CHANGELOG:

  • Overall
    -Optimized and improved FXs.
    -Improved ALL upgrades and ALL special powers.
    -Improved locomotor of almost all units, projectiles and missiles.
    -Almost the 80% of the skins are new.
    -Fixed a lot of vanilla bugs.
    -Improved camera height and zoom.
    -A lot of realistic changes (for example infantry bleed and die instantly if hit by a tank shell or a missile, renamed some units to match RL counterparts, ecc...).
    -Optimized and improved OCLs.
    -Supply Docks, Supply Warehouse and Supply Piles contains more resources.
    -Supply boxes provide more money.
    -Oil Derrick provides 150$ every 8s, and a bonus of 1,500$ once captured.
    -Oil Refinery also provides 100$ every 14s, and a bonus of 500$ once captured.
    -Starting cash 20,000$ instead of 10,000$.
    -Improved AI (RVMECH’s – Almost Human AI v1.6 Scripts).
    -Improvement of water and terrain rendering.
    -Rebalanced units.
    -Rebalanced superweapons and special powers timers.
    -Changed cost, creation time and sight range of units and buildings.
    -New veterancy based upgrades.
    -Added 6 new selectable colors in the skirmish menu.
    -Revisited ranks and sciences system.
    -Now you can guard selected units (following them) and structures, by targetting them with the guard cursor.
    -New sound effects and voices for UI, structures and units.
    -Units don't shot anymore on dying infantry (poisoned and burned).
    -Added a death weapon for some units and buildings.
    -Additional alternate death effects for most of the units.
    -Jets (when are out of ammos) lose 2% of health pt. per second instead of 10%.
    -Airfield heals parked jets by 5% of health pt. per second instead of 10%.
    -Supply Centers and Supply Stash provide 20$ every 7s.
    -Better cursors.
    -Emergency Repairs heal building too.
    -Optimized the code: cleaned up, tweaked and improved a lot of stuff.

  • USA
    -New Special Power: "Carpet Bomb" (select it from the Strategy Center).
    -New Science: "Pilot Training".
    -New Unit: Sentry Drone.
    -New Unit: F35 Lightning.
    -New Unit: Behemoth Artillery.
    -New Unit: YF-23 Black Widow II.
    -New Upgrade: "Improved Payload", for the Comanche.
    -New Upgrade: "Improved Outer Tactical Vest", for Infantry.
    -New Upgrade: "Improved Hardware", for Patriot Missile System.
    -New Upgrade: "SR-X", for the Aurora.
    -New Upgrade: "Extra Fuel", for Jets.
    -New Upgrade: "Explosive Ammo", for Col. Burton.
    -New Upgrade: "Exoskeleton", for Infantry.
    -New Upgrade: "Impulse Apparatus", for Crusader.
    -Improved Para-Dop.
    -Improved lifetime and power of the Particle Uplink Cannon beam.
    -Improved Strategy Center gun.
    -Power Plant now generate 8 energy (+4). Vanilla was 5 (+5).
    -Chinooks collect 4 supply boxes (in less time) instead of 8 boxes, and take damage if they land on mines.
    -Department of Defense provides 60$ every 5s.
    -Col.Burton now has a grenade launcher ability.
    -Pilots can now climb cliffs.
    -Battledrone gets a laser weapon instead of a minigun.
    -Paladin's laser doesn't attack missiles anymore but now does with infantry and vehicles.
    -Stealth Fighter can tell if it has been locked by enemy units, and uses bombs instead of missiles.
    -Now Crusaders are double barreled tanks.
    -Tomahawk Launcher now fires 2 missiles and benefits from Composite Armor Upgrade too.
    -Improved Ambulance, in a small radius heals vehicles too.
    -Missile Defenders too can rappel down from the Chinooks.
    -Scaled down Supply Center, Warfactory, Power Plant and Airfield.
    -USA structures no longer autoheal.
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

