CHANGELOG:

  • Overall
    -Optimized and improved FXs.
    -Improved ALL upgrades and ALL special powers.
    -Improved locomotor of almost all units, projectiles and missiles.
    -Almost the 80% of the skins are new.
    -Fixed a lot of vanilla bugs.
    -Improved camera height and zoom.
    -A lot of realistic changes (for example infantry bleed and die instantly if hit by a tank shell or a missile, renamed some units to match RL counterparts, ecc...).
    -Optimized and improved OCLs.
    -Supply Docks, Supply Warehouse and Supply Piles contains more resources.
    -Supply boxes provide more money.
    -Oil Derrick provides 150$ every 8s, and a bonus of 1,500$ once captured.
    -Oil Refinery also provides 100$ every 14s, and a bonus of 500$ once captured.
    -Starting cash 20,000$ instead of 10,000$.
    -Improved AI (RVMECH’s – Almost Human AI v1.6 Scripts).
    -Improvement of water and terrain rendering.
    -Rebalanced units.
    -Rebalanced superweapons and special powers timers.
    -Changed cost, creation time and sight range of units and buildings.
    -New veterancy based upgrades.
    -Added 6 new selectable colors in the skirmish menu.
    -Revisited ranks and sciences system.
    -Now you can guard selected units (following them) and structures, by targetting them with the guard cursor.
    -New sound effects and voices for UI, structures and units.
    -Units don't shot anymore on dying infantry (poisoned and burned).
    -Added a death weapon for some units and buildings.
    -Additional alternate death effects for most of the units.
    -Jets (when are out of ammos) lose 2% of health pt. per second instead of 10%.
    -Airfield heals parked jets by 5% of health pt. per second instead of 10%.
    -Supply Centers and Supply Stash provide 20$ every 7s.
    -Better cursors.
    -Emergency Repairs heal building too.
    -Optimized the code: cleaned up, tweaked and improved a lot of stuff.

  • USA
    -New Special Power: "Carpet Bomb" (select it from the Strategy Center).
    -New Science: "Pilot Training".
    -New Unit: Sentry Drone.
    -New Unit: F35 Lightning.
    -New Unit: Behemoth Artillery.
    -New Unit: YF-23 Black Widow II.
    -New Upgrade: "Improved Payload", for the Comanche.
    -New Upgrade: "Improved Outer Tactical Vest", for Infantry.
    -New Upgrade: "Improved Hardware", for Patriot Missile System.
    -New Upgrade: "SR-X", for the Aurora.
    -New Upgrade: "Extra Fuel", for Jets.
    -New Upgrade: "Explosive Ammo", for Col. Burton.
    -New Upgrade: "Exoskeleton", for Infantry.
    -New Upgrade: "Impulse Apparatus", for Crusader.
    -Improved Para-Dop.
    -Improved lifetime and power of the Particle Uplink Cannon beam.
    -Improved Strategy Center gun.
    -Power Plant now generate 8 energy (+4). Vanilla was 5 (+5).
    -Chinooks collect 4 supply boxes (in less time) instead of 8 boxes, and take damage if they land on mines.
    -Department of Defense provides 60$ every 5s.
    -Col.Burton now has a grenade launcher ability.
    -Pilots can now climb cliffs.
    -Battledrone gets a laser weapon instead of a minigun.
    -Paladin's laser doesn't attack missiles anymore but now does with infantry and vehicles.
    -Stealth Fighter can tell if it has been locked by enemy units, and uses bombs instead of missiles.
    -Now Crusaders are double barreled tanks.
    -Tomahawk Launcher now fires 2 missiles and benefits from Composite Armor Upgrade too.
    -Improved Ambulance, in a small radius heals vehicles too.
    -Missile Defenders too can rappel down from the Chinooks.
    -Scaled down Supply Center, Warfactory, Power Plant and Airfield.
    -USA structures no longer autoheal.
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

  • GLA
    -New Special Power: "Tactical Toxic Nuke" (replace "Anthrax Bomb" which is now selectable from Palace after purcheasing the respective science).
    -New Special Power: "Terror Cell".
    -New Unit: Supply Truck.
    -New Upgrade: "Corrosive Warhead", for Tunnel Defenders.
    -New Upgrade: "Antidote", for Infantry.
    -New Upgrade: "Reinforced Cargo Plates".
    -New Anthrax Bomb, mixed with acid, now have a corrosive effect.
    -Scud Storm missiles release a corrosive field upon detonation.
    -The Scorpion can be upgraded with salvage upgrade, and now has a rocket filled with acid.
    -"Camouflage" upgrade now affects RPG Troops too.
    -Improved Marauder salvage upgrades, now it's also able to move the turret.
    -"Toxin Shell" upgrade will provide acid tank shell for the Marauders.
    -Poison doesn't affect vehicles anymore, acid does.
    -Now Terrorists explode. Literally.
    -JarmenKell detects stealth units in a small radius, plants bombs, climbs cliffs and swims.
    -Rocket Buggy starts with 8 missile instead of 6.
    -Scorpions fire by default tank shell that release toxins upon detonation.
    -Now stinger soldiers (those who stay inside the stinger site) gain experience.
    -Black Market gives 80$, instead of 20$, every 6s.
    -Changed "Buggy Ammo" upgrade into "Galvanized Layer".
    -Demo Traps release toxins upon detonation.
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

