CHANGELOG:

  • Overall
    -Optimized and improved FXs.
    -Improved ALL upgrades and ALL special powers.
    -Improved locomotor of almost all units, projectiles and missiles.
    -Almost the 80% of the skins are new.
    -Fixed a lot of vanilla bugs.
    -Improved camera height and zoom.
    -A lot of realistic changes (for example infantry bleed and die instantly if hit by a tank shell or a missile, renamed some units to match RL counterparts, ecc...).
    -Optimized and improved OCLs.
    -Supply Docks, Supply Warehouse and Supply Piles contains more resources.
    -Supply boxes provide more money.
    -Oil Derrick provides 150$ every 8s, and a bonus of 1,500$ once captured.
    -Oil Refinery also provides 100$ every 14s, and a bonus of 500$ once captured.
    -Starting cash 20,000$ instead of 10,000$.
    -Improved AI (RVMECH’s – Almost Human AI v1.6 Scripts).
    -Improvement of water and terrain rendering.
    -Rebalanced units.
    -Rebalanced superweapons and special powers timers.
    -Changed cost, creation time and sight range of units and buildings.
    -New veterancy based upgrades.
    -Added 6 new selectable colors in the skirmish menu.
    -Revisited ranks and sciences system.
    -Now you can guard selected units (following them) and structures, by targetting them with the guard cursor.
    -New sound effects and voices for UI, structures and units.
    -Units don't shot anymore on dying infantry (poisoned and burned).
    -Added a death weapon for some units and buildings.
    -Additional alternate death effects for most of the units.
    -Jets (when are out of ammos) lose 2% of health pt. per second instead of 10%.
    -Airfield heals parked jets by 5% of health pt. per second instead of 10%.
    -Supply Centers and Supply Stash provide 20$ every 7s.
    -Better cursors.
    -Emergency Repairs heal building too.
    -Optimized the code: cleaned up, tweaked and improved a lot of stuff.

  • USA
    -New Special Power: "Carpet Bomb" (select it from the Strategy Center).
    -New Science: "Pilot Training".
    -New Unit: Sentry Drone.
    -New Unit: F35 Lightning.
    -New Unit: Behemoth Artillery.
    -New Unit: YF-23 Black Widow II.
    -New Upgrade: "Improved Payload", for the Comanche.
    -New Upgrade: "Improved Outer Tactical Vest", for Infantry.
    -New Upgrade: "Improved Hardware", for Patriot Missile System.
    -New Upgrade: "SR-X", for the Aurora.
    -New Upgrade: "Extra Fuel", for Jets.
    -New Upgrade: "Explosive Ammo", for Col. Burton.
    -New Upgrade: "Exoskeleton", for Infantry.
    -New Upgrade: "Impulse Apparatus", for Crusader.
    -Improved Para-Dop.
    -Improved lifetime and power of the Particle Uplink Cannon beam.
    -Improved Strategy Center gun.
    -Power Plant now generate 8 energy (+4). Vanilla was 5 (+5).
    -Chinooks collect 4 supply boxes (in less time) instead of 8 boxes, and take damage if they land on mines.
    -Department of Defense provides 60$ every 5s.
    -Col.Burton now has a grenade launcher ability.
    -Pilots can now climb cliffs.
    -Battledrone gets a laser weapon instead of a minigun.
    -Paladin's laser doesn't attack missiles anymore but now does with infantry and vehicles.
    -Stealth Fighter can tell if it has been locked by enemy units, and uses bombs instead of missiles.
    -Now Crusaders are double barreled tanks.
    -Tomahawk Launcher now fires 2 missiles and benefits from Composite Armor Upgrade too.
    -Improved Ambulance, in a small radius heals vehicles too.
    -Missile Defenders too can rappel down from the Chinooks.
    -Scaled down Supply Center, Warfactory, Power Plant and Airfield.
    -USA structures no longer autoheal.
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

  • GLA
    -New Special Power: "Tactical Toxic Nuke" (replace "Anthrax Bomb" which is now selectable from Palace after purcheasing the respective science).
    -New Special Power: "Terror Cell".
    -New Unit: Supply Truck.
    -New Upgrade: "Corrosive Warhead", for Tunnel Defenders.
    -New Upgrade: "Antidote", for Infantry.
    -New Upgrade: "Reinforced Cargo Plates".
    -New Anthrax Bomb, mixed with acid, now have a corrosive effect.
    -Scud Storm missiles release a corrosive field upon detonation.
    -The Scorpion can be upgraded with salvage upgrade, and now has a rocket filled with acid.
    -"Camouflage" upgrade now affects RPG Troops too.
    -Improved Marauder salvage upgrades, now it's also able to move the turret.
    -"Toxin Shell" upgrade will provide acid tank shell for the Marauders.
    -Poison doesn't affect vehicles anymore, acid does.
    -Now Terrorists explode. Literally.
    -JarmenKell detects stealth units in a small radius, plants bombs, climbs cliffs and swims.
    -Rocket Buggy starts with 8 missile instead of 6.
    -Scorpions fire by default tank shell that release toxins upon detonation.
    -Now stinger soldiers (those who stay inside the stinger site) gain experience.
    -Black Market gives 80$, instead of 20$, every 6s.
    -Changed "Buggy Ammo" upgrade into "Galvanized Layer".
    -Demo Traps release toxins upon detonation.
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