  • GLA
    -New Special Power: "Tactical Toxic Nuke" (replace "Anthrax Bomb" which is now selectable from Palace after purcheasing the respective science).
    -New Special Power: "Terror Cell".
    -New Unit: Supply Truck.
    -New Upgrade: "Corrosive Warhead", for Tunnel Defenders.
    -New Upgrade: "Antidote", for Infantry.
    -New Upgrade: "Reinforced Cargo Plates".
    -New Anthrax Bomb, mixed with acid, now have a corrosive effect.
    -Scud Storm missiles release a corrosive field upon detonation.
    -The Scorpion can be upgraded with salvage upgrade, and now has a rocket filled with acid.
    -"Camouflage" upgrade now affects RPG Troops too.
    -Improved Marauder salvage upgrades, now it's also able to move the turret.
    -"Toxin Shell" upgrade will provide acid tank shell for the Marauders.
    -Poison doesn't affect vehicles anymore, acid does.
    -Now Terrorists explode. Literally.
    -JarmenKell detects stealth units in a small radius, plants bombs, climbs cliffs and swims.
    -Rocket Buggy starts with 8 missile instead of 6.
    -Scorpions fire by default tank shell that release toxins upon detonation.
    -Now stinger soldiers (those who stay inside the stinger site) gain experience.
    -Black Market gives 80$, instead of 20$, every 6s.
    -Changed "Buggy Ammo" upgrade into "Galvanized Layer".
    -Demo Traps release toxins upon detonation.
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

  • China
    -New Special Power: "Radioactive Strike" (select it from the Airfield after purcheasing the respective science).
    -New Science: "Cyber Training".
    -New Special Ability: "Hack Satellite".
    -New Unit: RAD Trooper.
    -New Unit: MiG 1.44.
    -New Unit: MiG-29.
    -New Unit: Armored Scout.
    -New Unit: Siege Soldier.
    -New Upgrade: "Tempered Plates", for the Battlemaster.
    -"Red Guard Training" is now "Red Army Training" and promote Tank Hunters too.
    -"EMP Pulse" special power converted in "Neutron Bomb".
    -Inferno Cannon has now triple barreled.
    -Tank Hunters now use kerosene missiles.
    -Vanilla MiGs are now MiGs-35.
    -Greatly improved the Nuclear Missile: it can wipe a greater area where not even the gla holes remain.
    -Improved "Artillery Barrage": now fires explosive shells, incendiary shells, nuclear shells.
    -Overlord is now a quad-barrels tank.
    -Battlemaster has now an additional anti-personnel cannon.
    -Bunkers contain 6 infantry instead of 5, it has also been scaled up.
    -Scaled down Supply Center, Supply Truck and Overlord.
    -Supply Trucks collect 6 boxes instead of 5.
    -Troop Crawler comes with a speaker tower, added also the assault command button.
    -Hacker gives you more money but they're harder to train.
    -Nerfed the healing ability of the propaganda messages.
    -Replaced the Gattling Cannon defence model with a fortified one, same goes for the Bunker's.
    -Propaganda Towers can be upgraded with Land Mines like all other Chinese structures.
    -Propaganda Center gives 40$ every 4s.
    -Changed "Chain Guns" upgrade into "Uranium Bullets".
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

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RSS Files
General Enhanced version 0.3

General Enhanced version 0.3

Full Version 67 comments

For the changelog and installation instructions read the "HEY ! READ ME !.txt" file inside the archive. Enjoy the game, bye bye ^_^

General Enhanced version 0.2 Beta

General Enhanced version 0.2 Beta

Full Version 8 comments

For the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game, bye bye ^_^

General Enhanced version 0.1 Final Mix

General Enhanced version 0.1 Final Mix

Full Version 26 comments

Finally a Full 0.1 version, for the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game...

