GemRB is not really a Mod. It is an Open-Source Clone that runs Infinity Engine Games such as Baldur's Gate, IceWind Dale, Planescape: Torment...
GemRB actually works on Linux/Unix Systems and Windows, we're searching for a Mac Developer to port it to MacOS X :)
GemRB will have many improvements, and it is expecially designed for Modders, featuring new In-Game Scripting commands, a Python GUI Scripting, and a 'nothing is hardcoded' feature that makes GemRB the more versatile RPG Game Engine on the Net :D
This is totally free!!!
Hi all,
after exactly a month from the last version, we finally released GemRB v0.2.2.8.
In this version we fixed a lot of bugs and added many new features, here is a list of the new additions:
GemRB v0.2.2.8 Added Features:
- Bug Fixes:
- Major Bug Fixed: Memory Corruption in GameScript class
- Fixed a Big Bug with the Map Displayer:
It was crashing while trying to display
the left/top border of an area when the GUI was displayed.
- Fixed a Bug in the MUS Importer:
Error while decoding IWD2 Music PlayLists
- Fixed a Bug in the Dialogue Interface
- Added Features:
- Full ACM Audio Streaming (no more WAV file in the Cache :)
- Added Travel Triggers support
- Added Area Travelling (now you can enter doors, etc... :)
- Enhancements:
- Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)
- Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menĂ¹ and click on the Credits button :)
- Cheat/Debug Codes Added:
- CTRL+J: Teletransport the current Actor to the mouse position
- Added In-Game Script OpCodes:
- StartDialogue: it is a simple hack using the Dialogue OpCode
- LeaveAreaLUA & LeaveAreaLUAPanic: Moves an Actor to another Area
- MoveBetweenAreas: Same as LeaveAreaLUA
- PartyHasItem: Hacked to work for BG2 Irenicus Dungeon Portals
GemRB v0.2.2.7 Added Features:
- Bug Fixes:
- Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)
- Added Features:
- Added CursorBAM=CARET option for Planescape: Torment
- Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)
- Added Dialog Support
- Added Switch Triggers Support
- Added In-Game Script OpCodes:
- Actions:
- UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode
- HideGUI: Hides the In-Game GUI
- Dialogue: Starts a Dialogue
- AmbientActivate: Enables/Disables an Ambient Animation
- Triggers:
- Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.
- Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.
- Developer Changes:
- Removed the InfoPoint structure
- Added a new InfoPoint class
- Added Map::GetAnimation(const char * Name)
- Added support to Activate/Deactivate Animations
- Added a new ScriptableType Value (ST_PROXIMITY = 1)
For more informations check out our web site.
Balrog994
GemRB is always Growing and here are 6 new screenshots from the latest GemRB Version: More screenshots are available on our Web Site :)
GemRB is still under heavy developement, and here is a list of the newest features added: GemRB v0.2.2.8: Bug Fixes: Fixed a Big Bug with the Map Displayer...
yeah
You should do a ds port version of this.
problem with database connection T_T
Would it be possible to get LGPL licence? My team is working on new mmorpg, and we don't want to HAVE TO make it gpl. 90% we will do it after testing process, but you know...
Will it improve pathfinding?
Yes it is GPL Open-Source :)
Interesting. Is it GPL?