  • China
    -New Special Power: "Radioactive Strike" (select it from the Airfield after purcheasing the respective science).
    -New Science: "Cyber Training".
    -New Special Ability: "Hack Satellite".
    -New Unit: RAD Trooper.
    -New Unit: MiG 1.44.
    -New Unit: MiG-29.
    -New Unit: Armored Scout.
    -New Unit: Siege Soldier.
    -New Upgrade: "Tempered Plates", for the Battlemaster.
    -"Red Guard Training" is now "Red Army Training" and promote Tank Hunters too.
    -"EMP Pulse" special power converted in "Neutron Bomb".
    -Inferno Cannon has now triple barreled.
    -Tank Hunters now use kerosene missiles.
    -Vanilla MiGs are now MiGs-35.
    -Greatly improved the Nuclear Missile: it can wipe a greater area where not even the gla holes remain.
    -Improved "Artillery Barrage": now fires explosive shells, incendiary shells, nuclear shells.
    -Overlord is now a quad-barrels tank.
    -Battlemaster has now an additional anti-personnel cannon.
    -Bunkers contain 6 infantry instead of 5, it has also been scaled up.
    -Scaled down Supply Center, Supply Truck and Overlord.
    -Supply Trucks collect 6 boxes instead of 5.
    -Troop Crawler comes with a speaker tower, added also the assault command button.
    -Hacker gives you more money but they're harder to train.
    -Nerfed the healing ability of the propaganda messages.
    -Replaced the Gattling Cannon defence model with a fortified one, same goes for the Bunker's.
    -Propaganda Towers can be upgraded with Land Mines like all other Chinese structures.
    -Propaganda Center gives 40$ every 4s.
    -Changed "Chain Guns" upgrade into "Uranium Bullets".
    -A lot of other changes (really too much to be mentioned), enjoy them in the gameplay. ^_^

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General Enhanced version 0.3

General Enhanced version 0.3

Full Version 30 comments

For the changelog and installation instructions read the "HEY ! READ ME !.txt" file inside the archive. Enjoy the game, bye bye ^_^

General Enhanced version 0.2 Beta

General Enhanced version 0.2 Beta

Full Version 8 comments

For the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game, bye bye ^_^

General Enhanced version 0.1 Final Mix

General Enhanced version 0.1 Final Mix

Full Version 26 comments

Finally a Full 0.1 version, for the changelog read the *readme* file inside the archive or the *summary* on the main page of the mod. Enjoy the game...

General Enhanced version 0.1 Release Candidate

General Enhanced version 0.1 Release Candidate

Full Version 8 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

General Enhanced version 0.1 Beta

General Enhanced version 0.1 Beta

Full Version 11 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

General Enhanced version 0.1 Alpha

General Enhanced version 0.1 Alpha

Full Version 24 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

Comments  (0 - 10 of 434)
GG777
GG777

graphics at a high level all did an excellent look forward to a new update) which network you often play?

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Winsberg
Winsberg

Just a half year later and this mod makes me replay the whole campaign once more ^.^ its just a bit bad that there is no more content, I literally searched the whole web for skirmish maps cause this is luckily compatible with basically everything but could only find a few at most that were actually well done. Anyway, I look forward to any update or content <3 Its great to see that this is still active...I still look forward to the day I'll be able to enjoy the ZH campaign with this :3

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RequiemLux Creator
RequiemLux

I'm happy you enjoy the mod this much =). Around the beginning of September I'll release a new version. It'll have the usual FX, sound and balance improvements of old content alongside with some new content in the forms of: new skirmish maps (probably no less than 70), additional [sadly-not-so-good] mission maps (around 20) and maybe some other things. Note that the new maps will not be made/have been made by me, but offcourse I'll test them to make sure that they're all up to certain quality standards I've in mind such as compatible AI, variety, good use of space, logical and coherent construction, etc...

Reply Good karma+1 vote
Guest
Guest

I can't play this mod
Reason Error parsing INI file 'Data\INI\Weapon.ini' (Line: 'Weapon ComancheAntiTankMissileWeapon ')

<Unknown>(-1) : <Unknown> 0x77465DAE
I've reinstalled it cleanly...and also 1.08 patched
I have no other mods for Generals
but I have enhanced mod for Zero Hour
so it it because that I have enhanced mod for Zero Hour???
sorry for my bad english

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RequiemLux Creator
RequiemLux

-you have made something wrong during installation
-another mod that was previously installed hasn't been uninstalled correctly
-the game isn't patched to the last patch
-the game isn't in compatible mode with WinXP SP2

Reply Good karma+1 vote
RequiemLux Creator
RequiemLux

In two/three weeks from now I'll start working on a new version. Right now I can't specify an exact date for the release but, since I'm thinking more about a "patch" rather than a proper "full-new" version, it may be out even in the middle of next month. We'll see...

Reply Good karma+2 votes
RequiemLux Creator
RequiemLux

Well, all of that has just been postponed to the end of August/beginning of September. Sorry for the inconvenience, but I was busy with other stuff and thus unable to work on the mod.

Reply Good karma+1 vote
Guest
Guest

Reason Error parsing INI file 'Data\INI\Weapon.ini' (Line: 'Weapon ComancheAntiTankMissileWeapon ')

<Unknown>(-1) : <Unknown> 0x77465DAE

Any Answers?

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RequiemLux Creator
RequiemLux

Possible answers:
-You've made something wrong during installation.
-Another mod that was previously installed hasn't been uninstalled correctly.
-The game is not running with the last patch.
-The game isn't in compatible mode with WinXP SP2.

Reply Good karma+1 vote
rahmansaqibur
rahmansaqibur

umm how do i install and download?, this looks very good

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RequiemLux Creator
RequiemLux

Right above your comment there is a "download section". You have to download the 0.3 version, the installation instruction are inside the archive.

Reply Good karma+3 votes
rahmansaqibur
rahmansaqibur

thanks

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Highest Rated (8 agree) 10/10

Wonderful! a Command & Conquer Generals mod.
Please keep going!

Nov 21 2010 by Madin

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