After two long months of development and a Fun* foray into the world of programming to make a launcher, Version 3 is done. So long as no major issues show up this should be curtains for the mod. I have to say that the balance, polish and ease of use make the previous versions look amateur and incomplete. Even if you've played the mod before, dust off your old copy of Ground Control 2 and give this a whirl, you won't be disappointed.
*Not so fun.
Get the mod from the downloads page here. If you're interested in reading about what changed between the last version and this one, check out the change list. Also try out the custom skirmish map pack if you haven't already.
A very comprehensive readme file is included in the download. It has a large FAQ and commentary section in it that some of you may find informative, otherwise check it out for installation instructions (if you missed the ones on the downloads page) or any troubleshooting issues.
As always, if you have any questions or comments please post them here.
Enjoy!
great job on the mod although I found a bug. when I play as virons or Terrans with viron supports on Tranquility Base I have no helidynes or support powers.
Not a bug: Support powers and unit restrictions are decided by the map instead of the unit files. Since Tranquility Base is a community-made map that means whoever created it decided to disable support and helidynes. You'd see that with or without the mod active.
I'm aware that NSA in the mod can still use Recon Helidynes on that map though; Its because there's no restriction for them. It looks slightly out of place, but I don't consider it a problem.