CHANGES:
Overall------------------------------------
-Optimized and improved FXs.
-Improved ALL upgrades and ALL special powers.
-Improved locomotor of almost all units, projectiles and missiles.
-Almost the 80% of the skins are new.
-Fixed a lot of vanilla bugs.
-Improved camera height and zoom.
-A lot of realistic changes (for example infantry bleed and die instantly if hit by a tank shell or a missile, renamed some units to match RL counterparts, ecc...).
-Optimized and improved OCLs.
-Supply Docks, Supply Warehouse and Supply Piles contains more resources.

-Supply boxes give much more money.
-Oil Derrick gives you 275$ instead of 200$ and a bonus of 1,500$ when captured.
-Starting cash 20,000$ instead of 10,000$.
-Improved AI (RVMECH's - Almost Human AI v1.6 Scripts).
-Improvement of water rendering.
-Improvement of terrain rendering.
-Improved balance.
-Changed the cost of units and buildings.
-Now you can guard also selected units (following them) and structures, by targetting them with the guard cursor.

-Added 6 new selectable colors in the skirmish menu.
-Revisited the ranks and sciences system.
-New sound effects and voices, for UI and units.
-Now units don't shot anymore on dying infanty (poisoned and burned).
-Added a death weapon for some units and buildings.
-Jets (when are out of ammos) lose 2% of health pt. per second instead of 10%.
-Airfield heals parked jets by 5% of health pt. per second instead of 10%.
-Now Emergency Repairs heal building too.
-Better cursors.

-Optimized the code: cleaned up, tweaked and improved a lot of stuff.
USA----------------------------------------
-New Special Power: "Carpet Bomb" (select it from the Strategy Center).
-New Unit: Sentry Drone.
-New Unit: F35 Lightning.
-New Upgrade: "Extra Fuel", for Jets.

-New Upgrade: "SR-X", for the Aurora.
-New Upgrade: "Coilgun", for Col. Burton.
-Changed "Laser Missiles" upgrade into "MK2 Project".
-Stealth Fighter can tell if it has been locked by enemy units, and now uses bombs instead of missiles.
-Greatly improved Para-Dop.
-Improved the lifetime and attack power of the Particle Uplink Cannon beam.
-Greatly Improved Strategy Center gun.
-Power Plant now generate 8 energy (+4). Vanilla was 5 (+5).
-Chinooks collect 4 supply boxes (in less time) instead of 8 boxes, and take damage if they land on mines.
-Now Comanches use one more anti-tank rocket.

-Battledrone gets a laser weapon instead of a minigun (now it's actually useful).
-Now Crusaders are double barreled tanks.

-Paladin's laser doesn't attack missiles anymore (too easy) but now attacks infantry and vehicles.
-Tomahawk Launcher now fires 2 missiles and benefits from Composite Armor Upgrade too.
-Improved Ambulance, in a small radius heals vehicles too.
-Now Missile Defenders can rappel down from the Chinooks like Rangers do.
-Scaled down Supply Center, Warfactory, Power Plant and Airfield.
-USA structures no longer autoheal.

-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^
GLA----------------------------------------
-New Special Power: "Tactical Toxic Nuke" (replace "Anthrax Bomb" which is now selectable from Palace after purcheasing the respective science).
-New Special Power: "Terror Cell".
-New Anthrax Bomb, mixed with acid, now have a corrosive effect.
-New Unit: Supply Truck.
-New Upgrade: "Corrosive Warhead", for Tunnel Defenders.
-New Upgrade: "Antidote", for Infantry.
-New Upgrade: "Reinforced Cargo Plates".
-Changed "Buggy Ammo" upgrade into "Nuclear Mix".

-Now Scud Storm fires Acid SCUD missiles, which also release a corrosive field.
-The Scorpion can be upgraded with salvage upgrade, and now it's a rocket filled with acid.
-Improved Marauder salvage upgrades, now it also moves the turret.
-Poison doesn't affect vehicles, acid does (muhahaha).
-Now Demo Traps release toxins upon detonation.

-JarmenKell detects stealth units in a small radius, plants bombs, climbs cliffs (like Col. Burton) and swims (like a retard).
-Rocket Buggy starts already with max ammo.
-Now stinger soldiers (those who stay inside the stinger site) are trainable (gain experiences) and use toxin rockets.
-Black Market gives you 75$ instead of 20$.
-Now Terrorists explode. Literally.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^
China--------------------------------------
-New Special Power: "Radioactive Strike" (select it from the Airfield after purcheasing the respective science).
-New Special Ability: "Hack Satellite".

