CHANGES:
Overall------------------------------------
-Optimized and improved FXs.
-Improved ALL upgrades and ALL special powers.
-Improved locomotor of almost all units, projectiles and missiles.
-Almost the 80% of the skins are new.
-Fixed a lot of vanilla bugs.
-Improved camera height and zoom.
-A lot of realistic changes (for example infantry bleed and die instantly if hit by a tank shell or a missile, renamed some units to match RL counterparts, ecc...).
-Optimized and improved OCLs.
-Supply boxes give much more money.
-Oil Derrick gives you 300$ instead of 200$ and a bonus of 1,500$ when captured.
-Starting cash 20,000$ instead of 10,000$.
-Improved AI (RVMECH’s – Almost Human AI v1.6 Scripts).
-Improvement of water rendering.
-Improvement of terrain rendering.
-Improved balance.
-Changed the cost of units and buildings.
-Added 6 new selectable colors in the skirmish menu.
-Revisited the ranks and sciences system.
-New sound effects and voices, for UI and units.
-Now units don't shot anymore on dying infanty (poisoned and burned).
-Added a death weapon for some units and buildings.
-Jets (when are out of ammos) lose 2% of health pt. per second instead of 10%.
-Airfield heals parked jets by 5% of health pt. per second instead of 10%.
-Now Emergency Repairs heal building too.
-Optimized the code: cleaned up, tweaked and improved a lot of stuff.
USA----------------------------------------
-New Special Power: "Carpet Bomb" (select it from the Airfield).
-New Upgrade: "Plasma Bomb", for the Aurora.
-Rebalanced units.
-Rebalanced superweapon and science timers.
-Greatly improved Para-Dop.
-Improved the lifetime and attack power of the Particle Uplink Cannon beam.
-Greatly Improved Strategy Center gun.
-Power Plant now generate 8 energy (+4). Vanilla was 5 (+5).
-Now Aurora is not game-breaking (and actually make sense), it goes supersonic after the attack.
-Chinooks collect 4 supply boxes (in less time) instead of 8 boxes.
-Battledrone gets a laser weapon instead of a minigun (now it's actually useful).
-Paladin's laser doesn't attack missiles anymore (too easy) but now attacks infantry and vehicles.
-Tomahawk Launcher now fires 2 missiles and benefits from Composite Armor Upgrade too.
-Improved Ambulance, in a small radius heals vehicles too.
-Now Missile Defenders can rappel down from the Chinooks like Rangers do.
-Scaled down Supply Center, Warfactory, Power Plant and Airfield.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^
GLA----------------------------------------
-New Special Power: "Tactical Toxic Nuke" (replace "Anthrax Bomb" which is now selectable from Palace after purcheasing the respective science).
-New Special Power: "Terror Cell".
-New Upgrade: "Nuclear Mix".
-New Anthrax Bomb, mixed with acid, now have a corrosive effect.
-Rebalanced units.
-Rebalanced superweapon and science timers.
-Now Scud Storm fires Acid SCUD missiles, which also release a corrosive field.
-The Scorpion can be upgraded with salvage upgrade, and now it's a rocket filled with acid.
-Improved Marauder salvage upgrades, now it also moves the turret.
-Poison doesn't affect vehicles, acid does (muhahaha).
-JarmenKell detects stealth units in a small radius and climbs cliffs (like Col. Burton) and swims (like a retard).
-Rocket Buggy starts already with max ammo, the vanilla upgrade has be converted in another one.
-Now stinger soldiers (those who stay inside the stinger site) are trainable (gain experiences).
-Black Market gives you 50$ instead of 20$.
-Now Terrorists explode. Literally.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^ 
China--------------------------------------
-New Special Power: "Radioactive Strike" (select it from the Airfield after purcheasing the respective science).
-New Science: "Cyber Training" (replace the old "Artillery Training").
-"EMP Pulse" special power converted in "Neutron Bomb" (now it also deals damage).
-Rebalanced units.
-Rebalanced superweapon and science timers.
-New Inferno Cannon design, now it is a triple barrel Inferno Cannon and fires H-Explosive rounds (no more napalm).
-Now "Uranium Shell" upgrade affects Inferno Cannons too.
-Tank hunters now use kerosene missiles (KILL IT WITH FIREEEEEE).
-Greatly improved the Nuclear Missile, you'll see....a more realistic power for this weapon (it can wipe a greater area where not even the gla holes remain).
-Overlord is now a quad-barrels tank.
-Bunkers contain 6 infantry instead of 5, it has also been scaled up.
-Scaled down Supply Center, Supply Truck and Overlord.
-Supply Trucks collect 6 boxes instead of 5.
-Now Troop Crawler comes with a propaganda tower.
-Hacker gives you more money but they're harder to train.
-Nerfed (for balance) the healing ability of the propaganda messages.
-Replaced the Gattling Cannon defence model with a fortified one.
-Now Propaganda Towers can be upgraded with Land Mines like all other Chinese structures.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

