     reply to comment
RequiemLux Creator
RequiemLux Mar 31 2015, 9:16am replied:

We have already discuss that, you've made your point clear previously, there's no reason to insist. Anyway that model isn't too far-fetched from reality.. take a look: Media.moddb.com this is what the T249 Vigilante looks like, in this mod I use a model that is more similiar to its RL counterpart instead of the vanilla one.

+1 vote   reply to comment
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Platform
Windows
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RequiemLux
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Release Date
Released Nov 1, 2010
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Highest Rated (6 agree) 10/10

Wonderful! a Command & Conquer Generals mod.
Please keep going!

Nov 21 2010, 12:54pm by Madin

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War
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