General Enhanced version 0.1 Release Candidate

General Enhanced version 0.1 Release Candidate

Full Version 8 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

General Enhanced version 0.1 Beta

General Enhanced version 0.1 Beta

Full Version 12 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

General Enhanced version 0.1 Alpha

General Enhanced version 0.1 Alpha

Full Version 24 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

Comments  (0 - 10 of 508)
jhayceeaqw
jhayceeaqw

No news for the next version of this mod :'(

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RequiemLux Creator
RequiemLux

My HD died 3 days ago. Fortunately wasn't a sudden death (very slow actually), so I've lost very little of the work I did on the mod because I decided to backup files a couple of week ago just in case. Prior to this I've tried to repair it (wasn't the first time) but sadly to no avail. Right now my PC is in tech support to change the HD and the charger. Hope to have it back soon.

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stormende
stormende

Love you mod, man. I would love to see it ported to Zero Hour.

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RequiemLux Creator
RequiemLux

I'd love that too but it's a lot of work that require a lot of time that right now I don't have. Anyway I'm glad you like the mod ^^

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Guest
Guest

Uhm requiemlux, I've read your readme file and I know you don't like complaints or questions, but I did follow the installation instructions to the letter, but still when I open it it says; "Serious Problem has occurred." All I did was copy & paste to C:/Program Files x86/EA Games/Command and Conquer Generals just like you said, but it still wouldn't open.. I've already customized the .exe file's compatibility to Windows 8, so I don't really know what else to do.. :| please help me because I really look forward to playing your mod. :3

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bandic00t
bandic00t

RequiemLux wrote: this issue can be generated by different things:

-you have made something wrong during installation
-another mod that was previously installed hasn't been uninstalled correctly
-the game isn't patched to the last patch
-the game isn't in compatible mod with WinXP SP2

anyway, if you're ABSOLUTELY (and I mean it) sure that everything is ok on your part, try to look for a file called "ReleaseCrashInfo" inside the folder named "Command and Conquer Generals Data" in your Documents folder: open it, and read if explains why the error occurred or what was the faulty string

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RequiemLux Creator
RequiemLux

Hello guys, sorry for the lack on news, Monday 15 I'll be back from a long forced break. I didn't have the means to work directly on the mod files during this period but I've had the time to edit a great amount of audio files (449 to be precise) for various FX and minor things, so every cloud has a silver lining I guess.

Reply Good karma+3 votes
Destromath
Destromath

Your mod is excellent, and so far I have no complaints.

I would like to request one feature though:

If possible, please add Windowed Mode to the game.

Thanks.

Best regards, Destromath.

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RequiemLux Creator
RequiemLux

thank you for the kind words; for windowed mode just add " -win" (without the quotes) to the game shortcut

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Destromath
Destromath

I have put forth this request because the 'built-in' method does not seem to work for the Original Generals v1.08 with Ehanced v0.3 Mod.

Example: "E:\Program Files (x86)\EA Games\Command and Conquer Generals - Enhanced Mod\generals.exe" -win -xres 1920 -yres 1080

Anyway, Is there a way to force this 'mode' on the game using the mod?

P.S: The game is in XP S.P.3 Compatibility mode, with admin rights, always.

Thanks.

Best regards, Destromath.

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RequiemLux Creator
RequiemLux

Sorry bu as far as I personally know there isn't one. Out of curiosity, try the "-win" method without "-xres 1920 -yres 1080", I'm just curious to know if it still gives problems.
As far as compatibility mode goes for Generals I've always found XP S.P.2 to work best.

Reply Good karma+2 votes
Destromath
Destromath

I have tried both methods, it always starts windowed.

I think compatibility mode has no bearing on windowed mode.

The issue remains the same.

Thank you for your assistance, ether way.

Best regards, Destromath.

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Destromath
Destromath

Edit: it doesn't start windowed...

Whoops.

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Highest Rated (8 agree) 10/10

Wonderful! a Command & Conquer Generals mod.
Please keep going!

Nov 21 2010 by Madin

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