This is the full 2.1a version of the mod as a rar file, as an alternative to the installer. Don't get this unless you know what you're doing. Extract...
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This is meant for the latest version of Warband, 1.154
Like my work? Buy me a drink*!
*It'll more likely be used to buy history books, because I'm a huge nerd
As of 2.0, gekokujo should now be in a self-extracting installer that auto-detects your warband directory
Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: from the illustrious Ouchi clan--a belligerent party in the Onin war--being displaced by the Mori (their vassals); to the rise of Toyotomi Hideyoshi (who began his career as a cook and sandal bearer); to the beginning of the Tokugawa shogunate itself (Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun in the first place). As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title even more fitting.
A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how contemporaries would have addressed or identified them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.
- New map of Japan with more than double the playable area of Native, from Kagoshima in the south to Hirosaki in the north
- 32 towns (10 more than native!), 72 castles (24 more than native!!), and 161 villages (51 more than native!!!)
- New village, castle, town, tavern, and many more scenes
- Historically-appropriate names for towns (Tokyo was still Edo, Osaka was still Sakai, and Fukuoka was still Hakata back then)
- New weapons, armor, trade goods, flags, and other details appropriate for the time and place
- Gunpowder weapons and gunpowder units
- New faces and hairs, including 3 base asian male and 4 base asian female faces
- 20 factions (19 samurai clans plus the Ikko-Ikki monks of Kaga province)
- Tested for stability and consistency so that it has, at minimum, the playability level of Native
- Town and castle recruitment (villages for Ashigaru, towns and castles for Samurai)
- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)
- Integrated Freelancer mod (ask to serve a samurai lord as a direct retainer and participate in all their battles)
- Integrated Diplomacy mod (many, many features -- look them up separately)
- 22 npcs will full back-stories
- Many, many more!
The game is nowhere near complete, as this release only brings it up to a minimum playable standard.
At least for the near and medium terms:
- Localizations in many languages
- Revised tournaments
- A religion system
- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
- More quests (with many based on the merchant, bandit, and religious factions)
This is a one-man operation by me, marty4286 (also sometimes phlpp), but I relied a lot on freely-available community resources, including:
Diplomacy Mod 4.2
Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)
Iboltax's Improved Male Faces OSP
Mackie's Weapons Pack (naginata)
Runico's Katanas (ironically enough, for the tachis)
Caba`drin's Bodyguard Code
SacredStoneHead's Samurai Armor (gauntlets and 1 helmet mesh, retextured)
Llew's Flintlock Firearms OSP
Shcherbyna's vertical banners pack (first 42 of 176 banners):
Psiphoon's Katana Animations
gutekfiutek's Polished Landscapes
... with Delzaros's fixes for Warband 1.15x
Special thanks to Bogmir for the new Katana draw animations
Several people tested 2.0 for bugs, so please give thanks to:
the saddest legume in the world
Colm Meaney's Tiny Mouth
this allusion meant
EXTRA SPECIAL THANKS to Reformist for his long-running LP of Gekokujo, whose youtube channel is Youtube.com
Watch him for all his LPs, not just Gekokujo!
If I forgot anyone, and you notice, please tell me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation). If I finally implement the advanced features I want, just PM or email me and I will gladly share the code.
Here's the link to the fix: Offtopicbooks.com
Extract the scripts.txt from the zip file to replace the scripts.txt in your gekokujo directory. The error didn't actually affect the game, but it annoyed a lot of people -- this should get rid of it once and for all.
Highest Rated (12 agree) 10/10
Why did I only hear about this mod now""
A really great mod, with many good features,
Anyone who like Japanese historical warefare(Samurai) should get this"!
Apr 24 2013, 11:13am by Commander_Synn