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Our universe and the universe of command and conquer are completely parallel up until 1946, when Einstein used a prototype chrono device to take himself back in time to 1924. The only known time where Adolph Hitler's whereabouts were confirmed. The place was Landsberg, Germany.
When Einstein came into contact with Hitler, the CnC universe diverged from it's parallel nature with our own and become one that is completely different after 1924.

By erasing Hitler from the time-line, Einstein had prevented the suffering caused directly and indirectly during the Second World War.
But during the 1950'ies, Stalin decided to invade the rest of Europe to claim the land for mother Russia. Due to the lack of a military force from Germany to oppose him, it would seem that the Britons would be the only free people.

But, thanks the Einstein's Chronosphere. The Americans were able the chrono-shift into Europe and help the defending Europeans. Eventually, Stalin was defeated and a new leaser was put in charge of the Soviet Union. Premier Alexander Romanov.

For many years there was peace between Russia and the rest of the world.
In the early spring of 1971, the soviets invaded. Leading the Soviet invasion is General Vladimir whose forces push through Mexico and the East Coast. All the allied forces can do is to rally up and fight back.

Thus, the Second Red war has begun.

Reborn on the SAGE engine, the RA2 and YR story will be relived with real time 3d graphics.
We of the ConRed team are not only trying to create the RA2 experience, we are also going to enhance it with new features.
New factions.
New units and structures on the original sides.
And, a Yuri campaign.

To keep the authenticity of the RA2 universe, the new technologies will not be available in the campaign modes.

Visit our sister mod: RA3: Condition Red

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0 comments by Slye_Fox on Jun 30th, 2008

I have implamented a ConYard system into the mod now, anf have been able to make it simaler tot he RA2 one.

Unfortunately, i've not been able to get a prebuild (the structure is built inside the conyard) into it.

So the build up animation will be used instead of the scaffholding/crane thing in generals.

Comments  (90 - 94 of 94)
Slye_Fox
Slye_Fox Sep 2 2004, 5:48pm says:

If you have any commants about the mod, go ahead and post them here.

+1 vote     reply to comment
Slye_Fox
Slye_Fox Aug 25 2004, 8:40pm says:

The story is out of date,
This mod is a Revamped version of RA2,
This will have the RA2 campains as well, including a Yuri campain, allthough this campain is shortter than the Allied and the Soviet campain, it is just one of the addition we are making.
The reason the Yuri campain is shorter is because the Allied and Soviet campains are bath RA2 and RA2:YR.
We will be adding more units and structures, as well of generals.
For more information goto the Planet Sigma XII forums.

+1 vote     reply to comment
n00b
n00b Aug 25 2004, 10:04am says:

storyline could use a lot of woork, and its best to add your own units rather than get them from ra2

+1 vote     reply to comment
Slye_Fox
Slye_Fox May 28 2004, 9:59pm says:

If your gonna rate the mod, Aleast leave a comment about it.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developer
FOXTec Mods
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Official Page
Conred.moddb.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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2,311 of 16,799
Last Update
3 years ago
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