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General Enhanced version 0.1 Release Candidate

General Enhanced version 0.1 Release Candidate

Sep 6, 2013 Full Version 7 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

General Enhanced version 0.1 Beta

General Enhanced version 0.1 Beta

May 8, 2013 Full Version 11 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

General Enhanced version 0.1 Alpha

General Enhanced version 0.1 Alpha

Dec 29, 2012 Full Version 23 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

Post comment Comments  (0 - 10 of 346)
RequiemLux
RequiemLux Jan 31 2014, 7:58am says:

stay tuned, if nothing gets in the way, probably next week I'll release a new version. it'll be the "0.1 Full version". After that I'll start working on a "0.1 Final Mix version" or a "0.1 Director's Cut version" or If I feel very inspired it'll be a "0.2 Beta version".

+1 vote     reply to comment
RequiemLux
RequiemLux Mar 2 2014, 1:43pm replied:

obviously something got in the way, probably I'll be able to release the mod in the middle of this month. sorry for the delay

+2 votes     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Apr 2 2014, 10:28pm replied:

Gimme gimme gimme.

+1 vote     reply to comment
RequiemLux
RequiemLux Apr 6 2014, 9:50am replied:

The mod is almost finished, only very few things and balance test are needed. the fact is that my father has been hospitalized, so for this week I'm living at the hospital and I havn't the time nor the will to mod the few hours I can spend at home. hopefully this is a very temporary situation and in a week it should be over. I'm sorry but I can't do much at the moment, I'll resume the work asap

+1 vote     reply to comment
DilinDafonte
DilinDafonte Apr 15 2014, 3:37am replied:

I'm sorry to hear this has happened. I hope you feel better soon.

+1 vote     reply to comment
NoyPi-Jay
NoyPi-Jay Jan 17 2014, 6:26am says:

where is the download link?

+1 vote     reply to comment
masin637
masin637 Dec 7 2013, 8:23am says:

I Have General Enhanced v2.0 mod on my laptop

+1 vote     reply to comment
RequiemLux
RequiemLux Dec 6 2013, 6:57pm says:

hello ladies and gentlemen, first of all behold the interview and despair Moddb.com
now, being serious, I'd like to share with you the pure hate that I feel towards my PC that, a couple of weeks ago, decided to ends its life with a blue screen of death and doom... so, the final version of the mod I made is definitely lost but, thanks to the help of the mighty Ubuntu live CD, I was able to retrieve some pretty useful backups of the mod.
now I'm actively trying to make my PC useful again and, as soon as I win the epic and dangerous battle against a broken Win7 inside a broken computer, I'll resume the work on the mod. so bye-bye for now beautiful people ^^

+1 vote     reply to comment
Guest
Guest Dec 3 2013, 9:47am says:

seem to be nice really

+2 votes     reply to comment
ModdbTraitor
ModdbTraitor Nov 29 2013, 7:17pm says:

Sorry for being a noob here, but will it also work on Zero Hour?

edit: nvm, read your comments. thanks

+1 vote     reply to comment
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C&C: Generals Icon
Platforms
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Developed By
RequiemLux
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Release Date
Released Apr 9, 2008
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Highest Rated (5 agree) 10/10

Wonderful! a Command & Conquer Generals mod.
Please keep going!

Nov 21 2010, 12:54pm by Madin

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