This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Report RSS RPG Stinger Site (view original)
RPG Stinger Site
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precision_bomber
precision_bomber - - 314 comments

What is the gain?

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J.C.D. Author
J.C.D. - - 1,379 comments

Do you mean gain as in advantage?

Well, there actually is no advantage in this case. It's a de-buff (made up term meaning powered down) version. The damage output is exactly the same, but the range is 200 as opposed to Stinger Missile weapon 225, meaning it's slightly less useful. The reason for this is that I want to emphasis Stealth General players going on the sneaky offensive and discourage bunkering up in one location.

It still detects stealth (provided the site has RPG Troopers in it), and it has the damage output, but it has less range.

Tunnel Network will likely be given the Technical weapon (if that works out well in testing), but the Tunnel Sneak Attack either Avenger targeting assistance or the standard Tunnel Network machine gun.

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Description

Prince Kassad gets a unique Stinger Site. It uses standard RPG Troopers.
The range is a little bit less, it's otherwise pretty identical though.