Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

212th Desert
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VincentArts1442
VincentArts1442 - - 265 comments

i have been waiting to see them, glad they turned out awesome.

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suerteto Creator
suerteto - - 2,509 comments

I'm glad you like it :)

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AnFearBeag
AnFearBeag - - 42 comments

This mod is honestly going to be awesome, can you guys upload some pics of galactic conquest map?

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EPICxStealthy20
EPICxStealthy20 - - 250 comments

At a later date ;)

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Zupanicarr
Zupanicarr - - 276 comments

I would imagine that being one of the last things they complete in development.

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EPICxStealthy20
EPICxStealthy20 - - 250 comments

This is true.

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AdmiralSnackbar554
AdmiralSnackbar554 - - 93 comments

They look great but I forgot about Clone Wars Adventures. That game was fun.

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BernieBerns
BernieBerns - - 185 comments

Look guys, you already basically beat Republic: Total War with your units and how good they look. But a big game changer will BE THAT YOUR AI ISINT BEAST MODE EVERY TIME. Jesus. I love being "lore-sh". I take my time per planet. Like on Naboo I don't make any factories because its such a beautiful planet. But planets like Sullust and other city planets I pack with mines and so and so. Basicly. I want how the AI from the vanilla games. I find many mods to always have a problem with hard AI. You guys seem to making a great job. (For gods sake don't have capital ships have hundreds of guns. Empire: Total War Star Destroyers were not realistic in armament but they worked.)

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suerteto Creator
suerteto - - 2,509 comments

We are planning some AI changes, but this will be for v3. V1 will have vanilla AI

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kubli
kubli - - 1,933 comments

Total War? WTF...

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PureSpookiness
PureSpookiness - - 166 comments

i think he was talking about the star wars mod

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hugo1005
hugo1005 - - 68 comments

How do you keep getting models from lucasarts? Or do you just taje them out ofexisting games?

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suerteto Creator
suerteto - - 2,509 comments

We don't. We have the models from CWA and we are using only parts and textures from them, not the full models. The rest of the clones is based on the model made by Mars Marshall(NeoMarz).
All clones are basically the same, the magic is that I replace or change some parts of the model to create the new clones. And of course I make new textures :)

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Svenwalker94
Svenwalker94 - - 1,048 comments

Phase 1?

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suerteto Creator
suerteto - - 2,509 comments

Yes :)
But I'm not sure that they will change with phase 2, as for example the ARFs from 104th kept their phase 1 armour

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CommandoBoss
CommandoBoss - - 192 comments

Will comander cody has a desert armor or not?

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Commander_Cyclo
Commander_Cyclo - - 108 comments

On the second battle of geonosis Cody got a normal phase 1 armor i think

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PureSpookiness
PureSpookiness - - 166 comments

cody had his white armor everywhere no matter what :D

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G.frost Author
G.frost - - 463 comments

there is nothing to be surprised, this is Cody. He sleeps in this the armor with the teddy bear:D

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EPICxStealthy20
EPICxStealthy20 - - 250 comments

He will most likely have his normal armor.

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Dwarf_Fan
Dwarf_Fan - - 429 comments

Nice Job, a question about some CIS units will STAPs and AATs be able to go over water?

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suerteto Creator
suerteto - - 2,509 comments

Yes, as all other hover vehicles :)

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Luxwarrior
Luxwarrior - - 183 comments

Most likely, they are repulsor lift driven after all.

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Dwarf_Fan
Dwarf_Fan - - 429 comments

thanks

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Guest
Guest - - 688,627 comments

Depending on the map will the clone troopers have different colors and armor

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suerteto Creator
suerteto - - 2,509 comments

That's the idea :)
Different planets, different armour :)

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Luxwarrior
Luxwarrior - - 183 comments

Watching the episode on second battle of Geonosis again i noticed diffrent armor for the AT-TE gunner, Desert style armor and 212th color marking's on him. will you be doing that trooper for the Geonosis map?

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suerteto Creator
suerteto - - 2,509 comments

For all desert maps :)

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Description

*Credits

- Mesh- Mars Marshall(NeoMarz)
- Mesh Helmet- Lucas Arts
- Animations-Petroglyph and Sega, suerteto
- Texture - suerteto, based on the texture from CW Adventures
- Rigging-Dr. McKay
- Extra parts- Lucas Arts, suerteto, from the game CW Adventures
- Assembly - suerteto