This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.
Who doesn't like blood in a PC game?
And yes, that Emperor Tank is flying through the air.
Blood is not this transparent, though.
But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.
True.
I've tried to change the color of a scorch mark to red for a much better effect, but all that did was create this big transparent red square instead...
These current blood puddles were actually an accident, believe it or not.
I want to do that.
Right now I'm experimenting with having a robo Pathfinder blow up into metal when he dies. So far it's successful but I'm having random crashes for some reason now...
um, can you try making it blend to the terrain? it's much better than having a chemical spill effect or the nuke raddation effect