  • China
    -New Special Power: "Radioactive Strike" (select it from the Airfield after purcheasing the respective science).
    -New Science: "Cyber Training".
    -New Special Ability: "Hack Satellite".
    -New Unit: RAD Trooper.
    -New Unit: MiG 1.44.
    -New Unit: MiG-29.
    -New Unit: Armored Scout.
    -New Unit: Siege Soldier.
    -New Upgrade: "Tempered Plates", for the Battlemaster.
    -"Red Guard Training" is now "Red Army Training" and promote Tank Hunters too.
    -"EMP Pulse" special power converted in "Neutron Bomb".
    -Inferno Cannon has now triple barreled.
    -Tank Hunters now use kerosene missiles.
    -Vanilla MiGs are now MiGs-35.
    -Greatly improved the Nuclear Missile: it can wipe a greater area where not even the gla holes remain.
    -Improved "Artillery Barrage": now fires explosive shells, incendiary shells, nuclear shells.
    -Overlord is now a quad-barrels tank.
    -Battlemaster has now an additional anti-personnel cannon.
    -Bunkers contain 6 infantry instead of 5, it has also been scaled up.
    -Scaled down Supply Center, Supply Truck and Overlord.
    -Supply Trucks collect 6 boxes instead of 5.
    -Troop Crawler comes with a speaker tower, added also the assault command button.
    -Hacker gives you more money but they're harder to train.
    -Nerfed the healing ability of the propaganda messages.
    -Replaced the Gattling Cannon defence model with a fortified one, same goes for the Bunker's.
    -Propaganda Towers can be upgraded with Land Mines like all other Chinese structures.
    -Propaganda Center gives 40$ every 4s.
    -Changed "Chain Guns" upgrade into "Uranium Bullets".
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

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RSS Files
General Enhanced version 0.3

General Enhanced version 0.3

Full Version 73 comments

For the changelog and installation instructions read the "HEY ! READ ME !.txt" file inside the archive. Enjoy the game, bye bye ^_^

General Enhanced version 0.2 Beta

General Enhanced version 0.2 Beta

Full Version 9 comments

For the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game, bye bye ^_^

General Enhanced version 0.1 Final Mix

General Enhanced version 0.1 Final Mix

Full Version 26 comments

Finally a Full 0.1 version, for the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game...

General Enhanced version 0.1 Release Candidate

General Enhanced version 0.1 Release Candidate

Full Version 8 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

General Enhanced version 0.1 Beta

General Enhanced version 0.1 Beta

Full Version 12 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

General Enhanced version 0.1 Alpha

General Enhanced version 0.1 Alpha

Full Version 24 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

Comments  (0 - 10 of 526)
ProGeneralsMapper
ProGeneralsMapper

I Really like how you make the mod but the ai still not enhanced but-- btw i am working on my Vanilla right now and makin a mod For a "Greater ai" -

And i will call it Project Retaliation:Shockwave Convertion Mod For VGen

well whats new:
- AI Uses the mod (Yes ai Uses the upgrades\science\etc in the mod)
- AI Can Use 2 Superweapon (e.g Particle Cannon)
- More Upgrades
- New Cameos
- Carpet Bombers
- New Logics
- Shocwave Models Implemented

Note : Some assets of are taken from Also in RequiemLux Mod so I just sayin for credits.

Reply Good karma Bad karma+1 vote
RequiemLux Creator
RequiemLux

The current A.I. in use, despite all its flaws, is still better than the vanilla's one. After v.04 will be released the following version (v.05) will hopefully come out with an enhanced A.I. made by the talented Mizo (ROTR's A.I. scripter). What are the assets you intend to borrow from my mod? (if you wish you can p.m. me)
Anyway, for future credits just put them on your mod profile page summary or inside a .txt in the downloadable archive; and be sure to inform and ask for permission to every creator of the assets you intend to use. Good work on your project.

Reply Good karma+2 votes
viper213
viper213

woah this mod is crazy good, i can play the campaign with my op weapons! i can go nuts muhahahahahaha nah seriously tho its a good mod and i look forward to the updates to come. perhaps even more units? hint hint nudge nudge

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RequiemLux Creator
RequiemLux

*wink wink*

Reply Good karma+1 vote
JC26
JC26

When i intall this mod game cant run

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RequiemLux Creator
RequiemLux

These are the most likely explanations:

-you have made something wrong during installation.
-another mod that was previously installed hasn't been uninstalled correctly.
-the game isn't patched to the last patch.
-the game isn't in compatibility mode with WinXP SP2.

Reply Good karma+1 vote
jhayceeaqw
jhayceeaqw

Still hoping :(

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RequiemLux Creator
RequiemLux

Don't lose hope, I'm working on it.

Reply Good karma+3 votes
DavoArmo1
DavoArmo1

Amazing mod! I understand that there are Some difficulties in life that delay the development and the mod is just a hobby. But I'm hoping you show some teasers and new features if you can. As I said it's a fantastic mod that made me play the original generals again, thank you!

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RequiemLux Creator
RequiemLux

Thank to you, I'm glad you like the mod. Sadly the increased delay (almost half a year now) in the development/release process it's not caused by an overwhelmingly huge amount of new content to insert but it's due to an overwhelmingly huge lack of free time... so don't get your hopes too high, as I've said months ago, this is more like a patch update (to get things a bit more right) than a full-cool new version. Moreover, because of the problems I've mentioned before, I've also cut some stuff out and other in the middle to be able to get a downloadable 0.4 working version before this November hits. I know it might sound underwhelming but at this point simply there isn't much to tease. Most of the changes are under-the-hood type of stuff; this is also a reason why this future version will probably feature a big 70+ (non-original) map-pack tested to be working with this mod. Until November I'll try my best to spice up the content of v.0.4

Reply Good karma+2 votes
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Highest Rated (8 agree) 10/10

Wonderful! a Command & Conquer Generals mod.
Please keep going!

Nov 21 2010 by Madin

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