This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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J.C.D. Author
J.C.D. - - 1,379 comments

At some point I will likely release the files of the mod to download. There's actually two versions of Domination; the first version has a ton of work but is extremely unbalanced, and is broken with numerous small bugs I have no idea how to fix and one major one where debris objects don't disappear, which DESTROYS performance. My code is also a huge mess that I didn't even want to try cleaning up in this version.

The second version has far less modifications to vanilla ZH, but is obviously much more stable. Still not balanced because of its early state, and because a lot of ZH's unbalanced elements still remain (I simply hadn't gotten to changing those things), but it's still something.

Possibly once I have more time free from school and work, I'll playtest all of the factions and make a list of the changes for both versions. Then write installation instructions and stuff and put up the files on Moddb.

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Description

This'll probably be used for the loading screen. A lot of generic, goofy futuristic-sci-fi-dna-technology stuff, I know. :b

Check this update as soon as it's auth'd: Moddb.com