-New Science: "Cyber Training".
-Improved "Artillery Barrage": now fires explosive shells, flame shells, nuke shells.

-"EMP Pulse" special power converted in "Neutron Bomb" (now it also deals damage).
-"Red Guard Training" is now "Red Army Training" and promote Tank Hunters too.

-New Unit: MiG 1.44.
-New Unit: Siege Troop.

-New Inferno Cannon design, now it is a triple barrel Inferno Cannon and fires H-Explosive rounds (no more napalm).
-Changed "Chain Guns" upgrade into "Uranium Bullets".

-Tank hunters now use kerosene missiles (KILL IT WITH FIREEEEEE).
-Greatly improved the Nuclear Missile, you'll see....a more realistic power for this weapon (it can wipe a greater area where not even the gla holes remain).
-Overlord is now a quad-barrels tank.
-Bunkers contain 6 infantry instead of 5, it has also been scaled up.
-Scaled down Supply Center, Supply Truck and Overlord.
-Now vanilla MiGs are MiGs-35.

-Supply Trucks collect 6 boxes instead of 5.
-Now Troop Crawler comes with a propaganda tower, added also the assault command button.
-Hacker gives you more money but they're harder to train.
-Nerfed (for balance) the healing ability of the propaganda messages.
-Replaced the Gattling Cannon defence model with a fortified one, same thing goes for Bunker's one.
-Now Propaganda Center gives 50$ and Propaganda Towers can be upgraded with Land Mines like all other Chinese structures.
-A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

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General Enhanced version 0.1 Final Mix

General Enhanced version 0.1 Final Mix

May 12, 2014 Full Version 7 comments

Finally a Full 0.1 version, for the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game...

General Enhanced version 0.1 Release Candidate

General Enhanced version 0.1 Release Candidate

Sep 6, 2013 Full Version 8 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

General Enhanced version 0.1 Beta

General Enhanced version 0.1 Beta

May 8, 2013 Full Version 11 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

General Enhanced version 0.1 Alpha

General Enhanced version 0.1 Alpha

Dec 29, 2012 Full Version 24 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

Post comment Comments  (0 - 10 of 362)
Guest
Guest Aug 2 2014, 5:09am says:

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RequiemLux
RequiemLux Aug 2 2014, 5:28am replied:

Yes you can, in the downloadable archive you'll find a .txt file with installation instructions

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Guest Jul 10 2014, 12:47pm says:

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Malediciton
Malediciton Jun 17 2014, 10:03am says:

works as a charm wonderful MOD but is there any same MOD for zero hour ? would love to play campaign with advanced MOD for Zero Hour . Thank you for wonderful MOD ( General version )

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Guest
Guest May 11 2014, 11:39pm replied:

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RequiemLux
RequiemLux May 12 2014, 5:34am replied:

somewhat a particular file was corrupted during the compression (it's not my fault)... I'm looking into that, I'll post a working version as soon as possible. dammit

+1 vote     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ May 13 2014, 6:39am replied:

Found that also, but I just fixed it myself by extracting the generals.csf file.

Regardless, nice to see little fixes

+1 vote     reply to comment
RequiemLux
RequiemLux May 13 2014, 7:03am replied:

the fact is that I can easily post a non-".big"ficated version to download, but for the majority of the players it would be a pain in the arse to install. the super old version of this mod was like that, and everyday I used to receive request from people that want me to explain them (once more) how to install it. but the uninstall and install instruction were the only cons, afterall it worked like a charm. for example I've inserted new cursors in the mod but for some unknown reason they just don't want to show up in my game -.- in the end I think I'll upload a non-compressed version for the most expert users

+1 vote     reply to comment
RequiemLux
RequiemLux May 11 2014, 10:36am replied:

I know the feel, I have Win7 x64 and there's just no way for me to play the Zero Hour expanion anymore.. I really tried all the methods but nothing happened to work. I've also been strongly limited in modding this same project because under Win7 some General's file just can't be used if modded. it's just sad

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Guest
Guest May 11 2014, 12:57pm replied:

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Platforms
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Developed By
RequiemLux
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Release Date
Released Apr 9, 2009
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Highest Rated (5 agree) 10/10

Wonderful! a Command & Conquer Generals mod.
Please keep going!

Nov 21 2010, 12:54pm by Madin

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