This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Report RSS Fields of BLOOD (view original)
Fields of BLOOD
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precision_bomber
precision_bomber - - 314 comments

Blood is not this transparent, though.

But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.

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J.C.D. Author
J.C.D. - - 1,379 comments

True.
I've tried to change the color of a scorch mark to red for a much better effect, but all that did was create this big transparent red square instead...
These current blood puddles were actually an accident, believe it or not.

I want to do that.
Right now I'm experimenting with having a robo Pathfinder blow up into metal when he dies. So far it's successful but I'm having random crashes for some reason now...

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johnstar145
johnstar145 - - 793 comments

um, can you try making it blend to the terrain? it's much better than having a chemical spill effect or the nuke raddation effect

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Description

Who doesn't like blood in a PC game?

And yes, that Emperor Tank is flying through the air.